2 * Copyright (C) 2007, 2008 Apple Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14 * its contributors may be used to endorse or promote products derived
15 * from this software without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30 #include "MainThread.h"
32 #include "StdLibExtras.h"
33 #include "CurrentTime.h"
35 #include "Threading.h"
39 struct FunctionWithContext
{
40 MainThreadFunction
* function
;
43 FunctionWithContext(MainThreadFunction
* function
= 0, void* context
= 0)
50 typedef Deque
<FunctionWithContext
> FunctionQueue
;
52 static bool callbacksPaused
; // This global variable is only accessed from main thread.
54 Mutex
& mainThreadFunctionQueueMutex()
56 DEFINE_STATIC_LOCAL(Mutex
, staticMutex
, ());
60 static FunctionQueue
& functionQueue()
62 DEFINE_STATIC_LOCAL(FunctionQueue
, staticFunctionQueue
, ());
63 return staticFunctionQueue
;
66 void initializeMainThread()
68 mainThreadFunctionQueueMutex();
69 initializeMainThreadPlatform();
72 // 0.1 sec delays in UI is approximate threshold when they become noticeable. Have a limit that's half of that.
73 static const double maxRunLoopSuspensionTime
= 0.05;
75 void dispatchFunctionsFromMainThread()
77 ASSERT(isMainThread());
82 double startTime
= currentTime();
84 FunctionWithContext invocation
;
87 MutexLocker
locker(mainThreadFunctionQueueMutex());
88 if (!functionQueue().size())
90 invocation
= functionQueue().first();
91 functionQueue().removeFirst();
94 invocation
.function(invocation
.context
);
96 // If we are running accumulated functions for too long so UI may become unresponsive, we need to
97 // yield so the user input can be processed. Otherwise user may not be able to even close the window.
98 // This code has effect only in case the scheduleDispatchFunctionsOnMainThread() is implemented in a way that
99 // allows input events to be processed before we are back here.
100 if (currentTime() - startTime
> maxRunLoopSuspensionTime
) {
101 scheduleDispatchFunctionsOnMainThread();
107 void callOnMainThread(MainThreadFunction
* function
, void* context
)
110 bool needToSchedule
= false;
112 MutexLocker
locker(mainThreadFunctionQueueMutex());
113 needToSchedule
= functionQueue().size() == 0;
114 functionQueue().append(FunctionWithContext(function
, context
));
117 scheduleDispatchFunctionsOnMainThread();
120 void setMainThreadCallbacksPaused(bool paused
)
122 ASSERT(isMainThread());
124 if (callbacksPaused
== paused
)
127 callbacksPaused
= paused
;
129 if (!callbacksPaused
)
130 scheduleDispatchFunctionsOnMainThread();