* Corporation and others. All Rights Reserved.
*
*******************************************************************************
* Corporation and others. All Rights Reserved.
*
*******************************************************************************
const LEFontInstance *LEFontInstance::getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 limit,
le_int32 script, LEErrorCode &success) const
const LEFontInstance *LEFontInstance::getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 limit,
le_int32 script, LEErrorCode &success) const
}
void LEFontInstance::mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count,
}
void LEFontInstance::mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count,