--- /dev/null
+
+function mathRoundOnIntegers(value)
+{
+ return Math.round(value);
+}
+noInline(mathRoundOnIntegers);
+
+function mathRoundOnDoubles(value)
+{
+ return Math.round(value);
+}
+noInline(mathRoundOnDoubles);
+
+function mathRoundOnBooleans(value)
+{
+ return Math.round(value);
+}
+noInline(mathRoundOnBooleans);
+
+// The trivial cases first.
+for (var i = 1; i < 1e4; ++i) {
+ var roundedValue = mathRoundOnIntegers(i);
+ if (roundedValue !== i)
+ throw "mathRoundOnIntegers(" + i + ") = " + roundedValue;
+
+ var roundedValue = mathRoundOnIntegers(-i);
+ if (roundedValue !== -i)
+ throw "mathRoundOnIntegers(" + -i + ") = " + roundedValue;
+
+ var doubleLow = i + 0.4;
+ var roundedValue = mathRoundOnDoubles(doubleLow);
+ if (roundedValue !== i)
+ throw "mathRoundOnDoubles(" + doubleLow + ") = " + roundedValue;
+
+ var doubleHigh = i + 0.6;
+ var roundedValue = mathRoundOnDoubles(doubleHigh);
+ if (roundedValue !== i + 1)
+ throw "mathRoundOnDoubles(" + doubleHigh + ") = " + roundedValue;
+
+ var doubleMid = i + 0.5;
+ var roundedValue = mathRoundOnDoubles(doubleMid);
+ if (roundedValue !== i + 1)
+ throw "mathRoundOnDoubles(" + doubleMid + ") = " + roundedValue;
+
+ var roundedValue = mathRoundOnDoubles(-0.6);
+ if (roundedValue !== -1)
+ throw "mathRoundOnDoubles(-0.6) = " + roundedValue;
+}
+
+// Some more interesting cases, some of them well OSR exit when the return value is zero.
+for (var i = 0; i < 1e4; ++i) {
+ var roundedValue = mathRoundOnIntegers(i);
+ if (roundedValue !== i)
+ throw "mathRoundOnIntegers(" + i + ") = " + roundedValue;
+
+ var roundedValue = mathRoundOnIntegers(-i);
+ if (roundedValue !== -i)
+ throw "mathRoundOnIntegers(-" + i + ") = " + roundedValue;
+
+ var roundedValue = mathRoundOnDoubles(-0.4);
+ if (roundedValue !== 0)
+ throw "mathRoundOnDoubles(-0.4) = " + roundedValue;
+
+ var roundedValue = mathRoundOnDoubles(-0.5);
+ if (roundedValue !== 0)
+ throw "mathRoundOnDoubles(-0.5) = " + roundedValue;
+
+ var roundedValue = mathRoundOnDoubles(-0);
+ if (!(roundedValue === 0 && (1/roundedValue) === -Infinity))
+ throw "mathRoundOnDoubles(-0) = " + roundedValue;
+
+ var roundedValue = mathRoundOnDoubles(NaN);
+ if (roundedValue === roundedValue)
+ throw "mathRoundOnDoubles(NaN) = " + roundedValue;
+
+ var roundedValue = mathRoundOnDoubles(Number.POSITIVE_INFINITY);
+ if (roundedValue !== Number.POSITIVE_INFINITY)
+ throw "mathRoundOnDoubles(Number.POSITIVE_INFINITY) = " + roundedValue;
+
+ var roundedValue = mathRoundOnDoubles(Number.NEGATIVE_INFINITY);
+ if (roundedValue !== Number.NEGATIVE_INFINITY)
+ throw "mathRoundOnDoubles(Number.NEGATIVE_INFINITY) = " + roundedValue;
+
+ var boolean = !!(i % 2);
+ var roundedBoolean = mathRoundOnBooleans(boolean);
+ if (roundedBoolean != boolean)
+ throw "mathRoundOnDoubles(" + boolean + ") = " + roundedBoolean;
+}
+
+function uselessMathRound(value)
+{
+ return Math.round(value|0);
+}
+noInline(uselessMathRound);
+
+for (var i = 0; i < 1e4; ++i) {
+ var roundedValue = uselessMathRound(i);
+ if (roundedValue !== i)
+ throw "uselessMathRound(" + i + ") = " + roundedValue;
+
+ var doubleLow = i + 0.4;
+ var roundedValue = uselessMathRound(doubleLow);
+ if (roundedValue !== i)
+ throw "uselessMathRound(" + doubleLow + ") = " + roundedValue;
+
+ var doubleHigh = i + 0.6;
+ var roundedValue = uselessMathRound(doubleHigh);
+ if (roundedValue !== i)
+ throw "uselessMathRound(" + doubleHigh + ") = " + roundedValue;
+
+ var doubleMid = i + 0.5;
+ var roundedValue = uselessMathRound(doubleMid);
+ if (roundedValue !== i)
+ throw "uselessMathRound(" + doubleMid + ") = " + roundedValue;
+
+ var roundedValue = uselessMathRound(-0.4);
+ if (roundedValue !== 0)
+ throw "uselessMathRound(-0.4) = " + roundedValue;
+
+ var roundedValue = uselessMathRound(-0.5);
+ if (roundedValue !== 0)
+ throw "uselessMathRound(-0.5) = " + roundedValue;
+
+ var roundedValue = uselessMathRound(-0.6);
+ if (roundedValue !== 0)
+ throw "uselessMathRound(-0.6) = " + roundedValue;
+}
+
+function mathRoundWithOverflow(value)
+{
+ return Math.round(value);
+}
+noInline(mathRoundWithOverflow);
+
+for (var i = 0; i < 1e4; ++i) {
+ var bigValue = 1000000000000;
+ var roundedValue = mathRoundWithOverflow(bigValue);
+ if (roundedValue !== bigValue)
+ throw "mathRoundWithOverflow(" + bigValue + ") = " + roundedValue;
+}
+
+function mathRoundConsumedAsDouble(value)
+{
+ return Math.round(value) * 0.5;
+}
+noInline(mathRoundConsumedAsDouble);
+
+for (var i = 0; i < 1e4; ++i) {
+ var doubleValue = i + 0.1;
+ var roundedValue = mathRoundConsumedAsDouble(doubleValue);
+ if (roundedValue !== (i * 0.5))
+ throw "mathRoundConsumedAsDouble(" + doubleValue + ") = " + roundedValue;
+
+ var doubleValue = i + 0.6;
+ var roundedValue = mathRoundConsumedAsDouble(doubleValue);
+ if (roundedValue !== ((i + 1) * 0.5))
+ throw "mathRoundConsumedAsDouble(" + doubleValue + ") = " + roundedValue;
+
+}
+
+function mathRoundDoesNotCareAboutMinusZero(value)
+{
+ return Math.round(value)|0;
+}
+noInline(mathRoundDoesNotCareAboutMinusZero);
+
+for (var i = 0; i < 1e4; ++i) {
+ var doubleMid = i + 0.5;
+ var roundedValue = mathRoundDoesNotCareAboutMinusZero(doubleMid);
+ if (roundedValue !== i + 1)
+ throw "mathRoundDoesNotCareAboutMinusZero(" + doubleMid + ") = " + roundedValue;
+}
+
+
+// *** Function arguments. ***
+function mathRoundNoArguments()
+{
+ return Math.round();
+}
+noInline(mathRoundNoArguments);
+
+function mathRoundTooManyArguments(a, b, c)
+{
+ return Math.round(a, b, c);
+}
+noInline(mathRoundTooManyArguments);
+
+for (var i = 0; i < 1e4; ++i) {
+ var value = mathRoundNoArguments();
+ if (value === value)
+ throw "mathRoundNoArguments() = " + value;
+
+ var value = mathRoundTooManyArguments(2.1, 3, 5);
+ if (value !== 2)
+ throw "mathRoundTooManyArguments() = " + value;
+}
+
+
+// *** Constant as arguments. ***
+function testMathRoundOnConstants()
+{
+ var value = Math.round(0);
+ if (value !== 0)
+ throw "Math.round(0) = " + value;
+ var value = Math.round(-0);
+ if (!(value === 0 && (1/value) === -Infinity))
+ throw "Math.round(-0) = " + value;
+ var value = Math.round(1);
+ if (value !== 1)
+ throw "Math.round(1) = " + value;
+ var value = Math.round(-1);
+ if (value !== -1)
+ throw "Math.round(-1) = " + value;
+ var value = Math.round(42);
+ if (value !== 42)
+ throw "Math.round(42) = " + value;
+ var value = Math.round(-42.2);
+ if (value !== -42)
+ throw "Math.round(-42.2) = " + value;
+ var value = Math.round(NaN);
+ if (value === value)
+ throw "Math.round(NaN) = " + value;
+ var value = Math.round(Number.POSITIVE_INFINITI);
+ if (value === value)
+ throw "Math.round(Number.POSITIVE_INFINITI) = " + value;
+ var value = Math.round(Number.NEGATIVE_INFINITI);
+ if (value === value)
+ throw "Math.round(Number.NEGATIVE_INFINITI) = " + value;
+ var value = Math.round(Math.E);
+ if (value !== 3)
+ throw "Math.round(Math.E) = " + value;
+}
+noInline(testMathRoundOnConstants);
+
+for (var i = 0; i < 1e4; ++i) {
+ testMathRoundOnConstants();
+}
+
+
+// *** Struct transition. ***
+function mathRoundStructTransition(value)
+{
+ return Math.round(value);
+}
+noInline(mathRoundStructTransition);
+
+for (var i = 0; i < 1e4; ++i) {
+ var value = mathRoundStructTransition(42.5);
+ if (value !== 43)
+ throw "mathRoundStructTransition(42.5) = " + value;
+}
+
+Math.round = function() { return arguments[0] + 5; }
+
+var value = mathRoundStructTransition(42);
+if (value !== 47)
+ throw "mathRoundStructTransition(42) after transition = " + value;