+++ /dev/null
-/*
- * Copyright (c) 2003-2006,2008-2013 Apple Inc. All Rights Reserved.
- *
- * @APPLE_LICENSE_HEADER_START@
- *
- * This file contains Original Code and/or Modifications of Original Code
- * as defined in and that are subject to the Apple Public Source License
- * Version 2.0 (the 'License'). You may not use this file except in
- * compliance with the License. Please obtain a copy of the License at
- * http://www.opensource.apple.com/apsl/ and read it before using this
- * file.
- *
- * The Original Code and all software distributed under the License are
- * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
- * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
- * Please see the License for the specific language governing rights and
- * limitations under the License.
- *
- * @APPLE_LICENSE_HEADER_END@
- *
- * SecAsn1Coder.h: ANS1 encode/decode object, ANSI C version.
- */
-
-#include "SecAsn1Coder.h"
-#include "plarenas.h"
-#include "prerror.h"
-#include "seccomon.h"
-#include "secasn1.h"
-#include <Security/SecBase.h>
-
-/*
- * Default chunk size for new arena pool.
- * FIXME: analyze & measure different defaults here. I'm pretty sure
- * that only performance - not correct behavior - is affected by
- * an arena pool's chunk size.
- */
-#define CHUNKSIZE_DEF 1024
-
-/*
- * Caller's SecAsn1CoderRef points to one of these.
- */
-typedef struct SecAsn1Coder {
- PLArenaPool *mPool;
-} SecAsn1Coder_t;
-
-/*
- * Create/destroy SecAsn1Coder object.
- */
-OSStatus SecAsn1CoderCreate(
- SecAsn1CoderRef *coder)
-{
- if(coder == NULL) {
- return errSecParam;
- }
- SecAsn1CoderRef _coder = (SecAsn1CoderRef)malloc(sizeof(SecAsn1Coder_t));
- _coder->mPool = PORT_NewArena(CHUNKSIZE_DEF);
- if(_coder->mPool == NULL) {
- free(_coder);
- return errSecAllocate;
- }
- *coder = _coder;
- return errSecSuccess;
-}
-
-OSStatus SecAsn1CoderRelease(
- SecAsn1CoderRef coder)
-{
- if(coder == NULL) {
- return errSecParam;
- }
- if(coder->mPool != NULL) {
- /*
- * Note: we're asking for a memory zero here, but
- * PORT_FreeArena doesn't do that (yet).
- */
- PORT_FreeArena(coder->mPool, PR_TRUE);
- coder->mPool = NULL;
- }
- free(coder);
- return errSecSuccess;
-}
-
-/*
- * DER decode an untyped item per the specified template array.
- * The result is allocated in this SecAsn1Coder's memory pool and
- * is freed when this object is released.
- *
- * The dest pointer is a template-specific struct allocated by the caller
- * and must be zeroed by the caller.
- */
-OSStatus SecAsn1Decode(
- SecAsn1CoderRef coder,
- const void *src, // DER-encoded source
- size_t len,
- const SecAsn1Template *templ,
- void *dest)
-{
- if((coder == NULL) || (src == NULL) || (templ == NULL) || (dest == NULL)) {
- return errSecParam;
- }
- SECStatus prtn = SEC_ASN1Decode(coder->mPool, dest, templ, (const char *)src, len);
- if(prtn) {
- return errSecDecode;
- }
- else {
- return errSecSuccess;
- }
-}
-
-/*
- * Convenience routine, decode from a SecAsn1Item.
- */
-OSStatus SecAsn1DecodeData(
- SecAsn1CoderRef coder,
- const SecAsn1Item *src,
- const SecAsn1Template *templ,
- void *dest)
-{
- return SecAsn1Decode(coder, src->Data, src->Length, templ, dest);
-}
-
-/*
- * DER encode. The encoded data (in dest.Data) is allocated in this
- * SecAsn1Coder's memory pool and is freed when this object is released.
- *
- * The src pointer is a template-specific struct.
- */
-OSStatus SecAsn1EncodeItem(
- SecAsn1CoderRef coder,
- const void *src,
- const SecAsn1Template *templ,
- SecAsn1Item *dest)
-{
- if((coder == NULL) || (src == NULL) || (templ == NULL) || (dest == NULL)) {
- return errSecParam;
- }
- dest->Data = NULL;
- dest->Length = 0;
-
- SecAsn1Item *rtnItem = SEC_ASN1EncodeItem(coder->mPool, dest, src, templ);
- if(rtnItem == NULL) {
- /* FIXME what to return here? */
- return errSecParam;
- }
- else {
- return errSecSuccess;
- }
-}
-
-/*
- * Some alloc-related methods which come in handy when using
- * this object. All memory is allocated using this object's
- * memory pool. Caller never has to free it. Used for
- * temp allocs of memory which only needs a scope which is the
- * same as this object.
- *
- * These return a errSecAllocate in the highly unlikely event of
- * a malloc failure.
- */
-void *SecAsn1Malloc(
- SecAsn1CoderRef coder,
- size_t len)
-{
- if(coder == NULL) {
- return NULL;
- }
- return PORT_ArenaAlloc(coder->mPool, len);
-}
-
-/* malloc item.Data, set item.Length */
-OSStatus SecAsn1AllocItem(
- SecAsn1CoderRef coder,
- SecAsn1Item *item,
- size_t len)
-{
- if((coder == NULL) || (item == NULL)) {
- return errSecParam;
- }
- item->Data = (uint8_t *)PORT_ArenaAlloc(coder->mPool, len);
- if(item->Data == NULL) {
- return errSecAllocate;
- }
- item->Length = len;
- return errSecSuccess;
-}
-
-/* malloc and copy, various forms */
-OSStatus SecAsn1AllocCopy(
- SecAsn1CoderRef coder,
- const void *src,
- size_t len,
- SecAsn1Item *dest)
-{
- if(src == NULL) {
- return errSecParam;
- }
- OSStatus ortn = SecAsn1AllocItem(coder, dest, len);
- if(ortn) {
- return ortn;
- }
- memmove(dest->Data, src, len);
- return errSecSuccess;
-}
-
-OSStatus SecAsn1AllocCopyItem(
- SecAsn1CoderRef coder,
- const SecAsn1Item *src,
- SecAsn1Item *dest)
-{
- return SecAsn1AllocCopy(coder, src->Data, src->Length, dest);
-}
-
-bool SecAsn1OidCompare(const SecAsn1Oid *oid1, const SecAsn1Oid *oid2) {
- if (!oid1 || !oid2)
- return oid1 == oid2;
- if (oid1->Length != oid2->Length)
- return false;
- return !memcmp(oid1->Data, oid2->Data, oid1->Length);
-}