struct FunctionWithContext {
MainThreadFunction* function;
void* context;
+ ThreadCondition* syncFlag;
- FunctionWithContext(MainThreadFunction* function = 0, void* context = 0)
+ FunctionWithContext(MainThreadFunction* function = 0, void* context = 0, ThreadCondition* syncFlag = 0)
: function(function)
, context(context)
+ , syncFlag(syncFlag)
{
}
};
}
invocation.function(invocation.context);
+ if (invocation.syncFlag)
+ invocation.syncFlag->signal();
// If we are running accumulated functions for too long so UI may become unresponsive, we need to
// yield so the user input can be processed. Otherwise user may not be able to even close the window.
scheduleDispatchFunctionsOnMainThread();
}
+void callOnMainThreadAndWait(MainThreadFunction* function, void* context)
+{
+ ASSERT(function);
+
+ if (isMainThread()) {
+ function(context);
+ return;
+ }
+
+ ThreadCondition syncFlag;
+ Mutex& functionQueueMutex = mainThreadFunctionQueueMutex();
+ MutexLocker locker(functionQueueMutex);
+ functionQueue().append(FunctionWithContext(function, context, &syncFlag));
+ if (functionQueue().size() == 1)
+ scheduleDispatchFunctionsOnMainThread();
+ syncFlag.wait(functionQueueMutex);
+}
+
void setMainThreadCallbacksPaused(bool paused)
{
ASSERT(isMainThread());