template <class Base>
class JSCallbackObject : public Base {
public:
- JSCallbackObject(ExecState*, PassRefPtr<Structure>, JSClassRef, void* data);
+ JSCallbackObject(ExecState*, NonNullPassRefPtr<Structure>, JSClassRef, void* data);
JSCallbackObject(JSClassRef);
virtual ~JSCallbackObject();
static PassRefPtr<Structure> createStructure(JSValue proto)
{
- return Structure::create(proto, TypeInfo(ObjectType, ImplementsHasInstance | OverridesHasInstance));
+ return Structure::create(proto, TypeInfo(ObjectType, StructureFlags), Base::AnonymousSlotCount);
}
+protected:
+ static const unsigned StructureFlags = OverridesGetOwnPropertySlot | ImplementsHasInstance | OverridesHasInstance | OverridesMarkChildren | OverridesGetPropertyNames | Base::StructureFlags;
+
private:
virtual UString className() const;
virtual bool getOwnPropertySlot(ExecState*, const Identifier&, PropertySlot&);
virtual bool getOwnPropertySlot(ExecState*, unsigned, PropertySlot&);
+ virtual bool getOwnPropertyDescriptor(ExecState*, const Identifier&, PropertyDescriptor&);
virtual void put(ExecState*, const Identifier&, JSValue, PutPropertySlot&);
virtual bool hasInstance(ExecState* exec, JSValue value, JSValue proto);
- virtual void getPropertyNames(ExecState*, PropertyNameArray&);
+ virtual void getOwnPropertyNames(ExecState*, PropertyNameArray&, EnumerationMode mode = ExcludeDontEnumProperties);
virtual double toNumber(ExecState*) const;
virtual UString toString(ExecState*) const;