+/*
+ * Copyright (c) 2009 Apple Inc. All rights reserved.
+ *
+ * @APPLE_LICENSE_HEADER_START@
+ *
+ * This file contains Original Code and/or Modifications of Original Code
+ * as defined in and that are subject to the Apple Public Source License
+ * Version 2.0 (the 'License'). You may not use this file except in
+ * compliance with the License. Please obtain a copy of the License at
+ * http://www.opensource.apple.com/apsl/ and read it before using this
+ * file.
+ *
+ * The Original Code and all software distributed under the License are
+ * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
+ * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
+ * Please see the License for the specific language governing rights and
+ * limitations under the License.
+ *
+ * @APPLE_LICENSE_HEADER_END@
+ */
+
+// ARM Assembly implementation of memcmp( ) from <string.h>
+// Uses Thumb2 if it is available, otherwise generates ARM code.
+//
+// -- Stephen Canon, August 2009
+//
+// The basic idea is to use word compares instead of byte compares as long as
+// at least four bytes remain to be compared. However, because memcmp( )
+// compares the buffers as though they were big-endian unsigned integers, we
+// need to byte-reverse each word before comparing them.
+//
+// If the buffers are not word aligned, or they are shorter than four bytes,
+// we just use a simple byte comparison loop instead.
+//
+// int bcmp(void *src1, void *src2, size_t length);
+// int memcmp(void *src1, void *src2, size_t length);
+
+.text
+.syntax unified
+#if defined __thumb2__
+ .code 16
+ .thumb_func _bcmp
+ .thumb_func _memcmp
+#else
+ .code 32
+#endif
+
+#define ESTABLISH_FRAME \
+ push {r7,lr};\
+ mov r7, sp
+#define CLEAR_FRAME_AND_RETURN \
+ pop {r7,pc}
+
+#include <arm/arch.h>
+
+#if defined _ARM_ARCH_6
+ #define BYTE_REVERSE(reg,tmp) \
+ rev reg, reg
+#else // defined _ARM_ARCH_6
+// Prior to ARMv6, the REV instruction is not available. We use a very cute
+// software workaround instead, which needs only a single scratch register.
+ #define BYTE_REVERSE(reg,tmp) \
+ eor tmp, reg, reg, ror #16;\
+ bic tmp, tmp, #0xff0000 ;\
+ mov tmp, tmp, lsr #8 ;\
+ eor reg, tmp, reg, ror #8
+#endif // defined _ARM_ARCH_6
+
+.globl _bcmp
+.globl _memcmp
+.align 2
+_bcmp:
+_memcmp:
+ // If both buffers are not word aligned, jump to a byte-comparison loop.
+ ESTABLISH_FRAME
+ orr ip, r0, r1
+ tst ip, #3
+ bne L_useByteComparisons
+
+ // As long as at least four bytes of length remain, load one word from each
+ // buffer and check if they are equal.
+0: subs r2, #4
+ blo L_lessThanFourBytesRemain
+ ldr r3, [r0],#4
+ ldr ip, [r1],#4
+ cmp r3, ip
+ beq 0b
+
+ // If words from the two buffers compared unequal, we end up here. We need
+ // to byte-swap both words, then subtract to determine the result (+/-1).
+ BYTE_REVERSE(r3,r1)
+ BYTE_REVERSE(ip,r2)
+ mov r0, #1
+ subs r3, ip
+ it lo
+ movlo r0, #-1
+ CLEAR_FRAME_AND_RETURN
+
+L_lessThanFourBytesRemain:
+ adds r2, #4
+L_useByteComparisons:
+ mov r3, r0
+ // If no bytes remain to compare, the buffers are equal and we return zero.
+ // Otherwise, load one byte from each buffer and check if they are equal.
+0: subs r2, #1
+ blo L_buffersAreEqual
+ ldrb r0, [r3],#1
+ ldrb ip, [r1],#1
+ subs r0, ip
+ beq 0b
+ CLEAR_FRAME_AND_RETURN
+
+L_buffersAreEqual:
+ mov r0, #0
+ CLEAR_FRAME_AND_RETURN