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1/*
2 * Copyright (C) 2013 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#ifndef Watchdog_h
27#define Watchdog_h
28
29#if PLATFORM(MAC) || PLATFORM(IOS)
30#include <dispatch/dispatch.h>
31#endif
32
33namespace JSC {
34
35class ExecState;
36class VM;
37
38class Watchdog {
39public:
40 class Scope;
41
42 Watchdog();
43 ~Watchdog();
44
45 typedef bool (*ShouldTerminateCallback)(ExecState*, void* data1, void* data2);
46 void setTimeLimit(VM&, double seconds, ShouldTerminateCallback = 0, void* data1 = 0, void* data2 = 0);
47
48 // This version of didFire() will check the elapsed CPU time and call the
49 // callback (if needed) to determine if the watchdog should fire.
50 bool didFire(ExecState*);
51
52 bool isEnabled();
53
54 // This version of didFire() is a more efficient version for when we want
55 // to know if the watchdog has fired in the past, and not whether it should
56 // fire right now.
57 JS_EXPORT_PRIVATE bool didFire() { return m_didFire; }
58 JS_EXPORT_PRIVATE void fire();
59
60 void* timerDidFireAddress() { return &m_timerDidFire; }
61
62private:
63 void arm();
64 void disarm();
65 void startCountdownIfNeeded();
66 void startCountdown(double limit);
67 void stopCountdown();
68 bool isArmed() { return !!m_reentryCount; }
69
70 // Platform specific timer implementation:
71 void initTimer();
72 void destroyTimer();
73 void startTimer(double limit);
74 void stopTimer();
75
76 // m_timerDidFire (above) indicates whether the timer fired. The Watchdog
77 // still needs to check if the allowed CPU time has elapsed. If so, then
78 // the Watchdog fires and m_didFire will be set.
79 // NOTE: m_timerDidFire is only set by the platform specific timer
80 // (probably from another thread) but is only cleared in the script thread.
81 bool m_timerDidFire;
82 bool m_didFire;
83
84 // All time units are in seconds.
85 double m_limit;
86 double m_startTime;
87 double m_elapsedTime;
88
89 int m_reentryCount;
90 bool m_isStopped;
91
92 ShouldTerminateCallback m_callback;
93 void* m_callbackData1;
94 void* m_callbackData2;
95
96#if PLATFORM(MAC) || PLATFORM(IOS)
97 dispatch_queue_t m_queue;
98 dispatch_source_t m_timer;
99#endif
100
101 friend class Watchdog::Scope;
102 friend class LLIntOffsetsExtractor;
103};
104
105class Watchdog::Scope {
106public:
107 Scope(Watchdog&);
108 ~Scope();
109
110private:
111 Watchdog& m_watchdog;
112};
113
114} // namespace JSC
115
116#endif // Watchdog_h