--- /dev/null
+/*
+ * Copyright (c) 2000-2001,2003-2004,2011,2014 Apple Inc. All Rights Reserved.
+ *
+ * @APPLE_LICENSE_HEADER_START@
+ *
+ * This file contains Original Code and/or Modifications of Original Code
+ * as defined in and that are subject to the Apple Public Source License
+ * Version 2.0 (the 'License'). You may not use this file except in
+ * compliance with the License. Please obtain a copy of the License at
+ * http://www.opensource.apple.com/apsl/ and read it before using this
+ * file.
+ *
+ * The Original Code and all software distributed under the License are
+ * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
+ * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
+ * Please see the License for the specific language governing rights and
+ * limitations under the License.
+ *
+ * @APPLE_LICENSE_HEADER_END@
+ */
+
+
+//
+// cssm module loader interface - MACOS X (CFBundle/DYLD) version.
+//
+// This file provides a C++-style interface to CFBundles as managed by the CF-style
+// system interfaces. The implementation looks a bit, well, hybrid - but the visible
+// interfaces are pure C++.
+//
+#include "modloader.h"
+#include "modload_plugin.h"
+# include "modload_static.h"
+
+
+namespace Security {
+
+
+//
+// Pull in functions for built-in plugin modules
+//
+#define BUILTIN(suffix) \
+ extern "C" CSSM_SPI_ModuleLoadFunction CSSM_SPI_ModuleLoad ## suffix; \
+ extern "C" CSSM_SPI_ModuleUnloadFunction CSSM_SPI_ModuleUnload ## suffix; \
+ extern "C" CSSM_SPI_ModuleAttachFunction CSSM_SPI_ModuleAttach ## suffix; \
+ extern "C" CSSM_SPI_ModuleDetachFunction CSSM_SPI_ModuleDetach ## suffix; \
+ static const PluginFunctions builtin ## suffix = { \
+ CSSM_SPI_ModuleLoad ## suffix, CSSM_SPI_ModuleUnload ## suffix, \
+ CSSM_SPI_ModuleAttach ## suffix, CSSM_SPI_ModuleDetach ## suffix \
+ };
+
+BUILTIN(__apple_csp)
+BUILTIN(__apple_file_dl)
+BUILTIN(__apple_cspdl)
+BUILTIN(__apple_x509_cl)
+BUILTIN(__apple_x509_tp)
+BUILTIN(__sd_cspdl)
+
+
+//
+// Construct the canonical ModuleLoader object
+//
+ModuleLoader::ModuleLoader()
+{
+#if !defined(NO_BUILTIN_PLUGINS)
+ mPlugins["*AppleCSP"] = new StaticPlugin(builtin__apple_csp);
+ mPlugins["*AppleDL"] = new StaticPlugin(builtin__apple_file_dl);
+ mPlugins["*AppleCSPDL"] = new StaticPlugin(builtin__apple_cspdl);
+ mPlugins["*AppleX509CL"] = new StaticPlugin(builtin__apple_x509_cl);
+ mPlugins["*AppleX509TP"] = new StaticPlugin(builtin__apple_x509_tp);
+ mPlugins["*SDCSPDL"] = new StaticPlugin(builtin__sd_cspdl);
+#endif //NO_BUILTIN_PLUGINS
+}
+
+
+//
+// "Load" a plugin, given its MDS path. At this layer, we are performing
+// a purely physical load operation. No code in the plugin is called.
+// If "built-in plugins" are enabled, the moduleTable will come pre-initialized
+// with certain paths. Since we consult this table before going to disk, this
+// means that we'll pick these up first *as long as the paths match exactly*.
+// There is nothing magical in the path strings themselves, other than by
+// convention. (The convention is "*NAME", which conveniently does not match
+// any actual file path.)
+//
+Plugin *ModuleLoader::operator () (const string &path)
+{
+ Plugin * &plugin = mPlugins[path];
+ if (!plugin) {
+ secdebug("cssm", "ModuleLoader(): creating plugin %s", path.c_str());
+ plugin = new LoadablePlugin(path.c_str());
+ }
+ else {
+ secdebug("cssm", "ModuleLoader(): FOUND plugin %s, isLoaded %s",
+ path.c_str(), plugin->isLoaded() ? "TRUE" : "FALSE");
+ if(!plugin->isLoaded()) {
+ plugin->load();
+ }
+ }
+ return plugin;
+}
+
+
+} // end namespace Security