#include "JSSet.h"
#include "JSCJSValueInlines.h"
-#include "MapData.h"
+#include "JSSetIterator.h"
+#include "MapDataInlines.h"
#include "SlotVisitorInlines.h"
#include "StructureInlines.h"
namespace JSC {
-const ClassInfo JSSet::s_info = { "Set", &Base::s_info, 0, 0, CREATE_METHOD_TABLE(JSSet) };
+const ClassInfo JSSet::s_info = { "Set", &Base::s_info, 0, CREATE_METHOD_TABLE(JSSet) };
+
+void JSSet::destroy(JSCell* cell)
+{
+ JSSet* thisObject = jsCast<JSSet*>(cell);
+ thisObject->JSSet::~JSSet();
+}
void JSSet::visitChildren(JSCell* cell, SlotVisitor& visitor)
{
Base::visitChildren(cell, visitor);
- JSSet* thisObject = jsCast<JSSet*>(cell);
- visitor.append(&thisObject->m_mapData);
+ jsCast<JSSet*>(cell)->m_setData.visitChildren(cell, visitor);
+}
+
+void JSSet::copyBackingStore(JSCell* cell, CopyVisitor& visitor, CopyToken token)
+{
+ Base::copyBackingStore(cell, visitor, token);
+ jsCast<JSSet*>(cell)->m_setData.copyBackingStore(visitor, token);
+}
+
+bool JSSet::has(ExecState* exec, JSValue value)
+{
+ return m_setData.contains(exec, value);
+}
+
+size_t JSSet::size(ExecState* exec)
+{
+ return m_setData.size(exec);
+}
+
+void JSSet::add(ExecState* exec, JSValue value)
+{
+ m_setData.set(exec, this, value, value);
+}
+
+void JSSet::clear(ExecState*)
+{
+ m_setData.clear();
}
-void JSSet::finishCreation(VM& vm)
+bool JSSet::remove(ExecState* exec, JSValue value)
{
- Base::finishCreation(vm);
- m_mapData.set(vm, this, MapData::create(vm));
+ return m_setData.remove(exec, value);
}
}