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1/*
2 * Copyright (c) 2000-2004 Apple Computer, Inc. All Rights Reserved.
3 *
4 * @APPLE_LICENSE_HEADER_START@
5 *
6 * This file contains Original Code and/or Modifications of Original Code
7 * as defined in and that are subject to the Apple Public Source License
8 * Version 2.0 (the 'License'). You may not use this file except in
9 * compliance with the License. Please obtain a copy of the License at
10 * http://www.opensource.apple.com/apsl/ and read it before using this
11 * file.
12 *
13 * The Original Code and all software distributed under the License are
14 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
15 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
16 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
18 * Please see the License for the specific language governing rights and
19 * limitations under the License.
20 *
21 * @APPLE_LICENSE_HEADER_END@
22 */
23
24
25//
26// globalizer - multiscope globalization services.
27//
28// This is a tentative, partial implementation.
29// Status:
30// module scope: constructs, optional cleanup
31// thread scope: constructs, optional cleanup
32// process scope: not implemented (obsolete implementation, unused)
33// system scope: not implemented (probably never will)
34//
35// @@@ Assumption: {bool,T*} atomic unless PTHREAD_STRICT
36//
37#include <security_utilities/globalizer.h>
38#include <security_utilities/debugging.h>
39#include <cstdlib>
40#include <stdexcept>
41
42//
43// The Error class thrown if Nexus operations fail
44//
45GlobalNexus::Error::~Error() throw()
46{
47}
48
49
50//
51// The long (and possibly contentious) path of ModuleNexus()
52//
53// Briefly, the trick here is to go through a three-stage sequence
54// to lazily construct a unique singleton object, no matter how many
55// threads all of a sudden decide they need it.
56// State sequence:
57// State 0: pointer == 0, not initialized, idle
58// State 1: pointer == mutexp | 0x1, where mutexp points to a Mutex
59// used to serialize construction of the singleton object
60// State 2: pointer == &singleton, and we're done
61//
62// TAKE NOTE:
63// This code is optimized with a particular issue in mind: when placed
64// into static storage (as ModuleNexi are wont to), it should not require
65// dynamic initialization. This is important because our code is, in effect,
66// linked into just about every program in the system. The price we pay
67// for this coolness is
68// (a) This won't work *except* in static storage (not on stack or heap)
69// (b) We slightly fracture portability (see below)
70// This has been considered Worth It, at least for now. Before you throw
71// up and throw this code out, please try to figure out whether you know
72// the Whole Story. Thank you.
73//
74// WARNING:
75// This code makes the following non-portable assumptions:
76// (a) NULL == 0 (binary representation of NULL pointer is zero value)
77// (b) Pointers acquired from new have at least their LSB zero (are at
78// least two-byte aligned).
79// It seems like it's been a while since anyone made a machine/runtime that
80// violated either of those. But you have been warned.
81//
82void *ModuleNexusCommon::create(void *(*make)())
83{
84 sync++; // keep mutex alive if needed
85 retry:
86 void *initialPointer = Atomic<void *>::load(pointer); // latch pointer
87 if (!initialPointer || (uintptr_t(initialPointer) & 0x1)) {
88 Mutex *mutex;
89 if (initialPointer == 0) {
90 mutex = new Mutex;
91 mutex->lock();
92 if (!Atomic<void *>::casb(0, (void *)(uintptr_t(mutex) | 0x1), pointer)) {
93 // somebody beat us to the lead - back off
94 mutex->unlock();
95 delete mutex;
96 goto retry;
97 }
98 // we have the ball
99 try {
100 void *singleton = make();
101 pointer = singleton;
102 // we need a write barrier here, but the mutex->unlock below provides it for free
103 } catch (...) {
104 secdebug("nexus", "ModuleNexus %p construction failed", this);
105 mutex->unlock();
106 if (--sync == 0) {
107 delete mutex;
108 pointer = 0;
109 }
110 throw;
111 }
112 } else {
113 mutex = reinterpret_cast<Mutex *>(uintptr_t(initialPointer) & ~0x1);
114 mutex->lock(); // we'll wait here
115 }
116 mutex->unlock();
117 //@@@ retry if not resolved -- or fail here (with "object can't be built")
118 if (--sync == 0)
119 delete mutex;
120 }
121 return pointer;
122}
123
124
125// thread nexus static globals
126ModuleNexus<Mutex> ThreadNexusBase::mInstanceLock;
127
128// Thread nexus globals
129ModuleNexus<RetentionSet> ThreadNexusBase::mInstances;
130
131//
132// Process nexus operation
133//
134ProcessNexusBase::ProcessNexusBase(const char *identifier)
135{
136 const char *env = getenv(identifier);
137 if (env == NULL) { // perhaps we're first...
138 auto_ptr<Store> store(new Store);
139 char form[2*sizeof(Store *) + 2];
140 sprintf(form, "*%p", &store);
141 setenv(identifier, form, 0); // do NOT overwrite...
142 env = getenv(identifier); // ... and refetch to resolve races
143 if (sscanf(env, "*%p", &mStore) != 1)
144 throw std::runtime_error("environment communication failed");
145 if (mStore == store.get()) // we won the race...
146 store.release(); // ... so keep the store
147 } else
148 if (sscanf(env, "*%p", &mStore) != 1)
149 throw std::runtime_error("environment communication failed");
150}