--- /dev/null
+function foo(x) {
+ var y = x;
+ var z = y * 2;
+ if (z) {
+ z += y;
+ z += y;
+ z += y;
+ }
+ return z;
+}
+
+noInline(foo);
+
+for (var i = 0; i < 100000; ++i) {
+ var result = foo(1000000000);
+ if (result != 1000000000 * 2 + 1000000000 * 3)
+ throw "Error: bad result: " + result;
+}