#include "config.h"
#include "Debugger.h"
-#include "JSGlobalObject.h"
+#include "Error.h"
#include "Interpreter.h"
+#include "JSFunction.h"
+#include "JSGlobalObject.h"
#include "Parser.h"
+#include "Protect.h"
-namespace JSC {
+namespace {
+
+using namespace JSC;
+
+class Recompiler : public MarkedBlock::VoidFunctor {
+public:
+ Recompiler(JSC::Debugger*);
+ ~Recompiler();
+ void operator()(JSCell*);
+
+private:
+ typedef HashSet<FunctionExecutable*> FunctionExecutableSet;
+ typedef HashMap<SourceProvider*, ExecState*> SourceProviderMap;
+
+ JSC::Debugger* m_debugger;
+ FunctionExecutableSet m_functionExecutables;
+ SourceProviderMap m_sourceProviders;
+};
-Debugger::Debugger()
+inline Recompiler::Recompiler(JSC::Debugger* debugger)
+ : m_debugger(debugger)
{
}
+inline Recompiler::~Recompiler()
+{
+ // Call sourceParsed() after reparsing all functions because it will execute
+ // JavaScript in the inspector.
+ SourceProviderMap::const_iterator end = m_sourceProviders.end();
+ for (SourceProviderMap::const_iterator iter = m_sourceProviders.begin(); iter != end; ++iter)
+ m_debugger->sourceParsed(iter->second, iter->first, -1, UString());
+}
+
+inline void Recompiler::operator()(JSCell* cell)
+{
+ if (!cell->inherits(&JSFunction::s_info))
+ return;
+
+ JSFunction* function = jsCast<JSFunction*>(cell);
+ if (function->executable()->isHostFunction())
+ return;
+
+ FunctionExecutable* executable = function->jsExecutable();
+
+ // Check if the function is already in the set - if so,
+ // we've already retranslated it, nothing to do here.
+ if (!m_functionExecutables.add(executable).isNewEntry)
+ return;
+
+ ExecState* exec = function->scope()->globalObject->JSGlobalObject::globalExec();
+ executable->discardCode();
+ if (m_debugger == function->scope()->globalObject->debugger())
+ m_sourceProviders.add(executable->source().provider(), exec);
+}
+
+} // namespace
+
+namespace JSC {
+
Debugger::~Debugger()
{
HashSet<JSGlobalObject*>::iterator end = m_globalObjects.end();
globalObject->setDebugger(0);
}
-JSValuePtr evaluateInGlobalCallFrame(const UString& script, JSValuePtr& exception, JSGlobalObject* globalObject)
+void Debugger::recompileAllJSFunctions(JSGlobalData* globalData)
+{
+ // If JavaScript is running, it's not safe to recompile, since we'll end
+ // up throwing away code that is live on the stack.
+ ASSERT(!globalData->dynamicGlobalObject);
+ if (globalData->dynamicGlobalObject)
+ return;
+
+ Recompiler recompiler(this);
+ globalData->heap.objectSpace().forEachCell(recompiler);
+}
+
+JSValue evaluateInGlobalCallFrame(const UString& script, JSValue& exception, JSGlobalObject* globalObject)
{
CallFrame* globalCallFrame = globalObject->globalExec();
+ JSGlobalData& globalData = globalObject->globalData();
- int errLine;
- UString errMsg;
- SourceCode source = makeSource(script);
- RefPtr<EvalNode> evalNode = globalObject->globalData()->parser->parse<EvalNode>(globalCallFrame, globalObject->debugger(), source, &errLine, &errMsg);
- if (!evalNode)
- return Error::create(globalCallFrame, SyntaxError, errMsg, errLine, source.provider()->asID(), source.provider()->url());
+ EvalExecutable* eval = EvalExecutable::create(globalCallFrame, makeSource(script), false);
+ if (!eval) {
+ exception = globalData.exception;
+ globalData.exception = JSValue();
+ return exception;
+ }
- return globalObject->globalData()->interpreter->execute(evalNode.get(), globalCallFrame, globalObject, globalCallFrame->scopeChain(), &exception);
+ JSValue result = globalData.interpreter->execute(eval, globalCallFrame, globalObject, globalCallFrame->scopeChain());
+ if (globalData.exception) {
+ exception = globalData.exception;
+ globalData.exception = JSValue();
+ }
+ ASSERT(result);
+ return result;
}
} // namespace JSC