/*
- * Copyright (c) 2008-2009 Apple Inc. All rights reserved.
+ * Copyright (c) 2008-2013 Apple Inc. All rights reserved.
*
* @APPLE_APACHE_LICENSE_HEADER_START@
- *
+ *
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
- *
+ *
* http://www.apache.org/licenses/LICENSE-2.0
- *
+ *
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
- *
+ *
* @APPLE_APACHE_LICENSE_HEADER_END@
*/
#include <dispatch/base.h> // for HeaderDoc
#endif
-// If dc_vtable is less than 127, then the object is a continuation.
-// Otherwise, the object has a private layout and memory management rules. The
-// first two words must align with normal objects.
-#define DISPATCH_CONTINUATION_HEADER(x) \
- const void * do_vtable; \
- struct x *volatile do_next; \
- dispatch_function_t dc_func; \
- void * dc_ctxt
-
-#define DISPATCH_OBJ_ASYNC_BIT 0x1
-#define DISPATCH_OBJ_BARRIER_BIT 0x2
-#define DISPATCH_OBJ_GROUP_BIT 0x4
-// vtables are pointers far away from the low page in memory
-#define DISPATCH_OBJ_IS_VTABLE(x) ((unsigned long)(x)->do_vtable > 127ul)
-
-struct dispatch_continuation_s {
- DISPATCH_CONTINUATION_HEADER(dispatch_continuation_s);
- dispatch_group_t dc_group;
- void * dc_data[3];
-};
+#if defined(__BLOCKS__) && !defined(DISPATCH_ENABLE_PTHREAD_ROOT_QUEUES)
+#define DISPATCH_ENABLE_PTHREAD_ROOT_QUEUES 1 // <rdar://problem/10719357>
+#endif
+
+/* x86 & cortex-a8 have a 64 byte cacheline */
+#define DISPATCH_CACHELINE_SIZE 64u
+#define ROUND_UP_TO_CACHELINE_SIZE(x) \
+ (((x) + (DISPATCH_CACHELINE_SIZE - 1u)) & \
+ ~(DISPATCH_CACHELINE_SIZE - 1u))
+#define DISPATCH_CACHELINE_ALIGN \
+ __attribute__((__aligned__(DISPATCH_CACHELINE_SIZE)))
+
+#define DISPATCH_CACHELINE_PAD_SIZE(type) \
+ (roundup(sizeof(type), DISPATCH_CACHELINE_SIZE) - sizeof(type))
+
+
+#pragma mark -
+#pragma mark dispatch_queue_t
+
+DISPATCH_ENUM(dispatch_queue_flags, uint32_t,
+ DQF_NONE = 0x00000000,
+ DQF_AUTORELEASE_ALWAYS = 0x00010000,
+ DQF_AUTORELEASE_NEVER = 0x00020000,
+#define _DQF_AUTORELEASE_MASK 0x00030000
+ DQF_THREAD_BOUND = 0x00040000, // queue is bound to a thread
+ DQF_BARRIER_BIT = 0x00080000, // queue is a barrier on its target
+ DQF_TARGETED = 0x00100000, // queue is targeted by another object
+ DQF_LABEL_NEEDS_FREE = 0x00200000, // queue label was strduped; need to free it
+ DQF_CANNOT_TRYSYNC = 0x00400000,
+ DQF_RELEASED = 0x00800000, // xref_cnt == -1
+ DQF_LEGACY = 0x01000000,
+
+ // only applies to sources
+ //
+ // Assuming DSF_ARMED (a), DSF_DEFERRED_DELETE (p), DSF_DELETED (d):
+ //
+ // ---
+ // a--
+ // source states for regular operations
+ // (delivering event / waiting for event)
+ //
+ // ap-
+ // Either armed for deferred deletion delivery, waiting for an EV_DELETE,
+ // and the next state will be -pd (EV_DELETE delivered),
+ // Or, a cancellation raced with an event delivery and failed
+ // (EINPROGRESS), and when the event delivery happens, the next state
+ // will be -p-.
+ //
+ // -pd
+ // Received EV_DELETE (from ap-), needs to unregister ds_refs, the muxnote
+ // is gone from the kernel. Next state will be --d.
+ //
+ // -p-
+ // Received an EV_ONESHOT event (from a--), or the delivery of an event
+ // causing the cancellation to fail with EINPROGRESS was delivered
+ // (from ap-). The muxnote still lives, next state will be --d.
+ //
+ // --d
+ // Final state of the source, the muxnote is gone from the kernel and
+ // ds_refs is unregistered. The source can safely be released.
+ //
+ // a-d (INVALID)
+ // apd (INVALID)
+ // Setting DSF_DELETED should also always atomically clear DSF_ARMED. If
+ // the muxnote is gone from the kernel, it makes no sense whatsoever to
+ // have it armed. And generally speaking, once `d` or `p` has been set,
+ // `a` cannot do a cleared -> set transition anymore
+ // (see _dispatch_source_try_set_armed).
+ //
+ DSF_WLH_CHANGED = 0x04000000,
+ DSF_CANCEL_WAITER = 0x08000000, // synchronous waiters for cancel
+ DSF_CANCELED = 0x10000000, // cancellation has been requested
+ DSF_ARMED = 0x20000000, // source is armed
+ DSF_DEFERRED_DELETE = 0x40000000, // source is pending delete
+ DSF_DELETED = 0x80000000, // source muxnote is deleted
+#define DSF_STATE_MASK (DSF_ARMED | DSF_DEFERRED_DELETE | DSF_DELETED)
+
+#define DQF_FLAGS_MASK ((dispatch_queue_flags_t)0xffff0000)
+#define DQF_WIDTH_MASK ((dispatch_queue_flags_t)0x0000ffff)
+#define DQF_WIDTH(n) ((dispatch_queue_flags_t)(uint16_t)(n))
+);
-typedef struct dispatch_continuation_s *dispatch_continuation_t;
+#define _DISPATCH_QUEUE_HEADER(x) \
+ struct os_mpsc_queue_s _as_oq[0]; \
+ DISPATCH_OBJECT_HEADER(x); \
+ _OS_MPSC_QUEUE_FIELDS(dq, dq_state); \
+ uint32_t dq_side_suspend_cnt; \
+ dispatch_unfair_lock_s dq_sidelock; \
+ union { \
+ dispatch_queue_t dq_specific_q; \
+ struct dispatch_source_refs_s *ds_refs; \
+ struct dispatch_timer_source_refs_s *ds_timer_refs; \
+ struct dispatch_mach_recv_refs_s *dm_recv_refs; \
+ }; \
+ DISPATCH_UNION_LE(uint32_t volatile dq_atomic_flags, \
+ const uint16_t dq_width, \
+ const uint16_t __dq_opaque \
+ ); \
+ DISPATCH_INTROSPECTION_QUEUE_HEADER
+ /* LP64: 32bit hole */
+#define DISPATCH_QUEUE_HEADER(x) \
+ struct dispatch_queue_s _as_dq[0]; \
+ _DISPATCH_QUEUE_HEADER(x)
-struct dispatch_queue_vtable_s {
- DISPATCH_VTABLE_HEADER(dispatch_queue_s);
+struct _dispatch_unpadded_queue_s {
+ _DISPATCH_QUEUE_HEADER(dummy);
};
-#define DISPATCH_QUEUE_MIN_LABEL_SIZE 64
+#define DISPATCH_QUEUE_CACHELINE_PAD \
+ DISPATCH_CACHELINE_PAD_SIZE(struct _dispatch_unpadded_queue_s)
+
+#define DISPATCH_QUEUE_CACHELINE_PADDING \
+ char _dq_pad[DISPATCH_QUEUE_CACHELINE_PAD]
+
+/*
+ * dispatch queues `dq_state` demystified
+ *
+ *******************************************************************************
+ *
+ * Most Significant 32 bit Word
+ * ----------------------------
+ *
+ * sc: suspend count (bits 63 - 58)
+ * The suspend count unsurprisingly holds the suspend count of the queue
+ * Only 7 bits are stored inline. Extra counts are transfered in a side
+ * suspend count and when that has happened, the ssc: bit is set.
+ */
+#define DISPATCH_QUEUE_SUSPEND_INTERVAL 0x0400000000000000ull
+#define DISPATCH_QUEUE_SUSPEND_HALF 0x20u
+/*
+ * ssc: side suspend count (bit 57)
+ * This bit means that the total suspend count didn't fit in the inline
+ * suspend count, and that there are additional suspend counts stored in the
+ * `dq_side_suspend_cnt` field.
+ */
+#define DISPATCH_QUEUE_HAS_SIDE_SUSPEND_CNT 0x0200000000000000ull
+/*
+ * i: inactive bit (bit 56)
+ * This bit means that the object is inactive (see dispatch_activate)
+ */
+#define DISPATCH_QUEUE_INACTIVE 0x0100000000000000ull
+/*
+ * na: needs activation (bit 55)
+ * This bit is set if the object is created inactive. It tells
+ * dispatch_queue_wakeup to perform various tasks at first wakeup.
+ *
+ * This bit is cleared as part of the first wakeup. Having that bit prevents
+ * the object from being woken up (because _dq_state_should_wakeup will say
+ * no), except in the dispatch_activate/dispatch_resume codepath.
+ */
+#define DISPATCH_QUEUE_NEEDS_ACTIVATION 0x0080000000000000ull
+/*
+ * This mask covers the suspend count (sc), side suspend count bit (ssc),
+ * inactive (i) and needs activation (na) bits
+ */
+#define DISPATCH_QUEUE_SUSPEND_BITS_MASK 0xff80000000000000ull
+/*
+ * ib: in barrier (bit 54)
+ * This bit is set when the queue is currently executing a barrier
+ */
+#define DISPATCH_QUEUE_IN_BARRIER 0x0040000000000000ull
+/*
+ * qf: queue full (bit 53)
+ * This bit is a subtle hack that allows to check for any queue width whether
+ * the full width of the queue is used or reserved (depending on the context)
+ * In other words that the queue has reached or overflown its capacity.
+ */
+#define DISPATCH_QUEUE_WIDTH_FULL_BIT 0x0020000000000000ull
+#define DISPATCH_QUEUE_WIDTH_FULL 0x1000ull
+#define DISPATCH_QUEUE_WIDTH_POOL (DISPATCH_QUEUE_WIDTH_FULL - 1)
+#define DISPATCH_QUEUE_WIDTH_MAX (DISPATCH_QUEUE_WIDTH_FULL - 2)
+#define DISPATCH_QUEUE_USES_REDIRECTION(width) \
+ ({ uint16_t _width = (width); \
+ _width > 1 && _width < DISPATCH_QUEUE_WIDTH_POOL; })
+/*
+ * w: width (bits 52 - 41)
+ * This encodes how many work items are in flight. Barriers hold `dq_width`
+ * of them while they run. This is encoded as a signed offset with respect,
+ * to full use, where the negative values represent how many available slots
+ * are left, and the positive values how many work items are exceeding our
+ * capacity.
+ *
+ * When this value is positive, then `wo` is always set to 1.
+ */
+#define DISPATCH_QUEUE_WIDTH_INTERVAL 0x0000020000000000ull
+#define DISPATCH_QUEUE_WIDTH_MASK 0x003ffe0000000000ull
+#define DISPATCH_QUEUE_WIDTH_SHIFT 41
+/*
+ * pb: pending barrier (bit 40)
+ * Drainers set this bit when they couldn't run the next work item and it is
+ * a barrier. When this bit is set, `dq_width - 1` work item slots are
+ * reserved so that no wakeup happens until the last work item in flight
+ * completes.
+ */
+#define DISPATCH_QUEUE_PENDING_BARRIER 0x0000010000000000ull
+/*
+ * d: dirty bit (bit 39)
+ * This bit is set when a queue transitions from empty to not empty.
+ * This bit is set before dq_items_head is set, with appropriate barriers.
+ * Any thread looking at a queue head is responsible for unblocking any
+ * dispatch_*_sync that could be enqueued at the beginning.
+ *
+ * Drainer perspective
+ * ===================
+ *
+ * When done, any "Drainer", in particular for dispatch_*_sync() handoff
+ * paths, exits in 3 steps, and the point of the DIRTY bit is to make
+ * the Drainers take the slowpath at step 2 to take into account enqueuers
+ * that could have made the queue non idle concurrently.
+ *
+ * <code>
+ * // drainer-exit step 1
+ * if (slowpath(dq->dq_items_tail)) { // speculative test
+ * return handle_non_empty_queue_or_wakeup(dq);
+ * }
+ * // drainer-exit step 2
+ * if (!_dispatch_queue_drain_try_unlock(dq, ${owned}, ...)) {
+ * return handle_non_empty_queue_or_wakeup(dq);
+ * }
+ * // drainer-exit step 3
+ * // no need to wake up the queue, it's really empty for sure
+ * return;
+ * </code>
+ *
+ * The crux is _dispatch_queue_drain_try_unlock(), it is a function whose
+ * contract is to release everything the current thread owns from the queue
+ * state, so that when it's successful, any other thread can acquire
+ * width from that queue.
+ *
+ * But, that function must fail if it sees the DIRTY bit set, leaving
+ * the state untouched. Leaving the state untouched is vital as it ensures
+ * that no other Slayer^WDrainer can rise at the same time, because the
+ * resource stays locked.
+ *
+ *
+ * Note that releasing the DRAIN_LOCK or ENQUEUE_LOCK (see below) currently
+ * doesn't use that pattern, and always tries to requeue. It isn't a problem
+ * because while holding either of these locks prevents *some* sync (the
+ * barrier one) codepaths to acquire the resource, the retry they perform
+ * at their step D (see just below) isn't affected by the state of these bits
+ * at all.
+ *
+ *
+ * Sync items perspective
+ * ======================
+ *
+ * On the dispatch_*_sync() acquire side, the code must look like this:
+ *
+ * <code>
+ * // step A
+ * if (try_acquire_sync(dq)) {
+ * return sync_operation_fastpath(dq, item);
+ * }
+ *
+ * // step B
+ * if (queue_push_and_inline(dq, item)) {
+ * atomic_store(dq->dq_items_head, item, relaxed);
+ * // step C
+ * atomic_or(dq->dq_state, DIRTY, release);
+ *
+ * // step D
+ * if (try_acquire_sync(dq)) {
+ * try_lock_transfer_or_wakeup(dq);
+ * }
+ * }
+ *
+ * // step E
+ * wait_for_lock_transfer(dq);
+ * </code>
+ *
+ * A. If this code can acquire the resource it needs at step A, we're good.
+ *
+ * B. If the item isn't the first at enqueue time, then there is no issue
+ * At least another thread went through C, this thread isn't interesting
+ * for the possible races, responsibility to make progress is transfered
+ * to the thread which went through C-D.
+ *
+ * C. The DIRTY bit is set with a release barrier, after the head/tail
+ * has been set, so that seeing the DIRTY bit means that head/tail
+ * will be visible to any drainer that has the matching acquire barrier.
+ *
+ * Drainers may see the head/tail and fail to see DIRTY, in which
+ * case, their _dispatch_queue_drain_try_unlock() will clear the DIRTY
+ * bit, and fail, causing the caller to retry exactly once.
+ *
+ * D. At this stage, there's two possible outcomes:
+ *
+ * - either the acquire works this time, in which case this thread
+ * successfuly becomes a drainer. That's obviously the happy path.
+ * It means all drainers are after Step 2 (or there is no Drainer)
+ *
+ * - or the acquire fails, which means that another drainer is before
+ * its Step 2. Since we set the DIRTY bit on the dq_state by now,
+ * and that drainers manipulate the state atomically, at least one
+ * drainer that is still before its step 2 will fail its step 2, and
+ * be responsible for making progress.
+ *
+ *
+ * Async items perspective
+ * ======================
+ *
+ * On the async codepath, when the queue becomes non empty, the queue
+ * is always woken up. There is no point in trying to avoid that wake up
+ * for the async case, because it's required for the async()ed item to make
+ * progress: a drain of the queue must happen.
+ *
+ * So on the async "acquire" side, there is no subtlety at all.
+ */
+#define DISPATCH_QUEUE_DIRTY 0x0000008000000000ull
+/*
+ * md: enqueued/draining on manager (bit 38)
+ * Set when enqueued and draining on the manager hierarchy.
+ *
+ * Unlike the ENQUEUED bit, it is kept until the queue is unlocked from its
+ * invoke call on the manager. This is used to prevent stealing, and
+ * overrides to be applied down the target queue chain.
+ */
+#define DISPATCH_QUEUE_ENQUEUED_ON_MGR 0x0000004000000000ull
+/*
+ * r: queue graph role (bits 37 - 36)
+ * Queue role in the target queue graph
+ *
+ * 11: unused
+ * 10: WLH base
+ * 01: non wlh base
+ * 00: inner queue
+ */
+#define DISPATCH_QUEUE_ROLE_MASK 0x0000003000000000ull
+#define DISPATCH_QUEUE_ROLE_BASE_WLH 0x0000002000000000ull
+#define DISPATCH_QUEUE_ROLE_BASE_ANON 0x0000001000000000ull
+#define DISPATCH_QUEUE_ROLE_INNER 0x0000000000000000ull
+/*
+ * o: has override (bit 35, if role is DISPATCH_QUEUE_ROLE_BASE_ANON)
+ * Set when a queue has received a QOS override and needs to reset it.
+ * This bit is only cleared when the final drain_try_unlock() succeeds.
+ *
+ * sw: has received sync wait (bit 35, if role DISPATCH_QUEUE_ROLE_BASE_WLH)
+ * Set when a queue owner has been exposed to the kernel because of
+ * dispatch_sync() contention.
+ */
+#define DISPATCH_QUEUE_RECEIVED_OVERRIDE 0x0000000800000000ull
+#define DISPATCH_QUEUE_RECEIVED_SYNC_WAIT 0x0000000800000000ull
+/*
+ * max_qos: max qos (bits 34 - 32)
+ * This is the maximum qos that has been enqueued on the queue
+ */
+#define DISPATCH_QUEUE_MAX_QOS_MASK 0x0000000700000000ull
+#define DISPATCH_QUEUE_MAX_QOS_SHIFT 32
+/*
+ * dl: drain lock (bits 31-0)
+ * This is used by the normal drain to drain exlusively relative to other
+ * drain stealers (like the QoS Override codepath). It holds the identity
+ * (thread port) of the current drainer.
+ *
+ * st: sync transfer (bit 1 or 30)
+ * Set when a dispatch_sync() is transferred to
+ *
+ * e: enqueued bit (bit 0 or 31)
+ * Set when a queue is enqueued on its target queue
+ */
+#define DISPATCH_QUEUE_DRAIN_OWNER_MASK ((uint64_t)DLOCK_OWNER_MASK)
+#define DISPATCH_QUEUE_SYNC_TRANSFER ((uint64_t)DLOCK_FAILED_TRYLOCK_BIT)
+#define DISPATCH_QUEUE_ENQUEUED ((uint64_t)DLOCK_WAITERS_BIT)
+
+#define DISPATCH_QUEUE_DRAIN_PRESERVED_BITS_MASK \
+ (DISPATCH_QUEUE_ENQUEUED_ON_MGR | DISPATCH_QUEUE_ENQUEUED | \
+ DISPATCH_QUEUE_ROLE_MASK | DISPATCH_QUEUE_MAX_QOS_MASK)
+
+#define DISPATCH_QUEUE_DRAIN_UNLOCK_MASK \
+ (DISPATCH_QUEUE_DRAIN_OWNER_MASK | DISPATCH_QUEUE_RECEIVED_OVERRIDE | \
+ DISPATCH_QUEUE_RECEIVED_SYNC_WAIT | DISPATCH_QUEUE_SYNC_TRANSFER)
-#define DISPATCH_QUEUE_HEADER \
- uint32_t dq_running; \
- uint32_t dq_width; \
- struct dispatch_object_s *dq_items_tail; \
- struct dispatch_object_s *volatile dq_items_head; \
- unsigned long dq_serialnum; \
- void *dq_finalizer_ctxt; \
- dispatch_queue_finalizer_function_t dq_finalizer_func
+/*
+ *******************************************************************************
+ *
+ * `Drainers`
+ *
+ * Drainers are parts of the code that hold the drain lock by setting its value
+ * to their thread port. There are two kinds:
+ * 1. async drainers,
+ * 2. lock transfer handlers.
+ *
+ * Drainers from the first category are _dispatch_queue_class_invoke and its
+ * stealers. Those drainers always try to reserve width at the same time they
+ * acquire the drain lock, to make sure they can make progress, and else exit
+ * quickly.
+ *
+ * Drainers from the second category are `slow` work items. Those run on the
+ * calling thread, and when done, try to transfer the width they own to the
+ * possible next `slow` work item, and if there is no such item, they reliquish
+ * that right. To do so, prior to taking any decision, they also try to own
+ * the full "barrier" width on the given queue.
+ *
+ *******************************************************************************
+ *
+ * Enqueuing and wakeup rules
+ *
+ * Nobody should enqueue any dispatch object if it has no chance to make any
+ * progress. That means that queues that:
+ * - are suspended
+ * - have reached or overflown their capacity
+ * - are currently draining
+ * - are already enqueued
+ *
+ * should not try to be enqueued.
+ *
+ *******************************************************************************
+ *
+ * Lock transfer
+ *
+ * The point of the lock transfer code is to allow pure dispatch_*_sync()
+ * callers to make progress without requiring the bring up of a drainer.
+ * There are two reason for that:
+ *
+ * - performance, as draining has to give up for dispatch_*_sync() work items,
+ * so waking up a queue for this is wasteful.
+ *
+ * - liveness, as with dispatch_*_sync() you burn threads waiting, you're more
+ * likely to hit various thread limits and may not have any drain being
+ * brought up if the process hits a limit.
+ *
+ *
+ * Lock transfer happens at the end on the dispatch_*_sync() codepaths:
+ *
+ * - obviously once a dispatch_*_sync() work item finishes, it owns queue
+ * width and it should try to transfer that ownership to the possible next
+ * queued item if it is a dispatch_*_sync() item
+ *
+ * - just before such a work item blocks to make sure that that work item
+ * itself isn't its own last chance to be woken up. That can happen when
+ * a Drainer pops up everything from the queue, and that a dispatch_*_sync()
+ * work item has taken the slow path then was preempted for a long time.
+ *
+ * That's why such work items, if first in the queue, must try a lock
+ * transfer procedure.
+ *
+ *
+ * For transfers where a partial width is owned, we give back that width.
+ * If the queue state is "idle" again, we attempt to acquire the full width.
+ * If that succeeds, this falls back to the full barrier lock
+ * transfer, else it wakes up the queue according to its state.
+ *
+ * For full barrier transfers, if items eligible for lock transfer are found,
+ * then they are woken up and the lock transfer is successful.
+ *
+ * If none are found, the full barrier width is released. If by doing so the
+ * DIRTY bit is found, releasing the full barrier width fails and transferring
+ * the lock is retried from scratch.
+ */
+
+#define DISPATCH_QUEUE_STATE_INIT_VALUE(width) \
+ ((DISPATCH_QUEUE_WIDTH_FULL - (width)) << DISPATCH_QUEUE_WIDTH_SHIFT)
+
+/* Magic dq_state values for global queues: they have QUEUE_FULL and IN_BARRIER
+ * set to force the slowpath in both dispatch_barrier_sync() and dispatch_sync()
+ */
+#define DISPATCH_ROOT_QUEUE_STATE_INIT_VALUE \
+ (DISPATCH_QUEUE_WIDTH_FULL_BIT | DISPATCH_QUEUE_IN_BARRIER)
+#define DISPATCH_QUEUE_SERIAL_DRAIN_OWNED \
+ (DISPATCH_QUEUE_IN_BARRIER | DISPATCH_QUEUE_WIDTH_INTERVAL)
+
+DISPATCH_CLASS_DECL(queue);
+
+#if !defined(__cplusplus) || !DISPATCH_INTROSPECTION
struct dispatch_queue_s {
- DISPATCH_STRUCT_HEADER(dispatch_queue_s, dispatch_queue_vtable_s);
- DISPATCH_QUEUE_HEADER;
- char dq_label[DISPATCH_QUEUE_MIN_LABEL_SIZE]; // must be last
-};
+ _DISPATCH_QUEUE_HEADER(queue);
+ DISPATCH_QUEUE_CACHELINE_PADDING; // for static queues only
+} DISPATCH_ATOMIC64_ALIGN;
-extern struct dispatch_queue_s _dispatch_mgr_q;
+#if __has_feature(c_static_assert) && !DISPATCH_INTROSPECTION
+_Static_assert(sizeof(struct dispatch_queue_s) <= 128, "dispatch queue size");
+#endif
+#endif // !defined(__cplusplus) || !DISPATCH_INTROSPECTION
-void _dispatch_queue_init(dispatch_queue_t dq);
-void _dispatch_queue_drain(dispatch_queue_t dq);
-void _dispatch_queue_dispose(dispatch_queue_t dq);
+DISPATCH_INTERNAL_SUBCLASS_DECL(queue_serial, queue);
+DISPATCH_INTERNAL_SUBCLASS_DECL(queue_concurrent, queue);
+DISPATCH_INTERNAL_SUBCLASS_DECL(queue_main, queue);
+DISPATCH_INTERNAL_SUBCLASS_DECL(queue_root, queue);
+DISPATCH_INTERNAL_SUBCLASS_DECL(queue_runloop, queue);
+DISPATCH_INTERNAL_SUBCLASS_DECL(queue_mgr, queue);
-__attribute__((always_inline))
-static inline void
-_dispatch_queue_push_list(dispatch_queue_t dq, dispatch_object_t _head, dispatch_object_t _tail)
-{
- struct dispatch_object_s *prev, *head = _head._do, *tail = _tail._do;
-
- tail->do_next = NULL;
- _dispatch_retain(dq);
- prev = fastpath(dispatch_atomic_xchg(&dq->dq_items_tail, tail));
- if (prev) {
- // if we crash here with a value less than 0x1000, then we are at a known bug in client code
- // for example, see _dispatch_queue_dispose or _dispatch_atfork_child
- prev->do_next = head;
- } else {
- dq->dq_items_head = head;
- _dispatch_wakeup(dq);
- }
- _dispatch_release(dq);
-}
+OS_OBJECT_INTERNAL_CLASS_DECL(dispatch_queue_specific_queue, dispatch_queue,
+ DISPATCH_OBJECT_VTABLE_HEADER(dispatch_queue_specific_queue));
+
+typedef union {
+ struct os_mpsc_queue_s *_oq;
+ struct dispatch_queue_s *_dq;
+ struct dispatch_source_s *_ds;
+ struct dispatch_mach_s *_dm;
+ struct dispatch_queue_specific_queue_s *_dqsq;
+#if USE_OBJC
+ os_mpsc_queue_t _ojbc_oq;
+ dispatch_queue_t _objc_dq;
+ dispatch_source_t _objc_ds;
+ dispatch_mach_t _objc_dm;
+ dispatch_queue_specific_queue_t _objc_dqsq;
+#endif
+} dispatch_queue_class_t DISPATCH_TRANSPARENT_UNION;
-#define _dispatch_queue_push(x, y) _dispatch_queue_push_list((x), (y), (y))
+typedef struct dispatch_thread_context_s *dispatch_thread_context_t;
+typedef struct dispatch_thread_context_s {
+ dispatch_thread_context_t dtc_prev;
+ const void *dtc_key;
+ union {
+ size_t dtc_apply_nesting;
+ dispatch_io_t dtc_io_in_barrier;
+ };
+} dispatch_thread_context_s;
-#define DISPATCH_QUEUE_PRIORITY_COUNT 3
+typedef struct dispatch_thread_frame_s *dispatch_thread_frame_t;
+typedef struct dispatch_thread_frame_s {
+ // must be in the same order as our TSD keys!
+ dispatch_queue_t dtf_queue;
+ dispatch_thread_frame_t dtf_prev;
+} dispatch_thread_frame_s;
+
+typedef dispatch_queue_t dispatch_queue_wakeup_target_t;
+#define DISPATCH_QUEUE_WAKEUP_NONE ((dispatch_queue_wakeup_target_t)0)
+#define DISPATCH_QUEUE_WAKEUP_TARGET ((dispatch_queue_wakeup_target_t)1)
+#define DISPATCH_QUEUE_WAKEUP_MGR (&_dispatch_mgr_q)
+#define DISPATCH_QUEUE_WAKEUP_WAIT_FOR_EVENT ((dispatch_queue_wakeup_target_t)-1)
+
+void _dispatch_queue_class_wakeup(dispatch_queue_t dqu, dispatch_qos_t qos,
+ dispatch_wakeup_flags_t flags, dispatch_queue_wakeup_target_t target);
+dispatch_priority_t _dispatch_queue_compute_priority_and_wlh(
+ dispatch_queue_t dq, dispatch_wlh_t *wlh_out);
+void _dispatch_queue_destroy(dispatch_queue_t dq, bool *allow_free);
+void _dispatch_queue_dispose(dispatch_queue_t dq, bool *allow_free);
+void _dispatch_queue_xref_dispose(struct dispatch_queue_s *dq);
+void _dispatch_queue_set_target_queue(dispatch_queue_t dq, dispatch_queue_t tq);
+void _dispatch_queue_suspend(dispatch_queue_t dq);
+void _dispatch_queue_resume(dispatch_queue_t dq, bool activate);
+void _dispatch_queue_finalize_activation(dispatch_queue_t dq,
+ bool *allow_resume);
+void _dispatch_queue_invoke(dispatch_queue_t dq,
+ dispatch_invoke_context_t dic, dispatch_invoke_flags_t flags);
+void _dispatch_global_queue_poke(dispatch_queue_t dq, int n, int floor);
+void _dispatch_queue_push(dispatch_queue_t dq, dispatch_object_t dou,
+ dispatch_qos_t qos);
+void _dispatch_queue_wakeup(dispatch_queue_t dq, dispatch_qos_t qos,
+ dispatch_wakeup_flags_t flags);
+dispatch_queue_wakeup_target_t _dispatch_queue_serial_drain(dispatch_queue_t dq,
+ dispatch_invoke_context_t dic, dispatch_invoke_flags_t flags,
+ uint64_t *owned);
+void _dispatch_queue_drain_sync_waiter(dispatch_queue_t dq,
+ dispatch_invoke_context_t dic, dispatch_invoke_flags_t flags,
+ uint64_t owned);
+void _dispatch_queue_specific_queue_dispose(
+ dispatch_queue_specific_queue_t dqsq, bool *allow_free);
+void _dispatch_root_queue_wakeup(dispatch_queue_t dq, dispatch_qos_t qos,
+ dispatch_wakeup_flags_t flags);
+void _dispatch_root_queue_push(dispatch_queue_t dq, dispatch_object_t dou,
+ dispatch_qos_t qos);
+#if DISPATCH_USE_KEVENT_WORKQUEUE
+void _dispatch_root_queue_drain_deferred_item(dispatch_deferred_items_t ddi
+ DISPATCH_PERF_MON_ARGS_PROTO);
+void _dispatch_root_queue_drain_deferred_wlh(dispatch_deferred_items_t ddi
+ DISPATCH_PERF_MON_ARGS_PROTO);
+#endif
+void _dispatch_pthread_root_queue_dispose(dispatch_queue_t dq,
+ bool *allow_free);
+void _dispatch_main_queue_wakeup(dispatch_queue_t dq, dispatch_qos_t qos,
+ dispatch_wakeup_flags_t flags);
+void _dispatch_runloop_queue_wakeup(dispatch_queue_t dq, dispatch_qos_t qos,
+ dispatch_wakeup_flags_t flags);
+void _dispatch_runloop_queue_xref_dispose(dispatch_queue_t dq);
+void _dispatch_runloop_queue_dispose(dispatch_queue_t dq, bool *allow_free);
+void _dispatch_mgr_queue_drain(void);
+#if DISPATCH_USE_MGR_THREAD && DISPATCH_ENABLE_PTHREAD_ROOT_QUEUES
+void _dispatch_mgr_priority_init(void);
+#else
+static inline void _dispatch_mgr_priority_init(void) {}
+#endif
+#if DISPATCH_USE_KEVENT_WORKQUEUE
+void _dispatch_kevent_workqueue_init(void);
+#else
+static inline void _dispatch_kevent_workqueue_init(void) {}
+#endif
+void _dispatch_apply_invoke(void *ctxt);
+void _dispatch_apply_redirect_invoke(void *ctxt);
+void _dispatch_barrier_async_detached_f(dispatch_queue_t dq, void *ctxt,
+ dispatch_function_t func);
+#define DISPATCH_BARRIER_TRYSYNC_SUSPEND 0x1
+void _dispatch_barrier_trysync_or_async_f(dispatch_queue_t dq, void *ctxt,
+ dispatch_function_t func, uint32_t flags);
+void _dispatch_queue_atfork_child(void);
#if DISPATCH_DEBUG
void dispatch_debug_queue(dispatch_queue_t dq, const char* str);
#else
-static inline void dispatch_debug_queue(dispatch_queue_t dq __attribute__((unused)), const char* str __attribute__((unused))) {}
+static inline void dispatch_debug_queue(dispatch_queue_t dq DISPATCH_UNUSED,
+ const char* str DISPATCH_UNUSED) {}
#endif
size_t dispatch_queue_debug(dispatch_queue_t dq, char* buf, size_t bufsiz);
-size_t dispatch_queue_debug_attr(dispatch_queue_t dq, char* buf, size_t bufsiz);
+size_t _dispatch_queue_debug_attr(dispatch_queue_t dq, char* buf,
+ size_t bufsiz);
-static inline dispatch_queue_t
-_dispatch_queue_get_current(void)
-{
- return _dispatch_thread_getspecific(dispatch_queue_key);
-}
+#define DISPATCH_ROOT_QUEUE_COUNT (DISPATCH_QOS_MAX * 2)
+
+// must be in lowest to highest qos order (as encoded in dispatch_qos_t)
+// overcommit qos index values need bit 1 set
+enum {
+ DISPATCH_ROOT_QUEUE_IDX_MAINTENANCE_QOS = 0,
+ DISPATCH_ROOT_QUEUE_IDX_MAINTENANCE_QOS_OVERCOMMIT,
+ DISPATCH_ROOT_QUEUE_IDX_BACKGROUND_QOS,
+ DISPATCH_ROOT_QUEUE_IDX_BACKGROUND_QOS_OVERCOMMIT,
+ DISPATCH_ROOT_QUEUE_IDX_UTILITY_QOS,
+ DISPATCH_ROOT_QUEUE_IDX_UTILITY_QOS_OVERCOMMIT,
+ DISPATCH_ROOT_QUEUE_IDX_DEFAULT_QOS,
+ DISPATCH_ROOT_QUEUE_IDX_DEFAULT_QOS_OVERCOMMIT,
+ DISPATCH_ROOT_QUEUE_IDX_USER_INITIATED_QOS,
+ DISPATCH_ROOT_QUEUE_IDX_USER_INITIATED_QOS_OVERCOMMIT,
+ DISPATCH_ROOT_QUEUE_IDX_USER_INTERACTIVE_QOS,
+ DISPATCH_ROOT_QUEUE_IDX_USER_INTERACTIVE_QOS_OVERCOMMIT,
+ _DISPATCH_ROOT_QUEUE_IDX_COUNT,
+};
+
+// skip zero
+// 1 - main_q
+// 2 - mgr_q
+// 3 - mgr_root_q
+// 4,5,6,7,8,9,10,11,12,13,14,15 - global queues
+// we use 'xadd' on Intel, so the initial value == next assigned
+#define DISPATCH_QUEUE_SERIAL_NUMBER_INIT 16
+extern unsigned long volatile _dispatch_queue_serial_numbers;
+extern struct dispatch_queue_s _dispatch_root_queues[];
+extern struct dispatch_queue_s _dispatch_mgr_q;
+void _dispatch_root_queues_init(void);
+
+#if DISPATCH_DEBUG
+#define DISPATCH_ASSERT_ON_MANAGER_QUEUE() \
+ dispatch_assert_queue(&_dispatch_mgr_q)
+#else
+#define DISPATCH_ASSERT_ON_MANAGER_QUEUE()
+#endif
+
+#pragma mark -
+#pragma mark dispatch_queue_attr_t
+
+typedef enum {
+ _dispatch_queue_attr_overcommit_unspecified = 0,
+ _dispatch_queue_attr_overcommit_enabled,
+ _dispatch_queue_attr_overcommit_disabled,
+} _dispatch_queue_attr_overcommit_t;
+
+DISPATCH_CLASS_DECL(queue_attr);
+struct dispatch_queue_attr_s {
+ OS_OBJECT_STRUCT_HEADER(dispatch_queue_attr);
+ dispatch_priority_requested_t dqa_qos_and_relpri;
+ uint16_t dqa_overcommit:2;
+ uint16_t dqa_autorelease_frequency:2;
+ uint16_t dqa_concurrent:1;
+ uint16_t dqa_inactive:1;
+};
+
+enum {
+ DQA_INDEX_UNSPECIFIED_OVERCOMMIT = 0,
+ DQA_INDEX_NON_OVERCOMMIT,
+ DQA_INDEX_OVERCOMMIT,
+};
+
+#define DISPATCH_QUEUE_ATTR_OVERCOMMIT_COUNT 3
+
+enum {
+ DQA_INDEX_AUTORELEASE_FREQUENCY_INHERIT =
+ DISPATCH_AUTORELEASE_FREQUENCY_INHERIT,
+ DQA_INDEX_AUTORELEASE_FREQUENCY_WORK_ITEM =
+ DISPATCH_AUTORELEASE_FREQUENCY_WORK_ITEM,
+ DQA_INDEX_AUTORELEASE_FREQUENCY_NEVER =
+ DISPATCH_AUTORELEASE_FREQUENCY_NEVER,
+};
+
+#define DISPATCH_QUEUE_ATTR_AUTORELEASE_FREQUENCY_COUNT 3
+
+enum {
+ DQA_INDEX_CONCURRENT = 0,
+ DQA_INDEX_SERIAL,
+};
+
+#define DISPATCH_QUEUE_ATTR_CONCURRENCY_COUNT 2
+
+enum {
+ DQA_INDEX_ACTIVE = 0,
+ DQA_INDEX_INACTIVE,
+};
+
+#define DISPATCH_QUEUE_ATTR_INACTIVE_COUNT 2
+
+typedef enum {
+ DQA_INDEX_QOS_CLASS_UNSPECIFIED = 0,
+ DQA_INDEX_QOS_CLASS_MAINTENANCE,
+ DQA_INDEX_QOS_CLASS_BACKGROUND,
+ DQA_INDEX_QOS_CLASS_UTILITY,
+ DQA_INDEX_QOS_CLASS_DEFAULT,
+ DQA_INDEX_QOS_CLASS_USER_INITIATED,
+ DQA_INDEX_QOS_CLASS_USER_INTERACTIVE,
+} _dispatch_queue_attr_index_qos_class_t;
+
+#define DISPATCH_QUEUE_ATTR_PRIO_COUNT (1 - QOS_MIN_RELATIVE_PRIORITY)
+
+extern const struct dispatch_queue_attr_s _dispatch_queue_attrs[]
+ [DISPATCH_QUEUE_ATTR_PRIO_COUNT]
+ [DISPATCH_QUEUE_ATTR_OVERCOMMIT_COUNT]
+ [DISPATCH_QUEUE_ATTR_AUTORELEASE_FREQUENCY_COUNT]
+ [DISPATCH_QUEUE_ATTR_CONCURRENCY_COUNT]
+ [DISPATCH_QUEUE_ATTR_INACTIVE_COUNT];
+
+dispatch_queue_attr_t _dispatch_get_default_queue_attr(void);
+
+#pragma mark -
+#pragma mark dispatch_continuation_t
+
+// If dc_flags is less than 0x1000, then the object is a continuation.
+// Otherwise, the object has a private layout and memory management rules. The
+// layout until after 'do_next' must align with normal objects.
+#if __LP64__
+#define DISPATCH_CONTINUATION_HEADER(x) \
+ union { \
+ const void *do_vtable; \
+ uintptr_t dc_flags; \
+ }; \
+ union { \
+ pthread_priority_t dc_priority; \
+ int dc_cache_cnt; \
+ uintptr_t dc_pad; \
+ }; \
+ struct dispatch_##x##_s *volatile do_next; \
+ struct voucher_s *dc_voucher; \
+ dispatch_function_t dc_func; \
+ void *dc_ctxt; \
+ void *dc_data; \
+ void *dc_other
+#elif OS_OBJECT_HAVE_OBJC1
+#define DISPATCH_CONTINUATION_HEADER(x) \
+ dispatch_function_t dc_func; \
+ union { \
+ pthread_priority_t dc_priority; \
+ int dc_cache_cnt; \
+ uintptr_t dc_pad; \
+ }; \
+ struct voucher_s *dc_voucher; \
+ union { \
+ const void *do_vtable; \
+ uintptr_t dc_flags; \
+ }; \
+ struct dispatch_##x##_s *volatile do_next; \
+ void *dc_ctxt; \
+ void *dc_data; \
+ void *dc_other
+#else
+#define DISPATCH_CONTINUATION_HEADER(x) \
+ union { \
+ const void *do_vtable; \
+ uintptr_t dc_flags; \
+ }; \
+ union { \
+ pthread_priority_t dc_priority; \
+ int dc_cache_cnt; \
+ uintptr_t dc_pad; \
+ }; \
+ struct voucher_s *dc_voucher; \
+ struct dispatch_##x##_s *volatile do_next; \
+ dispatch_function_t dc_func; \
+ void *dc_ctxt; \
+ void *dc_data; \
+ void *dc_other
+#endif
+#define _DISPATCH_CONTINUATION_PTRS 8
+#if DISPATCH_HW_CONFIG_UP
+// UP devices don't contend on continuations so we don't need to force them to
+// occupy a whole cacheline (which is intended to avoid contention)
+#define DISPATCH_CONTINUATION_SIZE \
+ (_DISPATCH_CONTINUATION_PTRS * DISPATCH_SIZEOF_PTR)
+#else
+#define DISPATCH_CONTINUATION_SIZE ROUND_UP_TO_CACHELINE_SIZE( \
+ (_DISPATCH_CONTINUATION_PTRS * DISPATCH_SIZEOF_PTR))
+#endif
+#define ROUND_UP_TO_CONTINUATION_SIZE(x) \
+ (((x) + (DISPATCH_CONTINUATION_SIZE - 1u)) & \
+ ~(DISPATCH_CONTINUATION_SIZE - 1u))
+
+// continuation is a dispatch_sync or dispatch_barrier_sync
+#define DISPATCH_OBJ_SYNC_WAITER_BIT 0x001ul
+// continuation acts as a barrier
+#define DISPATCH_OBJ_BARRIER_BIT 0x002ul
+// continuation resources are freed on run
+// this is set on async or for non event_handler source handlers
+#define DISPATCH_OBJ_CONSUME_BIT 0x004ul
+// continuation has a group in dc_data
+#define DISPATCH_OBJ_GROUP_BIT 0x008ul
+// continuation function is a block (copied in dc_ctxt)
+#define DISPATCH_OBJ_BLOCK_BIT 0x010ul
+// continuation function is a block with private data, implies BLOCK_BIT
+#define DISPATCH_OBJ_BLOCK_PRIVATE_DATA_BIT 0x020ul
+// source handler requires fetching context from source
+#define DISPATCH_OBJ_CTXT_FETCH_BIT 0x040ul
+// use the voucher from the continuation even if the queue has voucher set
+#define DISPATCH_OBJ_ENFORCE_VOUCHER 0x080ul
+// never set on continuations, used by mach.c only
+#define DISPATCH_OBJ_MACH_BARRIER 0x1000000ul
+
+typedef struct dispatch_continuation_s {
+ struct dispatch_object_s _as_do[0];
+ DISPATCH_CONTINUATION_HEADER(continuation);
+} *dispatch_continuation_t;
+
+typedef struct dispatch_sync_context_s {
+ struct dispatch_object_s _as_do[0];
+ struct dispatch_continuation_s _as_dc[0];
+ DISPATCH_CONTINUATION_HEADER(continuation);
+ dispatch_function_t dsc_func;
+ void *dsc_ctxt;
+#if DISPATCH_COCOA_COMPAT
+ dispatch_thread_frame_s dsc_dtf;
+#endif
+ dispatch_thread_event_s dsc_event;
+ dispatch_tid dsc_waiter;
+ dispatch_qos_t dsc_override_qos_floor;
+ dispatch_qos_t dsc_override_qos;
+ bool dsc_wlh_was_first;
+ bool dsc_release_storage;
+} *dispatch_sync_context_t;
+
+typedef struct dispatch_continuation_vtable_s {
+ _OS_OBJECT_CLASS_HEADER();
+ DISPATCH_INVOKABLE_VTABLE_HEADER(dispatch_continuation);
+} const *dispatch_continuation_vtable_t;
+
+#ifndef DISPATCH_CONTINUATION_CACHE_LIMIT
+#if TARGET_OS_EMBEDDED
+#define DISPATCH_CONTINUATION_CACHE_LIMIT 112 // one 256k heap for 64 threads
+#define DISPATCH_CONTINUATION_CACHE_LIMIT_MEMORYPRESSURE_PRESSURE_WARN 16
+#else
+#define DISPATCH_CONTINUATION_CACHE_LIMIT 1024
+#define DISPATCH_CONTINUATION_CACHE_LIMIT_MEMORYPRESSURE_PRESSURE_WARN 128
+#endif
+#endif
-__private_extern__ malloc_zone_t *_dispatch_ccache_zone;
dispatch_continuation_t _dispatch_continuation_alloc_from_heap(void);
+void _dispatch_continuation_free_to_heap(dispatch_continuation_t c);
+void _dispatch_continuation_async(dispatch_queue_t dq,
+ dispatch_continuation_t dc);
+void _dispatch_continuation_pop(dispatch_object_t dou,
+ dispatch_invoke_context_t dic, dispatch_invoke_flags_t flags,
+ dispatch_queue_t dq);
+void _dispatch_continuation_invoke(dispatch_object_t dou,
+ voucher_t override_voucher, dispatch_invoke_flags_t flags);
-static inline dispatch_continuation_t
-_dispatch_continuation_alloc_cacheonly(void)
+#if DISPATCH_USE_MEMORYPRESSURE_SOURCE
+extern int _dispatch_continuation_cache_limit;
+void _dispatch_continuation_free_to_cache_limit(dispatch_continuation_t c);
+#else
+#define _dispatch_continuation_cache_limit DISPATCH_CONTINUATION_CACHE_LIMIT
+#define _dispatch_continuation_free_to_cache_limit(c) \
+ _dispatch_continuation_free_to_heap(c)
+#endif
+
+#pragma mark -
+#pragma mark dispatch_continuation vtables
+
+enum {
+ _DC_USER_TYPE = 0,
+ DC_ASYNC_REDIRECT_TYPE,
+ DC_MACH_SEND_BARRRIER_DRAIN_TYPE,
+ DC_MACH_SEND_BARRIER_TYPE,
+ DC_MACH_RECV_BARRIER_TYPE,
+ DC_MACH_ASYNC_REPLY_TYPE,
+#if HAVE_PTHREAD_WORKQUEUE_QOS
+ DC_OVERRIDE_STEALING_TYPE,
+ DC_OVERRIDE_OWNING_TYPE,
+#endif
+ _DC_MAX_TYPE,
+};
+
+DISPATCH_ALWAYS_INLINE
+static inline unsigned long
+dc_type(dispatch_continuation_t dc)
{
- dispatch_continuation_t dc = fastpath(_dispatch_thread_getspecific(dispatch_cache_key));
- if (dc) {
- _dispatch_thread_setspecific(dispatch_cache_key, dc->do_next);
+ return dx_type(dc->_as_do);
+}
+
+DISPATCH_ALWAYS_INLINE
+static inline unsigned long
+dc_subtype(dispatch_continuation_t dc)
+{
+ return dx_subtype(dc->_as_do);
+}
+
+extern const struct dispatch_continuation_vtable_s
+ _dispatch_continuation_vtables[_DC_MAX_TYPE];
+
+void
+_dispatch_async_redirect_invoke(dispatch_continuation_t dc,
+ dispatch_invoke_context_t dic, dispatch_invoke_flags_t flags);
+
+#if HAVE_PTHREAD_WORKQUEUE_QOS
+void
+_dispatch_queue_override_invoke(dispatch_continuation_t dc,
+ dispatch_invoke_context_t dic, dispatch_invoke_flags_t flags);
+#endif
+
+#define DC_VTABLE(name) (&_dispatch_continuation_vtables[DC_##name##_TYPE])
+
+#define DC_VTABLE_ENTRY(name, ...) \
+ [DC_##name##_TYPE] = { \
+ .do_type = DISPATCH_CONTINUATION_TYPE(name), \
+ __VA_ARGS__ \
}
- return dc;
+
+#pragma mark -
+#pragma mark _dispatch_set_priority_and_voucher
+#if HAVE_PTHREAD_WORKQUEUE_QOS
+
+void _dispatch_set_priority_and_mach_voucher_slow(pthread_priority_t pri,
+ mach_voucher_t kv);
+voucher_t _dispatch_set_priority_and_voucher_slow(pthread_priority_t pri,
+ voucher_t voucher, dispatch_thread_set_self_t flags);
+#else
+static inline void
+_dispatch_set_priority_and_mach_voucher_slow(pthread_priority_t pri,
+ mach_voucher_t kv)
+{
+ (void)pri; (void)kv;
}
+#endif
+#pragma mark -
+#pragma mark dispatch_apply_t
+
+struct dispatch_apply_s {
+ size_t volatile da_index, da_todo;
+ size_t da_iterations, da_nested;
+ dispatch_continuation_t da_dc;
+ dispatch_thread_event_s da_event;
+ dispatch_invoke_flags_t da_flags;
+ int32_t da_thr_cnt;
+};
+typedef struct dispatch_apply_s *dispatch_apply_t;
+
+#pragma mark -
+#pragma mark dispatch_block_t
+
+#ifdef __BLOCKS__
+
+#define DISPATCH_BLOCK_API_MASK (0x100u - 1)
+#define DISPATCH_BLOCK_HAS_VOUCHER (1u << 31)
+#define DISPATCH_BLOCK_HAS_PRIORITY (1u << 30)
+
+#define DISPATCH_BLOCK_PRIVATE_DATA_HEADER() \
+ unsigned long dbpd_magic; \
+ dispatch_block_flags_t dbpd_flags; \
+ unsigned int volatile dbpd_atomic_flags; \
+ int volatile dbpd_performed; \
+ pthread_priority_t dbpd_priority; \
+ voucher_t dbpd_voucher; \
+ dispatch_block_t dbpd_block; \
+ dispatch_group_t dbpd_group; \
+ os_mpsc_queue_t volatile dbpd_queue; \
+ mach_port_t dbpd_thread;
+
+#if !defined(__cplusplus)
+struct dispatch_block_private_data_s {
+ DISPATCH_BLOCK_PRIVATE_DATA_HEADER();
+};
+#endif
+typedef struct dispatch_block_private_data_s *dispatch_block_private_data_t;
+
+// dbpd_atomic_flags bits
+#define DBF_CANCELED 1u // block has been cancelled
+#define DBF_WAITING 2u // dispatch_block_wait has begun
+#define DBF_WAITED 4u // dispatch_block_wait has finished without timeout
+#define DBF_PERFORM 8u // dispatch_block_perform: don't group_leave
+
+#define DISPATCH_BLOCK_PRIVATE_DATA_MAGIC 0xD159B10C // 0xDISPatch_BLOCk
+
+// struct for synchronous perform: no group_leave at end of invoke
+#define DISPATCH_BLOCK_PRIVATE_DATA_PERFORM_INITIALIZER(flags, block) \
+ { \
+ .dbpd_magic = DISPATCH_BLOCK_PRIVATE_DATA_MAGIC, \
+ .dbpd_flags = (flags), \
+ .dbpd_atomic_flags = DBF_PERFORM, \
+ .dbpd_block = (block), \
+ }
+
+dispatch_block_t _dispatch_block_create(dispatch_block_flags_t flags,
+ voucher_t voucher, pthread_priority_t priority, dispatch_block_t block);
+void _dispatch_block_invoke_direct(const struct dispatch_block_private_data_s *dbcpd);
+void _dispatch_block_sync_invoke(void *block);
+
+void _dispatch_continuation_init_slow(dispatch_continuation_t dc,
+ dispatch_queue_class_t dqu, dispatch_block_flags_t flags);
+
+long _dispatch_barrier_trysync_f(dispatch_queue_t dq, void *ctxt,
+ dispatch_function_t func);
+
+/* exported for tests in dispatch_trysync.c */
+DISPATCH_EXPORT DISPATCH_NOTHROW
+long _dispatch_trysync_f(dispatch_queue_t dq, void *ctxt,
+ dispatch_function_t f);
+
+#endif /* __BLOCKS__ */
+
+typedef struct dispatch_pthread_root_queue_observer_hooks_s {
+ void (*queue_will_execute)(dispatch_queue_t queue);
+ void (*queue_did_execute)(dispatch_queue_t queue);
+} dispatch_pthread_root_queue_observer_hooks_s;
+typedef dispatch_pthread_root_queue_observer_hooks_s
+ *dispatch_pthread_root_queue_observer_hooks_t;
+
+#ifdef __APPLE__
+#define DISPATCH_IOHID_SPI 1
+
+DISPATCH_EXPORT DISPATCH_MALLOC DISPATCH_RETURNS_RETAINED DISPATCH_WARN_RESULT
+DISPATCH_NOTHROW DISPATCH_NONNULL4
+dispatch_queue_t
+_dispatch_pthread_root_queue_create_with_observer_hooks_4IOHID(
+ const char *label, unsigned long flags, const pthread_attr_t *attr,
+ dispatch_pthread_root_queue_observer_hooks_t observer_hooks,
+ dispatch_block_t configure);
+
+DISPATCH_EXPORT DISPATCH_PURE DISPATCH_WARN_RESULT DISPATCH_NOTHROW
+bool
+_dispatch_queue_is_exclusively_owned_by_current_thread_4IOHID(
+ dispatch_queue_t queue);
+
+#endif // __APPLE__
#endif