+++ /dev/null
-/*
- Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies)
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public License
- along with this library; see the file COPYING.LIB. If not, write to
- the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- Boston, MA 02110-1301, USA.
-*/
-
-#include "config.h"
-
-#include "qscriptengine.h"
-
-#include "qscriptengine_p.h"
-#include "qscriptprogram_p.h"
-#include "qscriptsyntaxcheckresult_p.h"
-#include "qscriptvalue_p.h"
-#include <QtCore/qdatetime.h>
-#include <QtCore/qnumeric.h>
-
-/*!
- Constructs a QScriptEngine object.
-
- The globalObject() is initialized to have properties as described in ECMA-262, Section 15.1.
-*/
-QScriptEngine::QScriptEngine()
- : d_ptr(new QScriptEnginePrivate(this))
-{
-}
-
-/*!
- Destroys this QScriptEngine.
-*/
-QScriptEngine::~QScriptEngine()
-{
-}
-
-/*!
- Checks the syntax of the given \a program. Returns a
- QScriptSyntaxCheckResult object that contains the result of the check.
-*/
-QScriptSyntaxCheckResult QScriptEngine::checkSyntax(const QString &program)
-{
- // FIXME This is not optimal.
- // The JSC C API needs a context to perform a syntax check, it means that a QScriptEnginePrivate
- // had to be created. This function is static so we have to create QScriptEnginePrivate for each
- // call. We can't remove the "static" for compatibility reason, at least up to Qt5.
- // QScriptSyntaxCheckResultPrivate takes ownership of newly created engine. The engine will be
- // kept as long as it is needed for lazy evaluation of properties of
- // the QScriptSyntaxCheckResultPrivate.
- QScriptEnginePrivate* engine = new QScriptEnginePrivate(/* q_ptr */ 0);
- return QScriptSyntaxCheckResultPrivate::get(engine->checkSyntax(program));
-}
-
-/*!
- Evaluates \a program, using \a lineNumber as the base line number,
- and returns the result of the evaluation.
-
- The script code will be evaluated in the current context.
-
- The evaluation of \a program can cause an exception in the
- engine; in this case the return value will be the exception
- that was thrown (typically an \c{Error} object). You can call
- hasUncaughtException() to determine if an exception occurred in
- the last call to evaluate().
-
- \a lineNumber is used to specify a starting line number for \a
- program; line number information reported by the engine that pertain
- to this evaluation (e.g. uncaughtExceptionLineNumber()) will be
- based on this argument. For example, if \a program consists of two
- lines of code, and the statement on the second line causes a script
- exception, uncaughtExceptionLineNumber() would return the given \a
- lineNumber plus one. When no starting line number is specified, line
- numbers will be 1-based.
-
- \a fileName is used for error reporting. For example in error objects
- the file name is accessible through the "fileName" property if it's
- provided with this function.
-*/
-QScriptValue QScriptEngine::evaluate(const QString& program, const QString& fileName, int lineNumber)
-{
- return QScriptValuePrivate::get(d_ptr->evaluate(program, fileName, lineNumber));
-}
-
-QScriptValue QScriptEngine::evaluate(const QScriptProgram& program)
-{
- return QScriptValuePrivate::get(d_ptr->evaluate(QScriptProgramPrivate::get(program)));
-}
-
-/*!
- Returns true if the last script evaluation resulted in an uncaught
- exception; otherwise returns false.
-
- The exception state is cleared when evaluate() is called.
-
- \sa uncaughtException(), uncaughtExceptionLineNumber(),
- uncaughtExceptionBacktrace()
-*/
-bool QScriptEngine::hasUncaughtException() const
-{
- return d_ptr->hasUncaughtException();
-}
-
-/*!
- Returns the current uncaught exception, or an invalid QScriptValue
- if there is no uncaught exception.
-
- The exception value is typically an \c{Error} object; in that case,
- you can call toString() on the return value to obtain an error
- message.
-
- \sa hasUncaughtException(), uncaughtExceptionLineNumber(),
- uncaughtExceptionBacktrace()
-*/
-QScriptValue QScriptEngine::uncaughtException() const
-{
- return QScriptValuePrivate::get(d_ptr->uncaughtException());
-}
-
-/*!
- Clears any uncaught exceptions in this engine.
-
- \sa hasUncaughtException()
-*/
-void QScriptEngine::clearExceptions()
-{
- d_ptr->clearExceptions();
-}
-
-/*!
- Returns the line number where the last uncaught exception occurred.
-
- Line numbers are 1-based, unless a different base was specified as
- the second argument to evaluate().
-
- \sa hasUncaughtException(), uncaughtExceptionBacktrace()
-*/
-int QScriptEngine::uncaughtExceptionLineNumber() const
-{
- return d_ptr->uncaughtExceptionLineNumber();
-}
-
-/*!
- Returns a human-readable backtrace of the last uncaught exception.
-
- Each line is of the form \c{<function-name>(<arguments>)@<file-name>:<line-number>}.
-
- \sa uncaughtException()
-*/
-QStringList QScriptEngine::uncaughtExceptionBacktrace() const
-{
- return d_ptr->uncaughtExceptionBacktrace();
-}
-
-/*!
- Runs the garbage collector.
-
- The garbage collector will attempt to reclaim memory by locating and disposing of objects that are
- no longer reachable in the script environment.
-
- Normally you don't need to call this function; the garbage collector will automatically be invoked
- when the QScriptEngine decides that it's wise to do so (i.e. when a certain number of new objects
- have been created). However, you can call this function to explicitly request that garbage
- collection should be performed as soon as possible.
-
- \sa reportAdditionalMemoryCost()
-*/
-void QScriptEngine::collectGarbage()
-{
- d_ptr->collectGarbage();
-}
-
-/*!
- Reports an additional memory cost of the given \a size, measured in
- bytes, to the garbage collector.
-
- This function can be called to indicate that a JavaScript object has
- memory associated with it that isn't managed by Qt Script itself.
- Reporting the additional cost makes it more likely that the garbage
- collector will be triggered.
-
- Note that if the additional memory is shared with objects outside
- the scripting environment, the cost should not be reported, since
- collecting the JavaScript object would not cause the memory to be
- freed anyway.
-
- Negative \a size values are ignored, i.e. this function can't be
- used to report that the additional memory has been deallocated.
-
- \sa collectGarbage()
-*/
-void QScriptEngine::reportAdditionalMemoryCost(int cost)
-{
- d_ptr->reportAdditionalMemoryCost(cost);
-}
-
-/*!
- Returns a handle that represents the given string, \a str.
-
- QScriptString can be used to quickly look up properties, and
- compare property names, of script objects.
-
- \sa QScriptValue::property()
-*/
-QScriptString QScriptEngine::toStringHandle(const QString& str)
-{
- return QScriptStringPrivate::get(d_ptr->toStringHandle(str));
-}
-
-/*!
- Converts the given \a value to an object, if such a conversion is
- possible; otherwise returns an invalid QScriptValue. The conversion
- is performed according to the following table:
-
- \table
- \header \o Input Type \o Result
- \row \o Undefined \o An invalid QScriptValue.
- \row \o Null \o An invalid QScriptValue.
- \row \o Boolean \o A new Boolean object whose internal value is set to the value of the boolean.
- \row \o Number \o A new Number object whose internal value is set to the value of the number.
- \row \o String \o A new String object whose internal value is set to the value of the string.
- \row \o Object \o The result is the object itself (no conversion).
- \endtable
-
- \sa newObject()
-*/
-QScriptValue QScriptEngine::toObject(const QScriptValue& value)
-{
- return QScriptValuePrivate::get(QScriptValuePrivate::get(value)->toObject(d_ptr.data()));
-}
-
-/*!
- Returns a QScriptValue of the primitive type Null.
-
- \sa undefinedValue()
-*/
-QScriptValue QScriptEngine::nullValue()
-{
- return QScriptValue(this, QScriptValue::NullValue);
-}
-
-/*!
- Returns a QScriptValue of the primitive type Undefined.
-
- \sa nullValue()
-*/
-QScriptValue QScriptEngine::undefinedValue()
-{
- return QScriptValue(this, QScriptValue::UndefinedValue);
-}
-
-/*!
- Creates a QScriptValue that wraps a native (C++) function. \a fun
- must be a C++ function with signature QScriptEngine::FunctionSignature.
- \a length is the number of arguments that \a fun expects; this becomes
- the \c{length} property of the created QScriptValue.
-
- Note that \a length only gives an indication of the number of
- arguments that the function expects; an actual invocation of a
- function can include any number of arguments. You can check the
- \l{QScriptContext::argumentCount()}{argumentCount()} of the
- QScriptContext associated with the invocation to determine the
- actual number of arguments passed.
-
- A \c{prototype} property is automatically created for the resulting
- function object, to provide for the possibility that the function
- will be used as a constructor.
-
- By combining newFunction() and the property flags
- QScriptValue::PropertyGetter and QScriptValue::PropertySetter, you
- can create script object properties that behave like normal
- properties in script code, but are in fact accessed through
- functions (analogous to how properties work in \l{Qt's Property
- System}). Example:
-
- \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 11
-
- When the property \c{foo} of the script object is subsequently
- accessed in script code, \c{getSetFoo()} will be invoked to handle
- the access. In this particular case, we chose to store the "real"
- value of \c{foo} as a property of the accessor function itself; you
- are of course free to do whatever you like in this function.
-
- In the above example, a single native function was used to handle
- both reads and writes to the property; the argument count is used to
- determine if we are handling a read or write. You can also use two
- separate functions; just specify the relevant flag
- (QScriptValue::PropertyGetter or QScriptValue::PropertySetter) when
- setting the property, e.g.:
-
- \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 12
-
- \sa QScriptValue::call()
-*/
-QScriptValue QScriptEngine::newFunction(QScriptEngine::FunctionSignature fun, int length)
-{
- return QScriptValuePrivate::get(d_ptr->newFunction(fun, 0, length));
-}
-
-/*!
- Creates a constructor function from \a fun, with the given \a length.
- The \c{prototype} property of the resulting function is set to be the
- given \a prototype. The \c{constructor} property of \a prototype is
- set to be the resulting function.
-
- When a function is called as a constructor (e.g. \c{new Foo()}), the
- `this' object associated with the function call is the new object
- that the function is expected to initialize; the prototype of this
- default constructed object will be the function's public
- \c{prototype} property. If you always want the function to behave as
- a constructor (e.g. \c{Foo()} should also create a new object), or
- if you need to create your own object rather than using the default
- `this' object, you should make sure that the prototype of your
- object is set correctly; either by setting it manually, or, when
- wrapping a custom type, by having registered the defaultPrototype()
- of that type. Example:
-
- \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 9
-
- To wrap a custom type and provide a constructor for it, you'd typically
- do something like this:
-
- \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 10
-*/
-QScriptValue QScriptEngine::newFunction(QScriptEngine::FunctionSignature fun, const QScriptValue& prototype, int length)
-{
- return QScriptValuePrivate::get(d_ptr->newFunction(fun, QScriptValuePrivate::get(prototype), length));
-}
-
-/*!
- \internal
- \since 4.4
-*/
-QScriptValue QScriptEngine::newFunction(QScriptEngine::FunctionWithArgSignature fun, void* arg)
-{
- return QScriptValuePrivate::get(d_ptr->newFunction(fun, arg));
-}
-
-/*!
- Creates a QtScript object of class Object.
-
- The prototype of the created object will be the Object
- prototype object.
-
- \sa newArray(), QScriptValue::setProperty()
-*/
-QScriptValue QScriptEngine::newObject()
-{
- return QScriptValuePrivate::get(d_ptr->newObject());
-}
-
-/*!
- Creates a QtScript object of class Array with the given \a length.
-
- \sa newObject()
-*/
-QScriptValue QScriptEngine::newArray(uint length)
-{
- return QScriptValuePrivate::get(d_ptr->newArray(length));
-}
-
-/*!
- Creates a QtScript object of class Date with the given \a value
- (the number of milliseconds since 01 January 1970, UTC).
-*/
-QScriptValue QScriptEngine::newDate(qsreal value)
-{
- return QScriptValuePrivate::get(d_ptr->newDate(value));
-}
-
-/*!
- Creates a QtScript object of class Date from the given \a value.
-
- \sa QScriptValue::toDateTime()
-*/
-QScriptValue QScriptEngine::newDate(const QDateTime& value)
-{
- if (value.isValid())
- return QScriptValuePrivate::get(d_ptr->newDate(qsreal(value.toMSecsSinceEpoch())));
- return QScriptValuePrivate::get(d_ptr->newDate(qSNaN()));
-}
-
-/*!
- Returns this engine's Global Object.
-
- By default, the Global Object contains the built-in objects that are
- part of \l{ECMA-262}, such as Math, Date and String. Additionally,
- you can set properties of the Global Object to make your own
- extensions available to all script code. Non-local variables in
- script code will be created as properties of the Global Object, as
- well as local variables in global code.
-*/
-QScriptValue QScriptEngine::globalObject() const
-{
- return QScriptValuePrivate::get(d_ptr->globalObject());
-}
-
-/*!
- \typedef QScriptEngine::FunctionSignature
- \relates QScriptEngine
-
- The function signature \c{QScriptValue f(QScriptContext *, QScriptEngine *)}.
-
- A function with such a signature can be passed to
- QScriptEngine::newFunction() to wrap the function.
-*/
-
-/*!
- \typedef QScriptEngine::FunctionWithArgSignature
- \relates QScriptEngine
-
- The function signature \c{QScriptValue f(QScriptContext *, QScriptEngine *, void *)}.
-
- A function with such a signature can be passed to
- QScriptEngine::newFunction() to wrap the function.
-*/