-
/*
- * %W% %E%
- *
- * (C) Copyright IBM Corp. 1998-2003 - All Rights Reserved
+ * (C) Copyright IBM Corp. 1998-2014 - All Rights Reserved
*
*/
#include "LEGlyphFilter.h"
#include "LEFontInstance.h"
#include "LayoutEngine.h"
+#include "LETableReference.h"
#include "GlyphSubstitutionTables.h"
#include "GlyphDefinitionTables.h"
*
* @internal
*/
-class OpenTypeLayoutEngine : public LayoutEngine
+class U_LAYOUT_API OpenTypeLayoutEngine : public LayoutEngine
{
public:
/**
* @param scriptCode - the script
* @param langaugeCode - the language
* @param gsubTable - the GSUB table
+ * @param success - set to an error code if the operation fails
*
* @see LayoutEngine::layoutEngineFactory
* @see ScriptAndLangaugeTags.h for script and language codes
* @internal
*/
OpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
- const GlyphSubstitutionTableHeader *gsubTable);
+ le_int32 typoFlags, const LEReferenceTo<GlyphSubstitutionTableHeader> &gsubTable, LEErrorCode &success);
/**
* This constructor is used when the font requires a "canned" GSUB table which can't be known
* @param fontInstance - the font
* @param scriptCode - the script
* @param langaugeCode - the language
+ * @param success - set to an error code if the operation fails
*
* @internal
*/
- OpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode);
+ OpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
+ le_int32 typoFlags, LEErrorCode &success);
/**
* The destructor, virtual for correct polymorphic invocation.
/**
* A convenience method used to convert the script code into
* the four byte script tag required by OpenType.
+ * For Indic languages where multiple script tags exist,
+ * the version 1 (old style) tag is returned.
*
* @param scriptCode - the script code
*
* @internal
*/
static LETag getScriptTag(le_int32 scriptCode);
+ /**
+ * A convenience method used to convert the script code into
+ * the four byte script tag required by OpenType.
+ * For Indic languages where multiple script tags exist,
+ * the version 2 tag is returned.
+ *
+ * @param scriptCode - the script code
+ *
+ * @return the four byte script tag
+ *
+ * @internal
+ */
+ static LETag getV2ScriptTag(le_int32 scriptCode);
/**
* A convenience method used to convert the langauge code into
/**
* ICU "poor man's RTTI", returns a UClassID for the actual class.
*
- * @draft ICU 2.2
+ * @deprecated ICU 54. See {@link icu::LayoutEngine}
*/
- virtual inline UClassID getDynamicClassID() const { return getStaticClassID(); }
+ virtual UClassID getDynamicClassID() const;
/**
* ICU "poor man's RTTI", returns a UClassID for this class.
*
- * @draft ICU 2.2
+ * @deprecated ICU 54. See {@link icu::LayoutEngine}
+ */
+ static UClassID getStaticClassID();
+
+ /**
+ * The array of language tags, indexed by language code.
+ *
+ * @internal
*/
- static inline UClassID getStaticClassID() { return (UClassID)&fgClassID; }
+ static const LETag languageTags[];
private:
static const LETag scriptTags[];
/**
- * The array of language tags, indexed by language code.
+ * apply the typoflags. Only called by the c'tors.
*/
- static const LETag languageTags[];
+ void applyTypoFlags();
+protected:
/**
- * The address of this static class variable serves as this class's ID
- * for ICU "poor man's RTTI".
+ * A set of "default" features. The default characterProcessing method
+ * will apply all of these features to every glyph.
+ *
+ * @internal
*/
- static const char fgClassID;
+ FeatureMask fFeatureMask;
-protected:
/**
- * An array of pointers to four byte feature tags.
- * Each pointer points to a list of tags, terminated
- * by a special empty tag.
+ * A set of mappings from feature tags to feature masks. These may
+ * be in the order in which the featues should be applied, but they
+ * don't need to be.
*
* @internal
*/
- const LETag **fFeatureTags;
+ const FeatureMap *fFeatureMap;
/**
- * A list of tags in the order in which the features in
- * the font should be applied, as opposed to using the
- * order of the lookups in the font.
+ * The length of the feature map.
*
* @internal
*/
- const LETag *fFeatureOrder;
+ le_int32 fFeatureMapCount;
+
+ /**
+ * <code>TRUE</code> if the features in the
+ * feature map are in the order in which they
+ * must be applied.
+ *
+ * @internal
+ */
+ le_bool fFeatureOrder;
/**
* The address of the GSUB table.
*
* @internal
*/
- const GlyphSubstitutionTableHeader *fGSUBTable;
+ LEReferenceTo<GlyphSubstitutionTableHeader> fGSUBTable;
/**
* The address of the GDEF table.
*
* @internal
*/
- const GlyphDefinitionTableHeader *fGDEFTable;
+ LEReferenceTo<GlyphDefinitionTableHeader> fGDEFTable;
/**
* The address of the GPOS table.
*
* @internal
*/
- const GlyphPositioningTableHeader *fGPOSTable;
-
+ LEReferenceTo<GlyphPositioningTableHeader> fGPOSTable;
+
/**
* An optional filter used to inhibit substitutions
* preformed by the GSUB table. This is used for some
* @internal
*/
LETag fScriptTag;
+
+ /**
+ * The four byte script tag for V2 fonts.
+ *
+ * @internal
+ */
+ LETag fScriptTagV2;
/**
* The four byte language tag
/**
* This method does the OpenType character processing. It assigns the OpenType feature
* tags to the characters, and may generate output characters that differ from the input
- * charcters dueto insertions, deletions, or reorderings. In such cases, it will also
+ * charcters due to insertions, deletions, or reorderings. In such cases, it will also
* generate an output character index array reflecting these changes.
*
* Subclasses must override this method.
* @param offset - the index of the first character to process
* @param count - the number of characters to process
* @param max - the number of characters in the input context
- * @param rightToLeft - true if the characters are in a right to left directional run
+ * @param rightToLeft - TRUE if the characters are in a right to left directional run
*
* Output parameters:
* @param outChars - the output character array, if different from the input
* @internal
*/
virtual le_int32 characterProcessing(const LEUnicode /*chars*/[], le_int32 offset, le_int32 count, le_int32 max, le_bool /*rightToLeft*/,
- LEUnicode *&/*outChars*/, le_int32 *&/*charIndices*/, const LETag **&/*featureTags*/, LEErrorCode &success) /*= 0;*/
- {
- if (LE_FAILURE(success)) {
- return 0;
- }
-
- if (offset < 0 || count < 0 || max < 0 || offset >= max || offset + count > max) {
- success = LE_ILLEGAL_ARGUMENT_ERROR;
- return 0;
- }
-
- return count;
- };
+ LEUnicode *&/*outChars*/, LEGlyphStorage &glyphStorage, LEErrorCode &success);
/**
* This method does character to glyph mapping, and applies the GSUB table. The
* @param offset - the index of the first character to process
* @param count - the number of characters to process
* @param max - the number of characters in the input context
- * @param rightToLeft - true if the characters are in a right to left directional run
+ * @param rightToLeft - TRUE if the characters are in a right to left directional run
* @param featureTags - the feature tag array
*
* Output parameters:
* @internal
*/
virtual le_int32 glyphProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
- const LETag **featureTags, LEGlyphID *&glyphs, le_int32 *&charIndices, LEErrorCode &success);
+ LEGlyphStorage &glyphStorage, LEErrorCode &success);
+
+ virtual le_int32 glyphSubstitution(le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
/**
* This method does any processing necessary to convert "fake"
*
* @internal
*/
- virtual le_int32 glyphPostProcessing(LEGlyphID tempGlyphs[], le_int32 tempCharIndices[], le_int32 tempGlyphCount,
- LEGlyphID *&glyphs, le_int32 *&charIndices, LEErrorCode &success)
- {
- if (LE_FAILURE(success)) {
- return 0;
- }
-
- glyphs = tempGlyphs;
- charIndices = tempCharIndices;
-
- return tempGlyphCount;
- };
+ virtual le_int32 glyphPostProcessing(LEGlyphStorage &tempGlyphStorage, LEGlyphStorage &glyphStorage, LEErrorCode &success);
/**
* This method applies the characterProcessing, glyphProcessing and glyphPostProcessing
* @param offset - the index of the first character to process
* @param count - the number of characters to process
* @param max - the number of characters in the input context
- * @param rightToLeft - true if the text is in a right to left directional run
+ * @param rightToLeft - TRUE if the text is in a right to left directional run
*
* Output parameters:
* @param glyphs - the glyph index array
*
* @internal
*/
- virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphID *&glyphs, le_int32 *&charIndices, LEErrorCode &success);
+ virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
/**
* This method uses the GPOS table, if there is one, to adjust the glyph positions.
*
* @internal
*/
- virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphID glyphs[], le_int32 glyphCount, float positions[], LEErrorCode &success);
+ virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
/**
* This method frees the feature tag array so that the