+++ /dev/null
-// -*- c-basic-offset: 2 -*-
-/*
- * This file is part of the KDE libraries
- * Copyright (C) 1999-2001 Harri Porten (porten@kde.org)
- * Copyright (C) 2001 Peter Kelly (pmk@post.com)
- * Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public License
- * along with this library; see the file COPYING.LIB. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef KJS_OBJECT_H
-#define KJS_OBJECT_H
-
-#include "CommonIdentifiers.h"
-#include "ExecState.h"
-#include "JSType.h"
-#include "list.h"
-#include "property_map.h"
-#include "property_slot.h"
-#include "scope_chain.h"
-
-namespace KJS {
-
- class InternalFunctionImp;
- class PropertyNameArray;
-
- struct HashEntry;
- struct HashTable;
-
- // ECMA 262-3 8.6.1
- // Property attributes
- enum Attribute { None = 0,
- ReadOnly = 1 << 1, // property can be only read, not written
- DontEnum = 1 << 2, // property doesn't appear in (for .. in ..)
- DontDelete = 1 << 3, // property can't be deleted
- Internal = 1 << 4, // an internal property, set to bypass checks
- Function = 1 << 5, // property is a function - only used by static hashtables
- GetterSetter = 1 << 6 }; // property is a getter or setter
-
- /**
- * Class Information
- */
- struct ClassInfo {
- /**
- * A string denoting the class name. Example: "Window".
- */
- const char* className;
- /**
- * Pointer to the class information of the base class.
- * 0L if there is none.
- */
- const ClassInfo* parentClass;
- /**
- * Static hash-table of properties.
- */
- const HashTable* propHashTable;
- };
-
- // This is an internal value object which stores getter and setter functions
- // for a property.
- class GetterSetterImp : public JSCell {
- public:
- JSType type() const { return GetterSetterType; }
-
- GetterSetterImp() : getter(0), setter(0) { }
-
- virtual JSValue* toPrimitive(ExecState*, JSType preferred = UnspecifiedType) const;
- virtual bool getPrimitiveNumber(ExecState*, double& number, JSValue*& value);
- virtual bool toBoolean(ExecState *exec) const;
- virtual double toNumber(ExecState *exec) const;
- virtual UString toString(ExecState *exec) const;
- virtual JSObject *toObject(ExecState *exec) const;
-
- virtual void mark();
-
- JSObject *getGetter() { return getter; }
- void setGetter(JSObject *g) { getter = g; }
- JSObject *getSetter() { return setter; }
- void setSetter(JSObject *s) { setter = s; }
-
- private:
- JSObject *getter;
- JSObject *setter;
- };
-
- class JSObject : public JSCell {
- public:
- /**
- * Creates a new JSObject with the specified prototype
- *
- * @param proto The prototype
- */
- JSObject(JSValue* proto);
-
- /**
- * Creates a new JSObject with a prototype of jsNull()
- * (that is, the ECMAScript "null" value, not a null object pointer).
- */
- JSObject();
-
- virtual void mark();
- virtual JSType type() const;
-
- /**
- * A pointer to a ClassInfo struct for this class. This provides a basic
- * facility for run-time type information, and can be used to check an
- * object's class an inheritance (see inherits()). This should
- * always return a statically declared pointer, or 0 to indicate that
- * there is no class information.
- *
- * This is primarily useful if you have application-defined classes that you
- * wish to check against for casting purposes.
- *
- * For example, to specify the class info for classes FooImp and BarImp,
- * where FooImp inherits from BarImp, you would add the following in your
- * class declarations:
- *
- * \code
- * class BarImp : public JSObject {
- * virtual const ClassInfo *classInfo() const { return &info; }
- * static const ClassInfo info;
- * // ...
- * };
- *
- * class FooImp : public JSObject {
- * virtual const ClassInfo *classInfo() const { return &info; }
- * static const ClassInfo info;
- * // ...
- * };
- * \endcode
- *
- * And in your source file:
- *
- * \code
- * const ClassInfo BarImp::info = { "Bar", 0, 0 }; // no parent class
- * const ClassInfo FooImp::info = { "Foo", &BarImp::info, 0 };
- * \endcode
- *
- * @see inherits()
- */
- virtual const ClassInfo *classInfo() const;
-
- /**
- * Checks whether this object inherits from the class with the specified
- * classInfo() pointer. This requires that both this class and the other
- * class return a non-NULL pointer for their classInfo() methods (otherwise
- * it will return false).
- *
- * For example, for two JSObject pointers obj1 and obj2, you can check
- * if obj1's class inherits from obj2's class using the following:
- *
- * if (obj1->inherits(obj2->classInfo())) {
- * // ...
- * }
- *
- * If you have a handle to a statically declared ClassInfo, such as in the
- * classInfo() example, you can check for inheritance without needing
- * an instance of the other class:
- *
- * if (obj1->inherits(FooImp::info)) {
- * // ...
- * }
- *
- * @param cinfo The ClassInfo pointer for the class you want to check
- * inheritance against.
- * @return true if this object's class inherits from class with the
- * ClassInfo pointer specified in cinfo
- */
- bool inherits(const ClassInfo *cinfo) const;
-
- // internal properties (ECMA 262-3 8.6.2)
-
- /**
- * Returns the prototype of this object. Note that this is not the same as
- * the "prototype" property.
- *
- * See ECMA 8.6.2
- *
- * @return The object's prototype
- */
- JSValue *prototype() const;
- void setPrototype(JSValue *proto);
-
- /**
- * Returns the class name of the object
- *
- * See ECMA 8.6.2
- *
- * @return The object's class name
- */
- /**
- * Implementation of the [[Class]] internal property (implemented by all
- * Objects)
- *
- * The default implementation uses classInfo().
- * You should either implement classInfo(), or
- * if you simply need a classname, you can reimplement className()
- * instead.
- */
- virtual UString className() const;
-
- /**
- * Retrieves the specified property from the object. If neither the object
- * or any other object in it's prototype chain have the property, this
- * function will return Undefined.
- *
- * See ECMA 8.6.2.1
- *
- * @param exec The current execution state
- * @param propertyName The name of the property to retrieve
- *
- * @return The specified property, or Undefined
- */
- JSValue *get(ExecState *exec, const Identifier &propertyName) const;
- JSValue *get(ExecState *exec, unsigned propertyName) const;
-
- bool getPropertySlot(ExecState *, const Identifier&, PropertySlot&);
- bool getPropertySlot(ExecState *, unsigned, PropertySlot&);
-
- virtual bool getOwnPropertySlot(ExecState *, const Identifier&, PropertySlot&);
- virtual bool getOwnPropertySlot(ExecState *, unsigned index, PropertySlot&);
-
- /**
- * Sets the specified property.
- *
- * See ECMA 8.6.2.2
- *
- * @param exec The current execution state
- * @param propertyName The name of the property to set
- * @param propertyValue The value to set
- */
- virtual void put(ExecState* exec, const Identifier &propertyName, JSValue* value, int attr = None);
- virtual void put(ExecState* exec, unsigned propertyName, JSValue* value, int attr = None);
-
- /**
- * Used to check whether or not a particular property is allowed to be set
- * on an object
- *
- * See ECMA 8.6.2.3
- *
- * @param exec The current execution state
- * @param propertyName The name of the property
- * @return true if the property can be set, otherwise false
- */
- /**
- * Implementation of the [[CanPut]] internal property (implemented by all
- * Objects)
- */
- virtual bool canPut(ExecState *exec, const Identifier &propertyName) const;
-
- /**
- * Checks if a property is enumerable, that is if it doesn't have the DontEnum
- * flag set
- *
- * See ECMA 15.2.4
- * @param exec The current execution state
- * @param propertyName The name of the property
- * @return true if the property is enumerable, otherwise false
- */
- bool propertyIsEnumerable(ExecState *exec, const Identifier &propertyName) const;
-
- /**
- * Checks to see whether the object (or any object in it's prototype chain)
- * has a property with the specified name.
- *
- * See ECMA 8.6.2.4
- *
- * @param exec The current execution state
- * @param propertyName The name of the property to check for
- * @return true if the object has the property, otherwise false
- */
- bool hasProperty(ExecState*, const Identifier&) const;
- bool hasProperty(ExecState*, unsigned) const;
- bool hasOwnProperty(ExecState*, const Identifier&) const;
-
- /**
- * Removes the specified property from the object.
- *
- * See ECMA 8.6.2.5
- *
- * @param exec The current execution state
- * @param propertyName The name of the property to delete
- * @return true if the property was successfully deleted or did not
- * exist on the object. false if deleting the specified property is not
- * allowed.
- */
- virtual bool deleteProperty(ExecState *exec, const Identifier &propertyName);
- virtual bool deleteProperty(ExecState *exec, unsigned propertyName);
-
- /**
- * Converts the object into a primitive value. The value return may differ
- * depending on the supplied hint
- *
- * See ECMA 8.6.2.6
- *
- * @param exec The current execution state
- * @param hint The desired primitive type to convert to
- * @return A primitive value converted from the objetc. Note that the
- * type of primitive value returned may not be the same as the requested
- * hint.
- */
- /**
- * Implementation of the [[DefaultValue]] internal property (implemented by
- * all Objects)
- */
- virtual JSValue *defaultValue(ExecState *exec, JSType hint) const;
-
- /**
- * Whether or not the object implements the construct() method. If this
- * returns false you should not call the construct() method on this
- * object (typically, an assertion will fail to indicate this).
- *
- * @return true if this object implements the construct() method, otherwise
- * false
- */
- virtual bool implementsConstruct() const;
-
- /**
- * Creates a new object based on this object. Typically this means the
- * following:
- * 1. A new object is created
- * 2. The prototype of the new object is set to the value of this object's
- * "prototype" property
- * 3. The call() method of this object is called, with the new object
- * passed as the this value
- * 4. The new object is returned
- *
- * In some cases, Host objects may differ from these semantics, although
- * this is discouraged.
- *
- * If an error occurs during construction, the execution state's exception
- * will be set. This can be tested for with ExecState::hadException().
- * Under some circumstances, the exception object may also be returned.
- *
- * Note: This function should not be called if implementsConstruct() returns
- * false, in which case it will result in an assertion failure.
- *
- * @param exec The current execution state
- * @param args The arguments to be passed to call() once the new object has
- * been created
- * @return The newly created & initialized object
- */
- /**
- * Implementation of the [[Construct]] internal property
- */
- virtual JSObject* construct(ExecState* exec, const List& args);
- virtual JSObject* construct(ExecState* exec, const List& args, const Identifier& functionName, const UString& sourceURL, int lineNumber);
-
- /**
- * Whether or not the object implements the call() method. If this returns
- * false you should not call the call() method on this object (typically,
- * an assertion will fail to indicate this).
- *
- * @return true if this object implements the call() method, otherwise
- * false
- */
- virtual bool implementsCall() const;
-
- /**
- * Calls this object as if it is a function.
- *
- * Note: This function should not be called if implementsCall() returns
- * false, in which case it will result in an assertion failure.
- *
- * See ECMA 8.6.2.3
- *
- * @param exec The current execution state
- * @param thisObj The obj to be used as "this" within function execution.
- * Note that in most cases this will be different from the C++ "this"
- * object. For example, if the ECMAScript code "window.location->toString()"
- * is executed, call() will be invoked on the C++ object which implements
- * the toString method, with the thisObj being window.location
- * @param args List of arguments to be passed to the function
- * @return The return value from the function
- */
- JSValue *call(ExecState *exec, JSObject *thisObj, const List &args);
- virtual JSValue *callAsFunction(ExecState *exec, JSObject *thisObj, const List &args);
-
- /**
- * Whether or not the object implements the hasInstance() method. If this
- * returns false you should not call the hasInstance() method on this
- * object (typically, an assertion will fail to indicate this).
- *
- * @return true if this object implements the hasInstance() method,
- * otherwise false
- */
- virtual bool implementsHasInstance() const;
-
- /**
- * Checks whether value delegates behavior to this object. Used by the
- * instanceof operator.
- *
- * @param exec The current execution state
- * @param value The value to check
- * @return true if value delegates behavior to this object, otherwise
- * false
- */
- virtual bool hasInstance(ExecState *exec, JSValue *value);
-
- virtual void getPropertyNames(ExecState*, PropertyNameArray&);
-
- virtual JSValue* toPrimitive(ExecState*, JSType preferredType = UnspecifiedType) const;
- virtual bool getPrimitiveNumber(ExecState*, double& number, JSValue*& value);
- virtual bool toBoolean(ExecState *exec) const;
- virtual double toNumber(ExecState *exec) const;
- virtual UString toString(ExecState *exec) const;
- virtual JSObject *toObject(ExecState *exec) const;
-
- bool getPropertyAttributes(const Identifier& propertyName, unsigned& attributes) const;
-
- // WebCore uses this to make document.all and style.filter undetectable
- virtual bool masqueradeAsUndefined() const { return false; }
-
- // This get function only looks at the property map.
- // This is used e.g. by lookupOrCreateFunction (to cache a function, we don't want
- // to look up in the prototype, it might already exist there)
- JSValue *getDirect(const Identifier& propertyName) const
- { return _prop.get(propertyName); }
- JSValue **getDirectLocation(const Identifier& propertyName)
- { return _prop.getLocation(propertyName); }
- void putDirect(const Identifier &propertyName, JSValue *value, int attr = 0);
- void putDirect(const Identifier &propertyName, int value, int attr = 0);
- void removeDirect(const Identifier &propertyName);
-
- // convenience to add a function property under the function's own built-in name
- void putDirectFunction(InternalFunctionImp*, int attr = 0);
-
- void fillGetterPropertySlot(PropertySlot& slot, JSValue **location);
-
- void defineGetter(ExecState *exec, const Identifier& propertyName, JSObject *getterFunc);
- void defineSetter(ExecState *exec, const Identifier& propertyName, JSObject *setterFunc);
-
- void saveProperties(SavedProperties &p) const { _prop.save(p); }
- void restoreProperties(const SavedProperties &p) { _prop.restore(p); }
-
- virtual bool isActivationObject() { return false; }
- virtual bool isGlobalObject() const { return false; }
-
- protected:
- PropertyMap _prop;
-
- private:
- const HashEntry* findPropertyHashEntry( const Identifier& propertyName ) const;
- JSValue *_proto;
- };
-
- /**
- * Types of Native Errors available. For custom errors, GeneralError
- * should be used.
- */
- enum ErrorType { GeneralError = 0,
- EvalError = 1,
- RangeError = 2,
- ReferenceError = 3,
- SyntaxError = 4,
- TypeError = 5,
- URIError = 6,
- TimeoutError = 7
- };
-
- /**
- * @short Factory methods for error objects.
- */
- class Error {
- public:
- /**
- * Factory method for error objects.
- *
- * @param exec The current execution state
- * @param errtype Type of error.
- * @param message Optional error message.
- * @param lineNumber Optional line number.
- * @param sourceId Optional source id.
- * @param sourceURL Optional source URL.
- */
- static JSObject *create(ExecState *, ErrorType, const UString &message, int lineNumber, intptr_t sourceID, const UString &sourceURL);
- static JSObject *create(ExecState *, ErrorType, const char *message);
-
- /**
- * Array of error names corresponding to ErrorType
- */
- static const char * const * const errorNames;
- };
-
-JSObject *throwError(ExecState *, ErrorType, const UString &message, int lineNumber, intptr_t sourceID, const UString &sourceURL);
-JSObject *throwError(ExecState *, ErrorType, const UString &message);
-JSObject *throwError(ExecState *, ErrorType, const char *message);
-JSObject *throwError(ExecState *, ErrorType);
-
-inline JSObject::JSObject(JSValue* proto)
- : _proto(proto)
-{
- ASSERT(proto);
-}
-
-inline JSObject::JSObject()
- : _proto(jsNull())
-{
-}
-
-inline JSValue *JSObject::prototype() const
-{
- return _proto;
-}
-
-inline void JSObject::setPrototype(JSValue *proto)
-{
- ASSERT(proto);
- _proto = proto;
-}
-
-inline bool JSObject::inherits(const ClassInfo *info) const
-{
- for (const ClassInfo *ci = classInfo(); ci; ci = ci->parentClass)
- if (ci == info)
- return true;
- return false;
-}
-
-// this method is here to be after the inline declaration of JSObject::inherits
-inline bool JSCell::isObject(const ClassInfo *info) const
-{
- return isObject() && static_cast<const JSObject *>(this)->inherits(info);
-}
-
-// this method is here to be after the inline declaration of JSCell::isObject
-inline bool JSValue::isObject(const ClassInfo *c) const
-{
- return !JSImmediate::isImmediate(this) && asCell()->isObject(c);
-}
-
-// It may seem crazy to inline a function this large but it makes a big difference
-// since this is function very hot in variable lookup
-inline bool JSObject::getPropertySlot(ExecState *exec, const Identifier& propertyName, PropertySlot& slot)
-{
- JSObject *object = this;
- while (true) {
- if (object->getOwnPropertySlot(exec, propertyName, slot))
- return true;
-
- JSValue *proto = object->_proto;
- if (!proto->isObject())
- return false;
-
- object = static_cast<JSObject *>(proto);
- }
-}
-
-// It may seem crazy to inline a function this large, especially a virtual function,
-// but it makes a big difference to property lookup that derived classes can inline their
-// base class call to this.
-ALWAYS_INLINE bool JSObject::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot)
-{
- if (JSValue **location = getDirectLocation(propertyName)) {
- if (_prop.hasGetterSetterProperties() && location[0]->type() == GetterSetterType)
- fillGetterPropertySlot(slot, location);
- else
- slot.setValueSlot(this, location);
- return true;
- }
-
- // non-standard Netscape extension
- if (propertyName == exec->propertyNames().underscoreProto) {
- slot.setValueSlot(this, &_proto);
- return true;
- }
-
- return false;
-}
-
-inline void ScopeChain::release()
-{
- // This function is only called by deref(),
- // Deref ensures these conditions are true.
- ASSERT(_node && _node->refCount == 0);
- ScopeChainNode *n = _node;
- do {
- ScopeChainNode *next = n->next;
- delete n;
- n = next;
- } while (n && --n->refCount == 0);
-}
-
-inline JSValue* JSObject::toPrimitive(ExecState* exec, JSType preferredType) const
-{
- return defaultValue(exec, preferredType);
-}
-
-} // namespace
-
-#endif // KJS_OBJECT_H