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1/*
2 * Copyright (C) 2004 Apple Computer, Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#include "config.h"
27#include "runtime_root.h"
28
29#include "JSGlobalObject.h"
30#include "object.h"
31#include "runtime.h"
32#include "runtime_object.h"
33#include <wtf/HashCountedSet.h>
34#include <wtf/HashSet.h>
35
36namespace KJS { namespace Bindings {
37
38// This code attempts to solve two problems: (1) plug-ins leaking references to
39// JS and the DOM; (2) plug-ins holding stale references to JS and the DOM. Previous
40// comments in this file claimed that problem #1 was an issue in Java, in particular,
41// because Java, allegedly, didn't always call finalize when collecting an object.
42
43typedef HashSet<RootObject*> RootObjectSet;
44
45static RootObjectSet* rootObjectSet()
46{
47 static RootObjectSet staticRootObjectSet;
48 return &staticRootObjectSet;
49}
50
51// FIXME: These two functions are a potential performance problem. We could
52// fix them by adding a JSObject to RootObject dictionary.
53
54RootObject* findProtectingRootObject(JSObject* jsObject)
55{
56 RootObjectSet::const_iterator end = rootObjectSet()->end();
57 for (RootObjectSet::const_iterator it = rootObjectSet()->begin(); it != end; ++it) {
58 if ((*it)->gcIsProtected(jsObject))
59 return *it;
60 }
61 return 0;
62}
63
64RootObject* findRootObject(JSGlobalObject* globalObject)
65{
66 RootObjectSet::const_iterator end = rootObjectSet()->end();
67 for (RootObjectSet::const_iterator it = rootObjectSet()->begin(); it != end; ++it) {
68 if ((*it)->globalObject() == globalObject)
69 return *it;
70 }
71 return 0;
72}
73
74// May only be set by dispatchToJavaScriptThread().
75#if ENABLE(JAVA_BINDINGS)
76static CFRunLoopSourceRef completionSource;
77
78static void completedJavaScriptAccess (void *i)
79{
80 assert (CFRunLoopGetCurrent() != RootObject::runLoop());
81
82 JSObjectCallContext *callContext = (JSObjectCallContext *)i;
83 CFRunLoopRef runLoop = (CFRunLoopRef)callContext->originatingLoop;
84
85 assert (CFRunLoopGetCurrent() == runLoop);
86
87 CFRunLoopStop(runLoop);
88}
89
90static pthread_once_t javaScriptAccessLockOnce = PTHREAD_ONCE_INIT;
91static pthread_mutex_t javaScriptAccessLock;
92static int javaScriptAccessLockCount = 0;
93
94static void initializeJavaScriptAccessLock()
95{
96 pthread_mutexattr_t attr;
97
98 pthread_mutexattr_init(&attr);
99 pthread_mutexattr_settype (&attr, PTHREAD_MUTEX_RECURSIVE);
100
101 pthread_mutex_init(&javaScriptAccessLock, &attr);
102}
103
104static inline void lockJavaScriptAccess()
105{
106 // Perhaps add deadlock detection?
107 pthread_once(&javaScriptAccessLockOnce, initializeJavaScriptAccessLock);
108 pthread_mutex_lock(&javaScriptAccessLock);
109 javaScriptAccessLockCount++;
110}
111
112static inline void unlockJavaScriptAccess()
113{
114 javaScriptAccessLockCount--;
115 pthread_mutex_unlock(&javaScriptAccessLock);
116}
117
118
119void RootObject::dispatchToJavaScriptThread(JSObjectCallContext *context)
120{
121 // This lock guarantees that only one thread can invoke
122 // at a time, and also guarantees that completionSource;
123 // won't get clobbered.
124 lockJavaScriptAccess();
125
126 CFRunLoopRef currentRunLoop = CFRunLoopGetCurrent();
127
128 assert (currentRunLoop != RootObject::runLoop());
129
130 // Setup a source to signal once the invocation of the JavaScript
131 // call completes.
132 //
133 // FIXME: This could be a potential performance issue. Creating and
134 // adding run loop sources is expensive. We could create one source
135 // per thread, as needed, instead.
136 context->originatingLoop = currentRunLoop;
137 CFRunLoopSourceContext sourceContext = {0, context, NULL, NULL, NULL, NULL, NULL, NULL, NULL, completedJavaScriptAccess};
138 completionSource = CFRunLoopSourceCreate(NULL, 0, &sourceContext);
139 CFRunLoopAddSource(currentRunLoop, completionSource, kCFRunLoopDefaultMode);
140
141 // Wakeup JavaScript access thread and make it do it's work.
142 CFRunLoopSourceSignal(RootObject::performJavaScriptSource());
143 if (CFRunLoopIsWaiting(RootObject::runLoop())) {
144 CFRunLoopWakeUp(RootObject::runLoop());
145 }
146
147 // Wait until the JavaScript access thread is done.
148 CFRunLoopRun ();
149
150 CFRunLoopRemoveSource(currentRunLoop, completionSource, kCFRunLoopDefaultMode);
151 CFRelease (completionSource);
152
153 unlockJavaScriptAccess();
154}
155
156static void performJavaScriptAccess(void*)
157{
158 assert (CFRunLoopGetCurrent() == RootObject::runLoop());
159
160 // Dispatch JavaScript calls here.
161 CFRunLoopSourceContext sourceContext;
162 CFRunLoopSourceGetContext (completionSource, &sourceContext);
163 JSObjectCallContext *callContext = (JSObjectCallContext *)sourceContext.info;
164 CFRunLoopRef originatingLoop = callContext->originatingLoop;
165
166 JavaJSObject::invoke (callContext);
167
168 // Signal the originating thread that we're done.
169 CFRunLoopSourceSignal (completionSource);
170 if (CFRunLoopIsWaiting(originatingLoop)) {
171 CFRunLoopWakeUp(originatingLoop);
172 }
173}
174#endif // ENABLE(JAVA_BINDINGS)
175
176CreateRootObjectFunction RootObject::_createRootObject = 0;
177CFRunLoopRef RootObject::_runLoop = 0;
178CFRunLoopSourceRef RootObject::_performJavaScriptSource = 0;
179
180// Must be called from the thread that will be used to access JavaScript.
181void RootObject::setCreateRootObject(CreateRootObjectFunction createRootObject) {
182 // Should only be called once.
183 ASSERT(!_createRootObject);
184
185 _createRootObject = createRootObject;
186
187 // Assume that we can retain this run loop forever. It'll most
188 // likely (always?) be the main loop.
189 _runLoop = (CFRunLoopRef)CFRetain (CFRunLoopGetCurrent ());
190
191 // Setup a source the other threads can use to signal the _runLoop
192 // thread that a JavaScript call needs to be invoked.
193
194#if ENABLE(JAVA_BINDINGS)
195 CFRunLoopSourceContext sourceContext = {0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, performJavaScriptAccess};
196 RootObject::_performJavaScriptSource = CFRunLoopSourceCreate(NULL, 0, &sourceContext);
197 CFRunLoopAddSource(RootObject::_runLoop, RootObject::_performJavaScriptSource, kCFRunLoopDefaultMode);
198#endif // ENABLE(JAVA_BINDINGS)
199}
200
201
202PassRefPtr<RootObject> RootObject::create(const void* nativeHandle, JSGlobalObject* globalObject)
203{
204 return new RootObject(nativeHandle, globalObject);
205}
206
207RootObject::RootObject(const void* nativeHandle, JSGlobalObject* globalObject)
208 : m_isValid(true)
209 , m_nativeHandle(nativeHandle)
210 , m_globalObject(globalObject)
211{
212 ASSERT(globalObject);
213 rootObjectSet()->add(this);
214}
215
216RootObject::~RootObject()
217{
218 if (m_isValid)
219 invalidate();
220}
221
222void RootObject::invalidate()
223{
224 if (!m_isValid)
225 return;
226
227 {
228 HashSet<RuntimeObjectImp*>::iterator end = m_runtimeObjects.end();
229 for (HashSet<RuntimeObjectImp*>::iterator it = m_runtimeObjects.begin(); it != end; ++it)
230 (*it)->invalidate();
231
232 m_runtimeObjects.clear();
233 }
234
235 m_isValid = false;
236
237 m_nativeHandle = 0;
238 m_globalObject = 0;
239
240 ProtectCountSet::iterator end = m_protectCountSet.end();
241 for (ProtectCountSet::iterator it = m_protectCountSet.begin(); it != end; ++it) {
242 JSLock lock;
243 KJS::gcUnprotect(it->first);
244 }
245 m_protectCountSet.clear();
246
247 rootObjectSet()->remove(this);
248}
249
250void RootObject::gcProtect(JSObject* jsObject)
251{
252 ASSERT(m_isValid);
253
254 if (!m_protectCountSet.contains(jsObject)) {
255 JSLock lock;
256 KJS::gcProtect(jsObject);
257 }
258 m_protectCountSet.add(jsObject);
259}
260
261void RootObject::gcUnprotect(JSObject* jsObject)
262{
263 ASSERT(m_isValid);
264
265 if (!jsObject)
266 return;
267
268 if (m_protectCountSet.count(jsObject) == 1) {
269 JSLock lock;
270 KJS::gcUnprotect(jsObject);
271 }
272 m_protectCountSet.remove(jsObject);
273}
274
275bool RootObject::gcIsProtected(JSObject* jsObject)
276{
277 ASSERT(m_isValid);
278 return m_protectCountSet.contains(jsObject);
279}
280
281const void* RootObject::nativeHandle() const
282{
283 ASSERT(m_isValid);
284 return m_nativeHandle;
285}
286
287JSGlobalObject* RootObject::globalObject() const
288{
289 ASSERT(m_isValid);
290 return m_globalObject;
291}
292
293void RootObject::addRuntimeObject(RuntimeObjectImp* object)
294{
295 ASSERT(m_isValid);
296 ASSERT(!m_runtimeObjects.contains(object));
297
298 m_runtimeObjects.add(object);
299}
300
301void RootObject::removeRuntimeObject(RuntimeObjectImp* object)
302{
303 ASSERT(m_isValid);
304 ASSERT(m_runtimeObjects.contains(object));
305
306 m_runtimeObjects.remove(object);
307}
308
309} } // namespace KJS::Bindings