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1/*
2 * Copyright (C) 2007, 2008 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14 * its contributors may be used to endorse or promote products derived
15 * from this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
28
29#include "config.h"
30#include "MainThread.h"
31
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32#include "CurrentTime.h"
33#include "Deque.h"
4e4e5a6f 34#include "StdLibExtras.h"
9dae56ea 35#include "Threading.h"
9dae56ea 36
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37#if PLATFORM(CHROMIUM)
38#error Chromium uses a different main thread implementation
39#endif
40
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41namespace WTF {
42
43struct FunctionWithContext {
44 MainThreadFunction* function;
45 void* context;
f9bf01c6 46 ThreadCondition* syncFlag;
9dae56ea 47
f9bf01c6 48 FunctionWithContext(MainThreadFunction* function = 0, void* context = 0, ThreadCondition* syncFlag = 0)
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49 : function(function)
50 , context(context)
f9bf01c6 51 , syncFlag(syncFlag)
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52 {
53 }
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54 bool operator == (const FunctionWithContext& o)
55 {
56 return function == o.function
57 && context == o.context
58 && syncFlag == o.syncFlag;
59 }
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60};
61
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62class FunctionWithContextFinder {
63public:
64 FunctionWithContextFinder(const FunctionWithContext& m) : m(m) {}
65 bool operator() (FunctionWithContext& o) { return o == m; }
66 FunctionWithContext m;
67};
68
69
ba379fdc 70typedef Deque<FunctionWithContext> FunctionQueue;
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71
72static bool callbacksPaused; // This global variable is only accessed from main thread.
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73#if !PLATFORM(MAC) && !PLATFORM(QT)
74static ThreadIdentifier mainThreadIdentifier;
75#endif
9dae56ea 76
4e4e5a6f 77static Mutex& mainThreadFunctionQueueMutex()
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78{
79 DEFINE_STATIC_LOCAL(Mutex, staticMutex, ());
80 return staticMutex;
81}
82
83static FunctionQueue& functionQueue()
84{
85 DEFINE_STATIC_LOCAL(FunctionQueue, staticFunctionQueue, ());
86 return staticFunctionQueue;
87}
88
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89
90#if !PLATFORM(MAC)
91
9dae56ea 92void initializeMainThread()
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93{
94 static bool initializedMainThread;
95 if (initializedMainThread)
96 return;
97 initializedMainThread = true;
98
99#if !PLATFORM(QT)
100 mainThreadIdentifier = currentThread();
101#endif
102
103 mainThreadFunctionQueueMutex();
104 initializeMainThreadPlatform();
105}
106
107#else
108
109static pthread_once_t initializeMainThreadKeyOnce = PTHREAD_ONCE_INIT;
110
111static void initializeMainThreadOnce()
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112{
113 mainThreadFunctionQueueMutex();
ba379fdc 114 initializeMainThreadPlatform();
9dae56ea 115}
ba379fdc 116
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117void initializeMainThread()
118{
119 pthread_once(&initializeMainThreadKeyOnce, initializeMainThreadOnce);
120}
121
122static void initializeMainThreadToProcessMainThreadOnce()
123{
124 mainThreadFunctionQueueMutex();
125 initializeMainThreadToProcessMainThreadPlatform();
126}
127
128void initializeMainThreadToProcessMainThread()
129{
130 pthread_once(&initializeMainThreadKeyOnce, initializeMainThreadToProcessMainThreadOnce);
131}
132#endif
133
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134// 0.1 sec delays in UI is approximate threshold when they become noticeable. Have a limit that's half of that.
135static const double maxRunLoopSuspensionTime = 0.05;
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136
137void dispatchFunctionsFromMainThread()
138{
139 ASSERT(isMainThread());
140
141 if (callbacksPaused)
142 return;
143
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144 double startTime = currentTime();
145
146 FunctionWithContext invocation;
147 while (true) {
148 {
149 MutexLocker locker(mainThreadFunctionQueueMutex());
150 if (!functionQueue().size())
151 break;
152 invocation = functionQueue().first();
153 functionQueue().removeFirst();
154 }
9dae56ea 155
9dae56ea 156 invocation.function(invocation.context);
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157 if (invocation.syncFlag)
158 invocation.syncFlag->signal();
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159
160 // If we are running accumulated functions for too long so UI may become unresponsive, we need to
161 // yield so the user input can be processed. Otherwise user may not be able to even close the window.
162 // This code has effect only in case the scheduleDispatchFunctionsOnMainThread() is implemented in a way that
163 // allows input events to be processed before we are back here.
164 if (currentTime() - startTime > maxRunLoopSuspensionTime) {
165 scheduleDispatchFunctionsOnMainThread();
166 break;
167 }
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168 }
169}
170
171void callOnMainThread(MainThreadFunction* function, void* context)
172{
173 ASSERT(function);
ba379fdc 174 bool needToSchedule = false;
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175 {
176 MutexLocker locker(mainThreadFunctionQueueMutex());
ba379fdc 177 needToSchedule = functionQueue().size() == 0;
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178 functionQueue().append(FunctionWithContext(function, context));
179 }
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180 if (needToSchedule)
181 scheduleDispatchFunctionsOnMainThread();
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182}
183
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184void callOnMainThreadAndWait(MainThreadFunction* function, void* context)
185{
186 ASSERT(function);
187
188 if (isMainThread()) {
189 function(context);
190 return;
191 }
192
193 ThreadCondition syncFlag;
194 Mutex& functionQueueMutex = mainThreadFunctionQueueMutex();
195 MutexLocker locker(functionQueueMutex);
196 functionQueue().append(FunctionWithContext(function, context, &syncFlag));
197 if (functionQueue().size() == 1)
198 scheduleDispatchFunctionsOnMainThread();
199 syncFlag.wait(functionQueueMutex);
200}
201
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202void cancelCallOnMainThread(MainThreadFunction* function, void* context)
203{
204 ASSERT(function);
205
206 MutexLocker locker(mainThreadFunctionQueueMutex());
207
208 FunctionWithContextFinder pred(FunctionWithContext(function, context));
209
210 while (true) {
211 // We must redefine 'i' each pass, because the itererator's operator=
212 // requires 'this' to be valid, and remove() invalidates all iterators
213 FunctionQueue::iterator i(functionQueue().findIf(pred));
214 if (i == functionQueue().end())
215 break;
216 functionQueue().remove(i);
217 }
218}
219
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220void setMainThreadCallbacksPaused(bool paused)
221{
222 ASSERT(isMainThread());
223
224 if (callbacksPaused == paused)
225 return;
226
227 callbacksPaused = paused;
228
229 if (!callbacksPaused)
230 scheduleDispatchFunctionsOnMainThread();
231}
232
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233#if !PLATFORM(MAC) && !PLATFORM(QT)
234bool isMainThread()
235{
236 return currentThread() == mainThreadIdentifier;
237}
238#endif
239
9dae56ea 240} // namespace WTF