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1 | /* | |
2 | * Copyright (c) 1983, 1993 | |
3 | * The Regents of the University of California. All rights reserved. | |
4 | * | |
5 | * Redistribution and use in source and binary forms, with or without | |
6 | * modification, are permitted provided that the following conditions | |
7 | * are met: | |
8 | * 1. Redistributions of source code must retain the above copyright | |
9 | * notice, this list of conditions and the following disclaimer. | |
10 | * 2. Redistributions in binary form must reproduce the above copyright | |
11 | * notice, this list of conditions and the following disclaimer in the | |
12 | * documentation and/or other materials provided with the distribution. | |
13 | * 4. Neither the name of the University nor the names of its contributors | |
14 | * may be used to endorse or promote products derived from this software | |
15 | * without specific prior written permission. | |
16 | * | |
17 | * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND | |
18 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
19 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
20 | * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE | |
21 | * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
22 | * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS | |
23 | * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | |
24 | * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | |
25 | * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | |
26 | * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | |
27 | * SUCH DAMAGE. | |
28 | */ | |
29 | ||
30 | #if defined(LIBC_SCCS) && !defined(lint) | |
31 | static char sccsid[] = "@(#)random.c 8.2 (Berkeley) 5/19/95"; | |
32 | #endif /* LIBC_SCCS and not lint */ | |
33 | #include <sys/cdefs.h> | |
34 | __FBSDID("$FreeBSD$"); | |
35 | ||
36 | #ifdef __APPLE__ | |
37 | // Always compile with __DARWIN_UNIX03=1 prototypes. | |
38 | // Applications using legacy interfaces (i386 only) use types of the same size: | |
39 | // sizeof(int) == sizeof(long) == sizeof(size_t) | |
40 | #undef __DARWIN_UNIX03 | |
41 | #define __DARWIN_UNIX03 1 | |
42 | #endif // __APPLE__ | |
43 | ||
44 | #include "namespace.h" | |
45 | #include "namespace.h" | |
46 | #include <sys/time.h> /* for srandomdev() */ | |
47 | #include <fcntl.h> /* for srandomdev() */ | |
48 | #include <stdint.h> | |
49 | #include <stdio.h> | |
50 | #include <stdlib.h> | |
51 | #include <unistd.h> /* for srandomdev() */ | |
52 | #include "un-namespace.h" | |
53 | ||
54 | /* | |
55 | * random.c: | |
56 | * | |
57 | * An improved random number generation package. In addition to the standard | |
58 | * rand()/srand() like interface, this package also has a special state info | |
59 | * interface. The initstate() routine is called with a seed, an array of | |
60 | * bytes, and a count of how many bytes are being passed in; this array is | |
61 | * then initialized to contain information for random number generation with | |
62 | * that much state information. Good sizes for the amount of state | |
63 | * information are 32, 64, 128, and 256 bytes. The state can be switched by | |
64 | * calling the setstate() routine with the same array as was initiallized | |
65 | * with initstate(). By default, the package runs with 128 bytes of state | |
66 | * information and generates far better random numbers than a linear | |
67 | * congruential generator. If the amount of state information is less than | |
68 | * 32 bytes, a simple linear congruential R.N.G. is used. | |
69 | * | |
70 | * Internally, the state information is treated as an array of uint32_t's; the | |
71 | * zeroeth element of the array is the type of R.N.G. being used (small | |
72 | * integer); the remainder of the array is the state information for the | |
73 | * R.N.G. Thus, 32 bytes of state information will give 7 ints worth of | |
74 | * state information, which will allow a degree seven polynomial. (Note: | |
75 | * the zeroeth word of state information also has some other information | |
76 | * stored in it -- see setstate() for details). | |
77 | * | |
78 | * The random number generation technique is a linear feedback shift register | |
79 | * approach, employing trinomials (since there are fewer terms to sum up that | |
80 | * way). In this approach, the least significant bit of all the numbers in | |
81 | * the state table will act as a linear feedback shift register, and will | |
82 | * have period 2^deg - 1 (where deg is the degree of the polynomial being | |
83 | * used, assuming that the polynomial is irreducible and primitive). The | |
84 | * higher order bits will have longer periods, since their values are also | |
85 | * influenced by pseudo-random carries out of the lower bits. The total | |
86 | * period of the generator is approximately deg*(2**deg - 1); thus doubling | |
87 | * the amount of state information has a vast influence on the period of the | |
88 | * generator. Note: the deg*(2**deg - 1) is an approximation only good for | |
89 | * large deg, when the period of the shift is the dominant factor. | |
90 | * With deg equal to seven, the period is actually much longer than the | |
91 | * 7*(2**7 - 1) predicted by this formula. | |
92 | * | |
93 | * Modified 28 December 1994 by Jacob S. Rosenberg. | |
94 | * The following changes have been made: | |
95 | * All references to the type u_int have been changed to unsigned long. | |
96 | * All references to type int have been changed to type long. Other | |
97 | * cleanups have been made as well. A warning for both initstate and | |
98 | * setstate has been inserted to the effect that on Sparc platforms | |
99 | * the 'arg_state' variable must be forced to begin on word boundaries. | |
100 | * This can be easily done by casting a long integer array to char *. | |
101 | * The overall logic has been left STRICTLY alone. This software was | |
102 | * tested on both a VAX and Sun SpacsStation with exactly the same | |
103 | * results. The new version and the original give IDENTICAL results. | |
104 | * The new version is somewhat faster than the original. As the | |
105 | * documentation says: "By default, the package runs with 128 bytes of | |
106 | * state information and generates far better random numbers than a linear | |
107 | * congruential generator. If the amount of state information is less than | |
108 | * 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of | |
109 | * 128 bytes, this new version runs about 19 percent faster and for a 16 | |
110 | * byte buffer it is about 5 percent faster. | |
111 | */ | |
112 | ||
113 | /* | |
114 | * For each of the currently supported random number generators, we have a | |
115 | * break value on the amount of state information (you need at least this | |
116 | * many bytes of state info to support this random number generator), a degree | |
117 | * for the polynomial (actually a trinomial) that the R.N.G. is based on, and | |
118 | * the separation between the two lower order coefficients of the trinomial. | |
119 | */ | |
120 | #define TYPE_0 0 /* linear congruential */ | |
121 | #define BREAK_0 8 | |
122 | #define DEG_0 0 | |
123 | #define SEP_0 0 | |
124 | ||
125 | #define TYPE_1 1 /* x**7 + x**3 + 1 */ | |
126 | #define BREAK_1 32 | |
127 | #define DEG_1 7 | |
128 | #define SEP_1 3 | |
129 | ||
130 | #define TYPE_2 2 /* x**15 + x + 1 */ | |
131 | #define BREAK_2 64 | |
132 | #define DEG_2 15 | |
133 | #define SEP_2 1 | |
134 | ||
135 | #define TYPE_3 3 /* x**31 + x**3 + 1 */ | |
136 | #define BREAK_3 128 | |
137 | #define DEG_3 31 | |
138 | #define SEP_3 3 | |
139 | ||
140 | #define TYPE_4 4 /* x**63 + x + 1 */ | |
141 | #define BREAK_4 256 | |
142 | #define DEG_4 63 | |
143 | #define SEP_4 1 | |
144 | ||
145 | /* | |
146 | * Array versions of the above information to make code run faster -- | |
147 | * relies on fact that TYPE_i == i. | |
148 | */ | |
149 | #define MAX_TYPES 5 /* max number of types above */ | |
150 | ||
151 | #ifdef USE_WEAK_SEEDING | |
152 | #define NSHUFF 0 | |
153 | #else /* !USE_WEAK_SEEDING */ | |
154 | #define NSHUFF 50 /* to drop some "seed -> 1st value" linearity */ | |
155 | #endif /* !USE_WEAK_SEEDING */ | |
156 | ||
157 | static const int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }; | |
158 | static const int seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }; | |
159 | ||
160 | /* | |
161 | * Initially, everything is set up as if from: | |
162 | * | |
163 | * initstate(1, randtbl, 128); | |
164 | * | |
165 | * Note that this initialization takes advantage of the fact that srandom() | |
166 | * advances the front and rear pointers 10*rand_deg times, and hence the | |
167 | * rear pointer which starts at 0 will also end up at zero; thus the zeroeth | |
168 | * element of the state information, which contains info about the current | |
169 | * position of the rear pointer is just | |
170 | * | |
171 | * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3. | |
172 | */ | |
173 | ||
174 | static uint32_t randtbl[DEG_3 + 1] = { | |
175 | TYPE_3, | |
176 | #ifdef USE_WEAK_SEEDING | |
177 | /* Historic implementation compatibility */ | |
178 | /* The random sequences do not vary much with the seed */ | |
179 | 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5, | |
180 | 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, | |
181 | 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88, | |
182 | 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, | |
183 | 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b, | |
184 | 0x27fb47b9, | |
185 | #else /* !USE_WEAK_SEEDING */ | |
186 | 0x991539b1, 0x16a5bce3, 0x6774a4cd, 0x3e01511e, 0x4e508aaa, 0x61048c05, | |
187 | 0xf5500617, 0x846b7115, 0x6a19892c, 0x896a97af, 0xdb48f936, 0x14898454, | |
188 | 0x37ffd106, 0xb58bff9c, 0x59e17104, 0xcf918a49, 0x09378c83, 0x52c7a471, | |
189 | 0x8d293ea9, 0x1f4fc301, 0xc3db71be, 0x39b44e1c, 0xf8a44ef9, 0x4c8b80b1, | |
190 | 0x19edc328, 0x87bf4bdd, 0xc9b240e5, 0xe9ee4b1b, 0x4382aee7, 0x535b6b41, | |
191 | 0xf3bec5da | |
192 | #endif /* !USE_WEAK_SEEDING */ | |
193 | }; | |
194 | ||
195 | /* | |
196 | * fptr and rptr are two pointers into the state info, a front and a rear | |
197 | * pointer. These two pointers are always rand_sep places aparts, as they | |
198 | * cycle cyclically through the state information. (Yes, this does mean we | |
199 | * could get away with just one pointer, but the code for random() is more | |
200 | * efficient this way). The pointers are left positioned as they would be | |
201 | * from the call | |
202 | * | |
203 | * initstate(1, randtbl, 128); | |
204 | * | |
205 | * (The position of the rear pointer, rptr, is really 0 (as explained above | |
206 | * in the initialization of randtbl) because the state table pointer is set | |
207 | * to point to randtbl[1] (as explained below). | |
208 | */ | |
209 | static uint32_t *fptr = &randtbl[SEP_3 + 1]; | |
210 | static uint32_t *rptr = &randtbl[1]; | |
211 | ||
212 | /* | |
213 | * The following things are the pointer to the state information table, the | |
214 | * type of the current generator, the degree of the current polynomial being | |
215 | * used, and the separation between the two pointers. Note that for efficiency | |
216 | * of random(), we remember the first location of the state information, not | |
217 | * the zeroeth. Hence it is valid to access state[-1], which is used to | |
218 | * store the type of the R.N.G. Also, we remember the last location, since | |
219 | * this is more efficient than indexing every time to find the address of | |
220 | * the last element to see if the front and rear pointers have wrapped. | |
221 | */ | |
222 | static uint32_t *state = &randtbl[1]; | |
223 | static int rand_type = TYPE_3; | |
224 | static int rand_deg = DEG_3; | |
225 | static int rand_sep = SEP_3; | |
226 | static uint32_t *end_ptr = &randtbl[DEG_3 + 1]; | |
227 | ||
228 | static inline uint32_t | |
229 | good_rand(int32_t x) | |
230 | { | |
231 | #ifdef USE_WEAK_SEEDING | |
232 | /* | |
233 | * Historic implementation compatibility. | |
234 | * The random sequences do not vary much with the seed, | |
235 | * even with overflowing. | |
236 | */ | |
237 | return (1103515245 * x + 12345); | |
238 | #else /* !USE_WEAK_SEEDING */ | |
239 | /* | |
240 | * Compute x = (7^5 * x) mod (2^31 - 1) | |
241 | * wihout overflowing 31 bits: | |
242 | * (2^31 - 1) = 127773 * (7^5) + 2836 | |
243 | * From "Random number generators: good ones are hard to find", | |
244 | * Park and Miller, Communications of the ACM, vol. 31, no. 10, | |
245 | * October 1988, p. 1195. | |
246 | */ | |
247 | int32_t hi, lo; | |
248 | ||
249 | /* Can't be initialized with 0, so use another value. */ | |
250 | if (x == 0) | |
251 | x = 123459876; | |
252 | hi = x / 127773; | |
253 | lo = x % 127773; | |
254 | x = 16807 * lo - 2836 * hi; | |
255 | if (x < 0) | |
256 | x += 0x7fffffff; | |
257 | return (x); | |
258 | #endif /* !USE_WEAK_SEEDING */ | |
259 | } | |
260 | ||
261 | /* | |
262 | * srandom: | |
263 | * | |
264 | * Initialize the random number generator based on the given seed. If the | |
265 | * type is the trivial no-state-information type, just remember the seed. | |
266 | * Otherwise, initializes state[] based on the given "seed" via a linear | |
267 | * congruential generator. Then, the pointers are set to known locations | |
268 | * that are exactly rand_sep places apart. Lastly, it cycles the state | |
269 | * information a given number of times to get rid of any initial dependencies | |
270 | * introduced by the L.C.R.N.G. Note that the initialization of randtbl[] | |
271 | * for default usage relies on values produced by this routine. | |
272 | */ | |
273 | void | |
274 | #ifdef __APPLE__ | |
275 | srandom(unsigned int x) | |
276 | #else | |
277 | srandom(unsigned long x) | |
278 | #endif | |
279 | { | |
280 | int i, lim; | |
281 | ||
282 | state[0] = (uint32_t)x; | |
283 | if (rand_type == TYPE_0) | |
284 | lim = NSHUFF; | |
285 | else { | |
286 | for (i = 1; i < rand_deg; i++) | |
287 | state[i] = good_rand(state[i - 1]); | |
288 | fptr = &state[rand_sep]; | |
289 | rptr = &state[0]; | |
290 | lim = 10 * rand_deg; | |
291 | } | |
292 | for (i = 0; i < lim; i++) | |
293 | (void)random(); | |
294 | } | |
295 | ||
296 | /* | |
297 | * srandomdev: | |
298 | * | |
299 | * Many programs choose the seed value in a totally predictable manner. | |
300 | * This often causes problems. We seed the generator using the much more | |
301 | * secure random(4) interface. Note that this particular seeding | |
302 | * procedure can generate states which are impossible to reproduce by | |
303 | * calling srandom() with any value, since the succeeding terms in the | |
304 | * state buffer are no longer derived from the LC algorithm applied to | |
305 | * a fixed seed. | |
306 | */ | |
307 | void | |
308 | srandomdev(void) | |
309 | { | |
310 | int fd, done; | |
311 | size_t len; | |
312 | ||
313 | if (rand_type == TYPE_0) | |
314 | len = sizeof state[0]; | |
315 | else | |
316 | len = rand_deg * sizeof state[0]; | |
317 | ||
318 | done = 0; | |
319 | fd = _open("/dev/random", O_RDONLY | O_CLOEXEC, 0); | |
320 | if (fd >= 0) { | |
321 | if (_read(fd, (void *) state, len) == (ssize_t) len) | |
322 | done = 1; | |
323 | _close(fd); | |
324 | } | |
325 | ||
326 | if (!done) { | |
327 | struct timeval tv; | |
328 | ||
329 | gettimeofday(&tv, NULL); | |
330 | srandom((getpid() << 16) ^ tv.tv_sec ^ tv.tv_usec); | |
331 | return; | |
332 | } | |
333 | ||
334 | if (rand_type != TYPE_0) { | |
335 | fptr = &state[rand_sep]; | |
336 | rptr = &state[0]; | |
337 | } | |
338 | } | |
339 | ||
340 | /* | |
341 | * initstate: | |
342 | * | |
343 | * Initialize the state information in the given array of n bytes for future | |
344 | * random number generation. Based on the number of bytes we are given, and | |
345 | * the break values for the different R.N.G.'s, we choose the best (largest) | |
346 | * one we can and set things up for it. srandom() is then called to | |
347 | * initialize the state information. | |
348 | * | |
349 | * Note that on return from srandom(), we set state[-1] to be the type | |
350 | * multiplexed with the current value of the rear pointer; this is so | |
351 | * successive calls to initstate() won't lose this information and will be | |
352 | * able to restart with setstate(). | |
353 | * | |
354 | * Note: the first thing we do is save the current state, if any, just like | |
355 | * setstate() so that it doesn't matter when initstate is called. | |
356 | * | |
357 | * Returns a pointer to the old state. | |
358 | * | |
359 | * Note: The Sparc platform requires that arg_state begin on an int | |
360 | * word boundary; otherwise a bus error will occur. Even so, lint will | |
361 | * complain about mis-alignment, but you should disregard these messages. | |
362 | */ | |
363 | char * | |
364 | #ifdef __APPLE__ | |
365 | initstate(unsigned int seed, char *arg_state, size_t n) | |
366 | #else | |
367 | initstate(unsigned long seed, char *arg_state, long n) | |
368 | #endif | |
369 | { | |
370 | char *ostate = (char *)(&state[-1]); | |
371 | uint32_t *int_arg_state = (uint32_t *)arg_state; | |
372 | ||
373 | if (rand_type == TYPE_0) | |
374 | state[-1] = rand_type; | |
375 | else | |
376 | state[-1] = MAX_TYPES * (rptr - state) + rand_type; | |
377 | if (n < BREAK_0) { | |
378 | (void)fprintf(stderr, | |
379 | "random: not enough state (%ld bytes); ignored.\n", n); | |
380 | return (0); | |
381 | } | |
382 | if (n < BREAK_1) { | |
383 | rand_type = TYPE_0; | |
384 | rand_deg = DEG_0; | |
385 | rand_sep = SEP_0; | |
386 | } else if (n < BREAK_2) { | |
387 | rand_type = TYPE_1; | |
388 | rand_deg = DEG_1; | |
389 | rand_sep = SEP_1; | |
390 | } else if (n < BREAK_3) { | |
391 | rand_type = TYPE_2; | |
392 | rand_deg = DEG_2; | |
393 | rand_sep = SEP_2; | |
394 | } else if (n < BREAK_4) { | |
395 | rand_type = TYPE_3; | |
396 | rand_deg = DEG_3; | |
397 | rand_sep = SEP_3; | |
398 | } else { | |
399 | rand_type = TYPE_4; | |
400 | rand_deg = DEG_4; | |
401 | rand_sep = SEP_4; | |
402 | } | |
403 | state = int_arg_state + 1; /* first location */ | |
404 | end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */ | |
405 | srandom(seed); | |
406 | if (rand_type == TYPE_0) | |
407 | int_arg_state[0] = rand_type; | |
408 | else | |
409 | int_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type; | |
410 | return (ostate); | |
411 | } | |
412 | ||
413 | /* | |
414 | * setstate: | |
415 | * | |
416 | * Restore the state from the given state array. | |
417 | * | |
418 | * Note: it is important that we also remember the locations of the pointers | |
419 | * in the current state information, and restore the locations of the pointers | |
420 | * from the old state information. This is done by multiplexing the pointer | |
421 | * location into the zeroeth word of the state information. | |
422 | * | |
423 | * Note that due to the order in which things are done, it is OK to call | |
424 | * setstate() with the same state as the current state. | |
425 | * | |
426 | * Returns a pointer to the old state information. | |
427 | * | |
428 | * Note: The Sparc platform requires that arg_state begin on an int | |
429 | * word boundary; otherwise a bus error will occur. Even so, lint will | |
430 | * complain about mis-alignment, but you should disregard these messages. | |
431 | */ | |
432 | char * | |
433 | setstate(const char *arg_state) | |
434 | { | |
435 | uint32_t *new_state = (uint32_t *)arg_state; | |
436 | uint32_t type = new_state[0] % MAX_TYPES; | |
437 | uint32_t rear = new_state[0] / MAX_TYPES; | |
438 | char *ostate = (char *)(&state[-1]); | |
439 | ||
440 | if (rand_type == TYPE_0) | |
441 | state[-1] = rand_type; | |
442 | else | |
443 | state[-1] = MAX_TYPES * (rptr - state) + rand_type; | |
444 | switch(type) { | |
445 | case TYPE_0: | |
446 | case TYPE_1: | |
447 | case TYPE_2: | |
448 | case TYPE_3: | |
449 | case TYPE_4: | |
450 | rand_type = type; | |
451 | rand_deg = degrees[type]; | |
452 | rand_sep = seps[type]; | |
453 | break; | |
454 | default: | |
455 | (void)fprintf(stderr, | |
456 | "random: state info corrupted; not changed.\n"); | |
457 | } | |
458 | state = new_state + 1; | |
459 | if (rand_type != TYPE_0) { | |
460 | rptr = &state[rear]; | |
461 | fptr = &state[(rear + rand_sep) % rand_deg]; | |
462 | } | |
463 | end_ptr = &state[rand_deg]; /* set end_ptr too */ | |
464 | return (ostate); | |
465 | } | |
466 | ||
467 | /* | |
468 | * random: | |
469 | * | |
470 | * If we are using the trivial TYPE_0 R.N.G., just do the old linear | |
471 | * congruential bit. Otherwise, we do our fancy trinomial stuff, which is | |
472 | * the same in all the other cases due to all the global variables that have | |
473 | * been set up. The basic operation is to add the number at the rear pointer | |
474 | * into the one at the front pointer. Then both pointers are advanced to | |
475 | * the next location cyclically in the table. The value returned is the sum | |
476 | * generated, reduced to 31 bits by throwing away the "least random" low bit. | |
477 | * | |
478 | * Note: the code takes advantage of the fact that both the front and | |
479 | * rear pointers can't wrap on the same call by not testing the rear | |
480 | * pointer if the front one has wrapped. | |
481 | * | |
482 | * Returns a 31-bit random number. | |
483 | */ | |
484 | long | |
485 | random(void) | |
486 | { | |
487 | uint32_t i; | |
488 | uint32_t *f, *r; | |
489 | ||
490 | if (rand_type == TYPE_0) { | |
491 | i = state[0]; | |
492 | state[0] = i = (good_rand(i)) & 0x7fffffff; | |
493 | } else { | |
494 | /* | |
495 | * Use local variables rather than static variables for speed. | |
496 | */ | |
497 | f = fptr; r = rptr; | |
498 | *f += *r; | |
499 | i = (*f >> 1) & 0x7fffffff; /* chucking least random bit */ | |
500 | if (++f >= end_ptr) { | |
501 | f = state; | |
502 | ++r; | |
503 | } | |
504 | else if (++r >= end_ptr) { | |
505 | r = state; | |
506 | } | |
507 | ||
508 | fptr = f; rptr = r; | |
509 | } | |
510 | return ((long)i); | |
511 | } |