#include "JSWeakObjectMapRefPrivate.h"
#include "APICast.h"
-#include "APIShims.h"
+#include "JSCJSValue.h"
#include "JSCallbackObject.h"
-#include "JSValue.h"
#include "JSWeakObjectMapRefInternal.h"
+#include "JSCInlines.h"
+#include "Weak.h"
#include <wtf/HashMap.h>
#include <wtf/text/StringHash.h>
JSWeakObjectMapRef JSWeakObjectMapCreate(JSContextRef context, void* privateData, JSWeakMapDestroyedCallback callback)
{
ExecState* exec = toJS(context);
- APIEntryShim entryShim(exec);
+ JSLockHolder locker(exec);
RefPtr<OpaqueJSWeakObjectMap> map = OpaqueJSWeakObjectMap::create(privateData, callback);
exec->lexicalGlobalObject()->registerWeakMap(map.get());
return map.get();
void JSWeakObjectMapSet(JSContextRef ctx, JSWeakObjectMapRef map, void* key, JSObjectRef object)
{
+ if (!ctx) {
+ ASSERT_NOT_REACHED();
+ return;
+ }
ExecState* exec = toJS(ctx);
- APIEntryShim entryShim(exec);
+ JSLockHolder locker(exec);
JSObject* obj = toJS(object);
if (!obj)
return;
- ASSERT(obj->inherits(&JSCallbackObject<JSGlobalObject>::s_info) || obj->inherits(&JSCallbackObject<JSNonFinalObject>::s_info));
- map->map().set(exec->globalData(), key, obj);
+ ASSERT(obj->inherits(JSCallbackObject<JSGlobalObject>::info()) || obj->inherits(JSCallbackObject<JSDestructibleObject>::info()));
+ map->map().set(key, obj);
}
JSObjectRef JSWeakObjectMapGet(JSContextRef ctx, JSWeakObjectMapRef map, void* key)
{
+ if (!ctx) {
+ ASSERT_NOT_REACHED();
+ return 0;
+ }
ExecState* exec = toJS(ctx);
- APIEntryShim entryShim(exec);
+ JSLockHolder locker(exec);
return toRef(jsCast<JSObject*>(map->map().get(key)));
}
void JSWeakObjectMapRemove(JSContextRef ctx, JSWeakObjectMapRef map, void* key)
{
+ if (!ctx) {
+ ASSERT_NOT_REACHED();
+ return;
+ }
ExecState* exec = toJS(ctx);
- APIEntryShim entryShim(exec);
- map->map().take(key);
+ JSLockHolder locker(exec);
+ map->map().remove(key);
}
// We need to keep this function in the build to keep the nightlies running.