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33 #include "InjectedScriptModule.h"
37 #include "InjectedScript.h"
38 #include "InjectedScriptManager.h"
39 #include "ScriptFunctionCall.h"
40 #include "ScriptObject.h"
44 InjectedScriptModule::InjectedScriptModule(const String
& name
)
45 : InjectedScriptBase(name
)
49 InjectedScriptModule::~InjectedScriptModule()
53 void InjectedScriptModule::ensureInjected(InjectedScriptManager
* injectedScriptManager
, JSC::ExecState
* scriptState
)
55 InjectedScript injectedScript
= injectedScriptManager
->injectedScriptFor(scriptState
);
56 ensureInjected(injectedScriptManager
, injectedScript
);
59 void InjectedScriptModule::ensureInjected(InjectedScriptManager
* injectedScriptManager
, InjectedScript injectedScript
)
61 ASSERT(!injectedScript
.hasNoValue());
62 if (injectedScript
.hasNoValue())
65 // FIXME: Make the InjectedScript a module itself.
66 JSC::JSLockHolder
locker(injectedScript
.scriptState());
67 Deprecated::ScriptFunctionCall
function(injectedScript
.injectedScriptObject(), ASCIILiteral("module"), injectedScriptManager
->inspectorEnvironment().functionCallHandler());
68 function
.appendArgument(name());
69 bool hadException
= false;
70 Deprecated::ScriptValue resultValue
= injectedScript
.callFunctionWithEvalEnabled(function
, hadException
);
71 ASSERT(!hadException
);
72 if (hadException
|| resultValue
.hasNoValue() || !resultValue
.isObject()) {
73 Deprecated::ScriptFunctionCall
function(injectedScript
.injectedScriptObject(), ASCIILiteral("injectModule"), injectedScriptManager
->inspectorEnvironment().functionCallHandler());
74 function
.appendArgument(name());
75 function
.appendArgument(source());
76 function
.appendArgument(host(injectedScriptManager
, injectedScript
.scriptState()));
77 resultValue
= injectedScript
.callFunctionWithEvalEnabled(function
, hadException
);
78 if (hadException
|| (returnsObject() && (resultValue
.hasNoValue() || !resultValue
.isObject()))) {
84 if (returnsObject()) {
85 Deprecated::ScriptObject
moduleObject(injectedScript
.scriptState(), resultValue
);
86 initialize(moduleObject
, &injectedScriptManager
->inspectorEnvironment());
90 } // namespace Inspector
92 #endif // ENABLE(INSPECTOR)