/*
* HanLayoutEngine.cpp: OpenType processing for Han fonts.
*
- * (C) Copyright IBM Corp. 1998-2003 - All Rights Reserved.
- *
- * $Source: /cvs/root/ICU/icuSources/layout/HanLayoutEngine.cpp,v $ $Date: 2003/07/03 18:13:45 $ $Revision: 1.1.1.1 $
+ * (C) Copyright IBM Corp. 1998-2013 - All Rights Reserved.
*/
#include "LETypes.h"
#include "OpenTypeLayoutEngine.h"
#include "HanLayoutEngine.h"
#include "ScriptAndLanguageTags.h"
+#include "LEGlyphStorage.h"
+#include "OpenTypeTables.h"
+
+U_NAMESPACE_BEGIN
+
+UOBJECT_DEFINE_RTTI_IMPLEMENTATION(HanOpenTypeLayoutEngine)
+
+#define loclFeatureTag LE_LOCL_FEATURE_TAG
+#define smplFeatureTag LE_SMPL_FEATURE_TAG
+#define tradFeatureTag LE_TRAD_FEATURE_TAG
+
+#define loclFeatureMask 0x80000000UL
+#define smplFeatureMask 0x40000000UL
+#define tradFeatureMask 0x20000000UL
+
+static const FeatureMap featureMap[] =
+{
+ {loclFeatureTag, loclFeatureMask},
+ {smplFeatureTag, smplFeatureMask},
+ {tradFeatureTag, tradFeatureMask}
+};
-const char HanOpenTypeLayoutEngine::fgClassID=0;
+static const le_int32 featureMapCount = LE_ARRAY_SIZE(featureMap);
+
+#define features (loclFeatureMask)
HanOpenTypeLayoutEngine::HanOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
- const GlyphSubstitutionTableHeader *gsubTable)
- : OpenTypeLayoutEngine(fontInstance, scriptCode, languageCode, gsubTable)
+ le_int32 typoFlags, const LEReferenceTo<GlyphSubstitutionTableHeader> &gsubTable, LEErrorCode &success)
+ : OpenTypeLayoutEngine(fontInstance, scriptCode, languageCode, typoFlags, gsubTable, success)
{
- // nothing else to do...
+ fFeatureMap = featureMap;
+ fFeatureMapCount = featureMapCount;
}
HanOpenTypeLayoutEngine::~HanOpenTypeLayoutEngine()
// nothing to do
}
-const LETag emptyTag = 0x00000000;
-
-const LETag loclFeatureTag = LE_LOCL_FEATURE_TAG;
-const LETag smplFeatureTag = LE_SMPL_FEATURE_TAG;
-const LETag tradFeatureTag = LE_TRAD_FEATURE_TAG;
-
-const LETag features[] = {loclFeatureTag, emptyTag};
-
le_int32 HanOpenTypeLayoutEngine::characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool /*rightToLeft*/,
- LEUnicode *&/*outChars*/, le_int32 *&/*charIndices*/, const LETag **&featureTags, LEErrorCode &success)
+ LEUnicode *&/*outChars*/, LEGlyphStorage &glyphStorage, LEErrorCode &success)
{
if (LE_FAILURE(success)) {
return 0;
return 0;
}
- featureTags = LE_NEW_ARRAY(const LETag *, count);
+ glyphStorage.allocateGlyphArray(count, FALSE, success);
+ glyphStorage.allocateAuxData(success);
- if (featureTags == NULL) {
- success = LE_MEMORY_ALLOCATION_ERROR;
+ if (LE_FAILURE(success)) {
return 0;
}
// flag from the language tag lookups, so we can use these features
// with the default LangSys...
for (le_int32 i = 0; i < count; i += 1) {
- featureTags[i] = features;
+ glyphStorage.setAuxData(i, features, success);
}
return count;
}
+
+U_NAMESPACE_END