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26 #ifndef GetByIdStatus_h
27 #define GetByIdStatus_h
29 #include "StructureSet.h"
30 #include <wtf/NotFound.h>
40 NoInformation
, // It's uncached so we have no information.
41 SimpleDirect
, // It's cached for a direct access to a known object property.
42 TakesSlowPath
, // It's known to often take slow path.
43 MakesCalls
// It's known to take paths that make calls.
47 : m_state(NoInformation
)
52 GetByIdStatus(State state
, const StructureSet
& structureSet
, size_t offset
, bool wasSeenInJIT
)
54 , m_structureSet(structureSet
)
56 , m_wasSeenInJIT(wasSeenInJIT
)
58 ASSERT((state
== SimpleDirect
) == (offset
!= notFound
));
61 static GetByIdStatus
computeFor(CodeBlock
*, unsigned bytecodeIndex
, Identifier
&);
63 State
state() const { return m_state
; }
65 bool isSet() const { return m_state
!= NoInformation
; }
66 bool operator!() const { return !isSet(); }
67 bool isSimpleDirect() const { return m_state
== SimpleDirect
; }
68 bool takesSlowPath() const { return m_state
== TakesSlowPath
|| m_state
== MakesCalls
; }
69 bool makesCalls() const { return m_state
== MakesCalls
; }
71 const StructureSet
& structureSet() const { return m_structureSet
; }
72 size_t offset() const { return m_offset
; }
74 bool wasSeenInJIT() const { return m_wasSeenInJIT
; }
77 static GetByIdStatus
computeFromLLInt(CodeBlock
*, unsigned bytecodeIndex
, Identifier
&);
80 StructureSet m_structureSet
;
87 #endif // PropertyAccessStatus_h