unit(middleUnit), lessThan(lessThanNode), greaterOrEqual(greaterOrEqualNode) {}
virtual UBool operator==(const Node &other) const;
virtual int32_t markRightEdgesFirst(int32_t edgeNumber);
unit(middleUnit), lessThan(lessThanNode), greaterOrEqual(greaterOrEqualNode) {}
virtual UBool operator==(const Node &other) const;
virtual int32_t markRightEdgesFirst(int32_t edgeNumber);