/*
- * Copyright (C) 2008 Apple Inc. All rights reserved.
+ * Copyright (C) 2008, 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
#include "config.h"
#include "Threading.h"
+#include <string.h>
+
namespace WTF {
-struct NewThreadContext {
- NewThreadContext(ThreadFunction entryPoint, void* data)
+struct NewThreadContext : FastAllocBase {
+ NewThreadContext(ThreadFunction entryPoint, void* data, const char* name)
: entryPoint(entryPoint)
, data(data)
- { }
+ , name(name)
+ {
+ }
ThreadFunction entryPoint;
void* data;
+ const char* name;
Mutex creationMutex;
};
{
NewThreadContext* context = reinterpret_cast<NewThreadContext*>(contextData);
- // Block until our creating thread has completed any extra setup work
+ // Block until our creating thread has completed any extra setup work, including
+ // establishing ThreadIdentifier.
{
MutexLocker locker(context->creationMutex);
}
+ initializeCurrentThreadInternal(context->name);
+
// Grab the info that we need out of the context, then deallocate it.
ThreadFunction entryPoint = context->entryPoint;
void* data = context->data;
ThreadIdentifier createThread(ThreadFunction entryPoint, void* data, const char* name)
{
- NewThreadContext* context = new NewThreadContext(entryPoint, data);
+ // Visual Studio has a 31-character limit on thread names. Longer names will
+ // be truncated silently, but we'd like callers to know about the limit.
+#if !LOG_DISABLED
+ if (strlen(name) > 31)
+ LOG_ERROR("Thread name \"%s\" is longer than 31 characters and will be truncated by Visual Studio", name);
+#endif
+
+ NewThreadContext* context = new NewThreadContext(entryPoint, data, name);
- // Prevent the thread body from executing until we've established the thread identifier
+ // Prevent the thread body from executing until we've established the thread identifier.
MutexLocker locker(context->creationMutex);
return createThreadInternal(threadEntryPoint, context, name);