+
+ LEReferenceTo<GlyphSubstitutionTableHeader> canonGSUBTable((GlyphSubstitutionTableHeader *) CanonShaping::glyphSubstitutionTable);
+ LETag scriptTag = OpenTypeLayoutEngine::getScriptTag(fScriptCode);
+ LETag langSysTag = OpenTypeLayoutEngine::getLangSysTag(fLanguageCode);
+ le_int32 i, dir = 1, out = 0, outCharCount = count;
+
+ if (canonGSUBTable->coversScript(canonGSUBTable,scriptTag, success) || LE_SUCCESS(success)) {
+ CharSubstitutionFilter *substitutionFilter = new CharSubstitutionFilter(fFontInstance);
+ if (substitutionFilter == NULL) {
+ success = LE_MEMORY_ALLOCATION_ERROR;
+ return 0;
+ }
+
+ const LEUnicode *inChars = &chars[offset];
+ LEUnicode *reordered = NULL;
+ LEGlyphStorage fakeGlyphStorage;
+
+ fakeGlyphStorage.allocateGlyphArray(count, rightToLeft, success);
+
+ if (LE_FAILURE(success)) {
+ delete substitutionFilter;
+ return 0;
+ }
+
+ // This is the cheapest way to get mark reordering only for Hebrew.
+ // We could just do the mark reordering for all scripts, but most
+ // of them probably don't need it...
+ if (fScriptCode == hebrScriptCode) {
+ reordered = LE_NEW_ARRAY(LEUnicode, count);
+
+ if (reordered == NULL) {
+ delete substitutionFilter;
+ success = LE_MEMORY_ALLOCATION_ERROR;
+ return 0;
+ }
+
+ CanonShaping::reorderMarks(&chars[offset], count, rightToLeft, reordered, fakeGlyphStorage);
+ inChars = reordered;
+ }
+
+ fakeGlyphStorage.allocateAuxData(success);
+
+ if (LE_FAILURE(success)) {
+ delete substitutionFilter;
+ return 0;
+ }
+
+ if (rightToLeft) {
+ out = count - 1;
+ dir = -1;
+ }
+
+ for (i = 0; i < count; i += 1, out += dir) {
+ fakeGlyphStorage[out] = (LEGlyphID) inChars[i];
+ fakeGlyphStorage.setAuxData(out, canonFeatures, success);
+ }
+
+ if (reordered != NULL) {
+ LE_DELETE_ARRAY(reordered);
+ }
+
+ outCharCount = canonGSUBTable->process(canonGSUBTable, fakeGlyphStorage, rightToLeft, scriptTag, langSysTag, (const GlyphDefinitionTableHeader*)NULL, substitutionFilter, canonFeatureMap, canonFeatureMapCount, FALSE, success);
+
+ if (LE_FAILURE(success)) {
+ delete substitutionFilter;
+ return 0;
+ }
+
+ out = (rightToLeft? outCharCount - 1 : 0);
+
+ /*
+ * The char indices array in fakeGlyphStorage has the correct mapping
+ * back to the original input characters. Save it in glyphStorage. The
+ * subsequent call to glyphStoratge.allocateGlyphArray will keep this
+ * array rather than allocating and initializing a new one.
+ */
+ glyphStorage.adoptCharIndicesArray(fakeGlyphStorage);
+
+ outChars = LE_NEW_ARRAY(LEUnicode, outCharCount);
+
+ if (outChars == NULL) {
+ delete substitutionFilter;
+ success = LE_MEMORY_ALLOCATION_ERROR;
+ return 0;
+ }
+
+ for (i = 0; i < outCharCount; i += 1, out += dir) {
+ outChars[out] = (LEUnicode) LE_GET_GLYPH(fakeGlyphStorage[i]);
+ }
+
+ delete substitutionFilter;