-le_int32 IndicOpenTypeLayoutEngine::characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool /*rightToLeft*/,
- LEUnicode *&outChars, le_int32 *&charIndices, const LETag **&featureTags, LEErrorCode &success)
+le_int32 IndicOpenTypeLayoutEngine::characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
+ LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success)