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1 /*
2 * Copyright (C) 2008 Apple Inc. All rights reserved.
3 * Copyright (C) 2009 Google Inc. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
15 * its contributors may be used to endorse or promote products derived
16 * from this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
19 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
22 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
24 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
25 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28 */
29
30 #ifndef MessageQueue_h
31 #define MessageQueue_h
32
33 #include <limits>
34 #include <wtf/Assertions.h>
35 #include <wtf/Deque.h>
36 #include <wtf/Noncopyable.h>
37 #include <wtf/Threading.h>
38
39 namespace WTF {
40
41 enum MessageQueueWaitResult {
42 MessageQueueTerminated, // Queue was destroyed while waiting for message.
43 MessageQueueTimeout, // Timeout was specified and it expired.
44 MessageQueueMessageReceived // A message was successfully received and returned.
45 };
46
47 // The queue takes ownership of messages and transfer it to the new owner
48 // when messages are fetched from the queue.
49 // Essentially, MessageQueue acts as a queue of OwnPtr<DataType>.
50 template<typename DataType>
51 class MessageQueue {
52 WTF_MAKE_NONCOPYABLE(MessageQueue);
53 public:
54 MessageQueue() : m_killed(false) { }
55 ~MessageQueue();
56
57 void append(PassOwnPtr<DataType>);
58 bool appendAndCheckEmpty(PassOwnPtr<DataType>);
59 void prepend(PassOwnPtr<DataType>);
60
61 PassOwnPtr<DataType> waitForMessage();
62 PassOwnPtr<DataType> tryGetMessage();
63 template<typename Predicate>
64 PassOwnPtr<DataType> waitForMessageFilteredWithTimeout(MessageQueueWaitResult&, Predicate&, double absoluteTime);
65
66 template<typename Predicate>
67 void removeIf(Predicate&);
68
69 void kill();
70 bool killed() const;
71
72 // The result of isEmpty() is only valid if no other thread is manipulating the queue at the same time.
73 bool isEmpty();
74
75 static double infiniteTime() { return std::numeric_limits<double>::max(); }
76
77 private:
78 static bool alwaysTruePredicate(DataType*) { return true; }
79
80 mutable Mutex m_mutex;
81 ThreadCondition m_condition;
82 Deque<DataType*> m_queue;
83 bool m_killed;
84 };
85
86 template<typename DataType>
87 MessageQueue<DataType>::~MessageQueue()
88 {
89 deleteAllValues(m_queue);
90 }
91
92 template<typename DataType>
93 inline void MessageQueue<DataType>::append(PassOwnPtr<DataType> message)
94 {
95 MutexLocker lock(m_mutex);
96 m_queue.append(message.leakPtr());
97 m_condition.signal();
98 }
99
100 // Returns true if the queue was empty before the item was added.
101 template<typename DataType>
102 inline bool MessageQueue<DataType>::appendAndCheckEmpty(PassOwnPtr<DataType> message)
103 {
104 MutexLocker lock(m_mutex);
105 bool wasEmpty = m_queue.isEmpty();
106 m_queue.append(message.leakPtr());
107 m_condition.signal();
108 return wasEmpty;
109 }
110
111 template<typename DataType>
112 inline void MessageQueue<DataType>::prepend(PassOwnPtr<DataType> message)
113 {
114 MutexLocker lock(m_mutex);
115 m_queue.prepend(message.leakPtr());
116 m_condition.signal();
117 }
118
119 template<typename DataType>
120 inline PassOwnPtr<DataType> MessageQueue<DataType>::waitForMessage()
121 {
122 MessageQueueWaitResult exitReason;
123 OwnPtr<DataType> result = waitForMessageFilteredWithTimeout(exitReason, MessageQueue<DataType>::alwaysTruePredicate, infiniteTime());
124 ASSERT(exitReason == MessageQueueTerminated || exitReason == MessageQueueMessageReceived);
125 return result.release();
126 }
127
128 template<typename DataType>
129 template<typename Predicate>
130 inline PassOwnPtr<DataType> MessageQueue<DataType>::waitForMessageFilteredWithTimeout(MessageQueueWaitResult& result, Predicate& predicate, double absoluteTime)
131 {
132 MutexLocker lock(m_mutex);
133 bool timedOut = false;
134
135 DequeConstIterator<DataType*> found = m_queue.end();
136 while (!m_killed && !timedOut && (found = m_queue.findIf(predicate)) == m_queue.end())
137 timedOut = !m_condition.timedWait(m_mutex, absoluteTime);
138
139 ASSERT(!timedOut || absoluteTime != infiniteTime());
140
141 if (m_killed) {
142 result = MessageQueueTerminated;
143 return nullptr;
144 }
145
146 if (timedOut) {
147 result = MessageQueueTimeout;
148 return nullptr;
149 }
150
151 ASSERT(found != m_queue.end());
152 OwnPtr<DataType> message = adoptPtr(*found);
153 m_queue.remove(found);
154 result = MessageQueueMessageReceived;
155 return message.release();
156 }
157
158 template<typename DataType>
159 inline PassOwnPtr<DataType> MessageQueue<DataType>::tryGetMessage()
160 {
161 MutexLocker lock(m_mutex);
162 if (m_killed)
163 return nullptr;
164 if (m_queue.isEmpty())
165 return nullptr;
166
167 return adoptPtr(m_queue.takeFirst());
168 }
169
170 template<typename DataType>
171 template<typename Predicate>
172 inline void MessageQueue<DataType>::removeIf(Predicate& predicate)
173 {
174 MutexLocker lock(m_mutex);
175 // See bug 31657 for why this loop looks so weird
176 while (true) {
177 DequeConstIterator<DataType*> found = m_queue.findIf(predicate);
178 if (found == m_queue.end())
179 break;
180
181 DataType* message = *found;
182 m_queue.remove(found);
183 delete message;
184 }
185 }
186
187 template<typename DataType>
188 inline bool MessageQueue<DataType>::isEmpty()
189 {
190 MutexLocker lock(m_mutex);
191 if (m_killed)
192 return true;
193 return m_queue.isEmpty();
194 }
195
196 template<typename DataType>
197 inline void MessageQueue<DataType>::kill()
198 {
199 MutexLocker lock(m_mutex);
200 m_killed = true;
201 m_condition.broadcast();
202 }
203
204 template<typename DataType>
205 inline bool MessageQueue<DataType>::killed() const
206 {
207 MutexLocker lock(m_mutex);
208 return m_killed;
209 }
210 } // namespace WTF
211
212 using WTF::MessageQueue;
213 // MessageQueueWaitResult enum and all its values.
214 using WTF::MessageQueueWaitResult;
215 using WTF::MessageQueueTerminated;
216 using WTF::MessageQueueTimeout;
217 using WTF::MessageQueueMessageReceived;
218
219 #endif // MessageQueue_h