virtual void putWithAttributes(ExecState*, const Identifier&, JSValue, unsigned attributes) = 0;
virtual bool deleteProperty(ExecState*, const Identifier&);
- virtual void getPropertyNames(ExecState*, PropertyNameArray&);
+ virtual void getOwnPropertyNames(ExecState*, PropertyNameArray&, EnumerationMode mode = ExcludeDontEnumProperties);
virtual bool isVariableObject() const;
virtual bool isDynamicScope() const = 0;
- virtual bool getPropertyAttributes(ExecState*, const Identifier& propertyName, unsigned& attributes) const;
-
Register& registerAt(int index) const { return d->registers[index]; }
+ static PassRefPtr<Structure> createStructure(JSValue prototype)
+ {
+ return Structure::create(prototype, TypeInfo(ObjectType, StructureFlags), AnonymousSlotCount);
+ }
+
protected:
+ static const unsigned StructureFlags = OverridesGetPropertyNames | JSObject::StructureFlags;
// Subclasses of JSVariableObject can subclass this struct to add data
// without increasing their own size (since there's a hard limit on the
// size of a JSCell).
JSVariableObjectData& operator=(const JSVariableObjectData&);
};
- JSVariableObject(PassRefPtr<Structure> structure, JSVariableObjectData* data)
+ JSVariableObject(NonNullPassRefPtr<Structure> structure, JSVariableObjectData* data)
: JSObject(structure)
, d(data) // Subclass owns this pointer.
{
void setRegisters(Register* r, Register* registerArray);
bool symbolTableGet(const Identifier&, PropertySlot&);
+ bool symbolTableGet(const Identifier&, PropertyDescriptor&);
bool symbolTableGet(const Identifier&, PropertySlot&, bool& slotIsWriteable);
bool symbolTablePut(const Identifier&, JSValue);
bool symbolTablePutWithAttributes(const Identifier&, JSValue, unsigned attributes);