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1 | /* |
2 | * Copyright (c) 2000-2001 Apple Computer, Inc. All Rights Reserved. | |
3 | * | |
4 | * The contents of this file constitute Original Code as defined in and are | |
5 | * subject to the Apple Public Source License Version 1.2 (the 'License'). | |
6 | * You may not use this file except in compliance with the License. Please obtain | |
7 | * a copy of the License at http://www.apple.com/publicsource and read it before | |
8 | * using this file. | |
9 | * | |
10 | * This Original Code and all software distributed under the License are | |
11 | * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS | |
12 | * OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING WITHOUT | |
13 | * LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | |
14 | * PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. Please see the License for the | |
15 | * specific language governing rights and limitations under the License. | |
16 | */ | |
17 | ||
18 | ||
19 | // | |
20 | // context - manage CSSM (cryptographic) contexts every which way. | |
21 | // | |
22 | // A note on memory management: | |
23 | // Context attributes are allocated from application memory in big chunks comprising | |
24 | // many attributes as well as the attribute array itself. The CSSM_CONTEXT fields | |
25 | // NumberOfAttributes and ContextAttributes are handled as a group. Context::Builder | |
26 | // and Context::copyFrom assume these fields are undefined and fill them. Context::clear | |
27 | // assumes they are valid and invalides them, freeing memory. | |
28 | // | |
29 | // You may also want to look at cssmcontext.h in CSSM proper, where CSSM's internal Context | |
30 | // objects are built on top of our Context class. | |
31 | // | |
32 | #include <Security/context.h> | |
33 | ||
34 | ||
35 | // | |
36 | // Delete a single attribute from a Context by type. | |
37 | // We implement this by simply nulling out the slot - the memory is not released, | |
38 | // and will not be reclaimed until the Context is deleted or reconstructed for some reason. | |
39 | // | |
40 | void Context::deleteAttribute(CSSM_ATTRIBUTE_TYPE type) | |
41 | { | |
42 | for (uint32 n = 0; n < attributesInUse(); n++) | |
43 | if (ContextAttributes[n].AttributeType == type) { | |
44 | ContextAttributes[n].AttributeType = CSSM_ATTRIBUTE_NONE; | |
45 | ContextAttributes[n].AttributeLength = 0; | |
46 | return; | |
47 | } | |
48 | // not found | |
49 | CssmError::throwMe(CSSMERR_CSSM_ATTRIBUTE_NOT_IN_CONTEXT); | |
50 | } | |
51 | ||
52 | ||
53 | // | |
54 | // This swiss-army-knife function performs a deep copy of all of a Context's attributes, | |
55 | // bundling them up into a single memory node and storing them into a pointer/count pair. | |
56 | // It also returns the size of the memory block allocated, in case you care (IPC does). | |
57 | // | |
58 | size_t Context::copyAttributes(CSSM_CONTEXT_ATTRIBUTE * &attrs, uint32 &count, | |
59 | CssmAllocator &alloc) const | |
60 | { | |
61 | Context::Builder builder(alloc); | |
62 | for (unsigned n = 0; n < attributesInUse(); n++) | |
63 | builder.setup(ContextAttributes[n]); | |
64 | size_t size = builder.make(); | |
65 | for (unsigned n = 0; n < attributesInUse(); n++) | |
66 | builder.put(ContextAttributes[n]); | |
67 | builder.done(attrs, count); | |
68 | return size; | |
69 | } | |
70 | ||
71 | ||
72 | // | |
73 | // Locate attribute values by type. | |
74 | // This function deals in attribute vectors, not contexts; hence the explicit count argument. | |
75 | // Returns NULL for attribute not found. | |
76 | // | |
77 | Context::Attr *Context::find(CSSM_ATTRIBUTE_TYPE theType, | |
78 | const CSSM_CONTEXT_ATTRIBUTE *attrs, unsigned int count) | |
79 | { | |
80 | for (unsigned n = 0; n < count; n++) | |
81 | if (attrs[n].AttributeType == theType) | |
82 | return (Attr *)&attrs[n]; | |
83 | return NULL; | |
84 | } | |
85 | ||
86 | ||
87 | // | |
88 | // Post-IPC context fixup. | |
89 | // A Context is transmitted via IPC as a two-element blob. The first is the Context | |
90 | // structure itself, which is taken as flat. The second is the flattened attribute | |
91 | // vector blob as produced by the Context::Builder class. Since IPC will relocate | |
92 | // each blob, we need to offset all internal pointers to compensate. | |
93 | // | |
94 | void Context::postIPC(void *base, CSSM_CONTEXT_ATTRIBUTE *ipcAttributes) | |
95 | { | |
96 | ReconstituteWalker relocator(LowLevelMemoryUtilities::difference(ipcAttributes, base)); | |
97 | ContextAttributes = ipcAttributes; // fix context->attr vector link | |
98 | for (uint32 n = 0; n < attributesInUse(); n++) | |
99 | walk(relocator, (*this)[n]); | |
100 | } | |
101 | ||
102 | ||
103 | // | |
104 | // Context Builders | |
105 | // | |
106 | size_t Context::Builder::make() | |
107 | { | |
108 | size_t vectorSize = | |
109 | LowLevelMemoryUtilities::alignUp(slotCount * sizeof(CSSM_CONTEXT_ATTRIBUTE)); | |
110 | size_t totalSize = vectorSize + sizer; | |
111 | attributes = reinterpret_cast<Attr *>(allocator.malloc(totalSize)); | |
112 | copier = LowLevelMemoryUtilities::increment(attributes, vectorSize); | |
113 | slot = 0; | |
114 | return totalSize; | |
115 | } | |
116 | ||
117 | void Context::Builder::done(CSSM_CONTEXT_ATTRIBUTE * &attributes, uint32 &count) | |
118 | { | |
119 | assert(slot == slotCount); // match pass profiles | |
120 | attributes = this->attributes; | |
121 | count = slotCount; | |
122 | this->attributes = NULL; // delivered the goods, no longer our responsibility | |
123 | } | |
124 | ||
125 | ||
126 | // | |
127 | // Debugging support | |
128 | // | |
129 | #if defined(DEBUGDUMP) | |
130 | ||
131 | static void dumpData(CSSM_DATA *data) | |
132 | { | |
133 | if (data == NULL) | |
134 | Debug::dump("[NULL]"); | |
135 | else | |
136 | Debug::dump("[%p,%ld]@%p", data->Data, data->Length, data); | |
137 | } | |
138 | ||
139 | void Context::Attr::dump() const | |
140 | { | |
141 | Debug::dump(" Attr{type=%x, size=%d, value=", int(AttributeType), int(AttributeLength)); | |
142 | switch (AttributeType & CSSM_ATTRIBUTE_TYPE_MASK) { | |
143 | case CSSM_ATTRIBUTE_DATA_UINT32: | |
144 | Debug::dump("%ld", long(Attribute.Uint32)); break; | |
145 | case CSSM_ATTRIBUTE_DATA_STRING: | |
146 | Debug::dump("%s@%p", Attribute.String, Attribute.String); break; | |
147 | case CSSM_ATTRIBUTE_DATA_CSSM_DATA: | |
148 | dumpData(Attribute.Data); | |
149 | break; | |
150 | case CSSM_ATTRIBUTE_DATA_CRYPTO_DATA: | |
151 | dumpData(&Attribute.CryptoData->Param); | |
152 | break; | |
153 | default: | |
154 | Debug::dump("%p", Attribute.String); break; // (slightly unclean) | |
155 | }; | |
156 | Debug::dump("}\n"); | |
157 | } | |
158 | ||
159 | void Context::dump(const char *title, const CSSM_CONTEXT_ATTRIBUTE *attrs) const | |
160 | { | |
161 | if (attrs == NULL) | |
162 | attrs = ContextAttributes; | |
163 | Debug::dump("Context %s{type=%d, alg=%d, CSP=%u, %d attributes@%p:\n", | |
164 | title ? title : "", | |
165 | int(ContextType), int(AlgorithmType), (unsigned int)CSPHandle, | |
166 | int(NumberOfAttributes), attrs); | |
167 | for (unsigned int n = 0; n < NumberOfAttributes; n++) | |
168 | Attr::overlay(attrs[n]).dump(); | |
169 | Debug::dump("} // end Context\n"); | |
170 | } | |
171 | ||
172 | #endif //DEBUGDUMP |