2 * Copyright (c) 2006 Apple Computer, Inc. All Rights Reserved.
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25 // Code - SecCode API objects
31 #include "Requirements.h"
32 #include <security_utilities/utilities.h>
35 namespace CodeSigning
{
42 // A SecCode object represents running code in the system. It must be subclassed
43 // to implement a particular notion of code.
45 class SecCode
: public SecCFObject
{
48 SECCFFUNCTIONS(SecCode
, SecCodeRef
, errSecCSInvalidObjectRef
, gCFObjects().Code
)
50 SecCode(SecCode
*host
);
51 virtual ~SecCode() throw();
53 SecCode
*host() const;
54 bool isRoot() const { return host() == NULL
; }
55 SecStaticCode
*staticCode(); // cached. Result lives as long as this SecCode
57 // primary virtual drivers. Caller owns the result
58 virtual SecStaticCode
*getStaticCode();
59 virtual SecCode
*locateGuest(CFDictionaryRef attributes
);
60 virtual SecStaticCode
*mapGuestToStatic(SecCode
*guest
);
62 void checkValidity(SecCSFlags flags
);
63 virtual uint32_t getGuestStatus(SecCode
*guest
);
66 // perform "autolocation" (root-based heuristic). Caller owns the result
67 static SecCode
*autoLocateGuest(CFDictionaryRef attributes
, SecCSFlags flags
);
70 SecPointer
<SecCode
> mHost
;
71 SecPointer
<SecStaticCode
> mStaticCode
;
75 } // end namespace CodeSigning
76 } // end namespace Security