virtual CssmData release() = 0; // give up copy, ownership is transferred
virtual void reset() = 0; // give up copy, data is discarded
};
virtual CssmData release() = 0; // give up copy, ownership is transferred
virtual void reset() = 0; // give up copy, data is discarded
};
void operator = (CssmOwnedData &source) { set(source); }
void operator = (const CSSM_DATA &source) { copy(source); }
void operator = (CssmOwnedData &source) { set(source); }
void operator = (const CSSM_DATA &source) { copy(source); }