+
+#if HAVE(DISPATCH_H)
+
+void TCMalloc_PageHeap::initializeScavenger()
+{
+ m_scavengeQueue = dispatch_queue_create("com.apple.JavaScriptCore.FastMallocSavenger", NULL);
+ m_scavengeTimer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, m_scavengeQueue);
+ dispatch_time_t startTime = dispatch_time(DISPATCH_TIME_NOW, kScavengeDelayInSeconds * NSEC_PER_SEC);
+ dispatch_source_set_timer(m_scavengeTimer, startTime, kScavengeDelayInSeconds * NSEC_PER_SEC, 1000 * NSEC_PER_USEC);
+ dispatch_source_set_event_handler(m_scavengeTimer, ^{ periodicScavenge(); });
+ m_scavengingSuspended = true;
+}
+
+ALWAYS_INLINE bool TCMalloc_PageHeap::isScavengerSuspended()
+{
+ ASSERT(pageheap_lock.IsHeld());
+ return m_scavengingSuspended;
+}
+
+ALWAYS_INLINE void TCMalloc_PageHeap::scheduleScavenger()
+{
+ ASSERT(pageheap_lock.IsHeld());
+ m_scavengingSuspended = false;
+ dispatch_resume(m_scavengeTimer);
+}
+
+ALWAYS_INLINE void TCMalloc_PageHeap::rescheduleScavenger()
+{
+ // Nothing to do here for libdispatch.
+}
+
+ALWAYS_INLINE void TCMalloc_PageHeap::suspendScavenger()
+{
+ ASSERT(pageheap_lock.IsHeld());
+ m_scavengingSuspended = true;
+ dispatch_suspend(m_scavengeTimer);
+}
+
+#elif OS(WINDOWS)
+
+void TCMalloc_PageHeap::scavengerTimerFired(void* context, BOOLEAN)
+{
+ static_cast<TCMalloc_PageHeap*>(context)->periodicScavenge();
+}
+
+void TCMalloc_PageHeap::initializeScavenger()
+{
+ m_scavengeQueueTimer = 0;
+}
+
+ALWAYS_INLINE bool TCMalloc_PageHeap::isScavengerSuspended()
+{
+ ASSERT(IsHeld(pageheap_lock));
+ return !m_scavengeQueueTimer;
+}
+
+ALWAYS_INLINE void TCMalloc_PageHeap::scheduleScavenger()
+{
+ // We need to use WT_EXECUTEONLYONCE here and reschedule the timer, because
+ // Windows will fire the timer event even when the function is already running.
+ ASSERT(IsHeld(pageheap_lock));
+ CreateTimerQueueTimer(&m_scavengeQueueTimer, 0, scavengerTimerFired, this, kScavengeDelayInSeconds * 1000, 0, WT_EXECUTEONLYONCE);
+}
+
+ALWAYS_INLINE void TCMalloc_PageHeap::rescheduleScavenger()
+{
+ // We must delete the timer and create it again, because it is not possible to retrigger a timer on Windows.
+ suspendScavenger();
+ scheduleScavenger();
+}
+
+ALWAYS_INLINE void TCMalloc_PageHeap::suspendScavenger()
+{
+ ASSERT(IsHeld(pageheap_lock));
+ HANDLE scavengeQueueTimer = m_scavengeQueueTimer;
+ m_scavengeQueueTimer = 0;
+ DeleteTimerQueueTimer(0, scavengeQueueTimer, 0);
+}
+
+#else
+
+void TCMalloc_PageHeap::initializeScavenger()
+{
+ // Create a non-recursive mutex.
+#if !defined(PTHREAD_MUTEX_NORMAL) || PTHREAD_MUTEX_NORMAL == PTHREAD_MUTEX_DEFAULT
+ pthread_mutex_init(&m_scavengeMutex, 0);
+#else
+ pthread_mutexattr_t attr;
+ pthread_mutexattr_init(&attr);
+ pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_NORMAL);
+
+ pthread_mutex_init(&m_scavengeMutex, &attr);
+
+ pthread_mutexattr_destroy(&attr);
+#endif
+
+ pthread_cond_init(&m_scavengeCondition, 0);
+ m_scavengeThreadActive = true;
+ pthread_t thread;
+ pthread_create(&thread, 0, runScavengerThread, this);
+}
+