/*
**********************************************************************
-* Copyright (c) 2001, International Business Machines
+* Copyright (c) 2001-2015, International Business Machines
* Corporation and others. All Rights Reserved.
**********************************************************************
* Date Name Description
* 11/19/2001 aliu Creation.
+* 05/19/2010 markus Rewritten from scratch
**********************************************************************
*/
+#ifndef CHARSTRING_H
+#define CHARSTRING_H
+
#include "unicode/utypes.h"
-#include "unicode/uobject.h"
#include "unicode/unistr.h"
+#include "unicode/uobject.h"
#include "cmemory.h"
-//--------------------------------------------------------------------
-// class CharString
-//
-// This is a tiny wrapper class that is used internally to make a
-// UnicodeString look like a const char*. It can be allocated on the
-// stack. It only creates a heap buffer if it needs to.
-//--------------------------------------------------------------------
-
U_NAMESPACE_BEGIN
+// Windows needs us to DLL-export the MaybeStackArray template specialization,
+// but MacOS X cannot handle it. Same as in digitlst.h.
+#if !U_PLATFORM_IS_DARWIN_BASED
+template class U_COMMON_API MaybeStackArray<char, 40>;
+#endif
+
+/**
+ * ICU-internal char * string class.
+ * This class does not assume or enforce any particular character encoding.
+ * Raw bytes can be stored. The string object owns its characters.
+ * A terminating NUL is stored, but the class does not prevent embedded NUL characters.
+ *
+ * This class wants to be convenient but is also deliberately minimalist.
+ * Please do not add methods if they only add minor convenience.
+ * For example:
+ * cs.data()[5]='a'; // no need for setCharAt(5, 'a')
+ */
class U_COMMON_API CharString : public UMemory {
public:
- inline CharString(const UnicodeString& str);
- inline ~CharString();
- inline operator const char*() const { return ptr; }
+ CharString() : len(0) { buffer[0]=0; }
+ CharString(const StringPiece &s, UErrorCode &errorCode) : len(0) {
+ buffer[0]=0;
+ append(s, errorCode);
+ }
+ CharString(const CharString &s, UErrorCode &errorCode) : len(0) {
+ buffer[0]=0;
+ append(s, errorCode);
+ }
+ CharString(const char *s, int32_t sLength, UErrorCode &errorCode) : len(0) {
+ buffer[0]=0;
+ append(s, sLength, errorCode);
+ }
+ ~CharString() {}
+
+ /**
+ * Replaces this string's contents with the other string's contents.
+ * CharString does not support the standard copy constructor nor
+ * the assignment operator, to make copies explicit and to
+ * use a UErrorCode where memory allocations might be needed.
+ */
+ CharString ©From(const CharString &other, UErrorCode &errorCode);
+
+ UBool isEmpty() const { return len==0; }
+ int32_t length() const { return len; }
+ char operator[](int32_t index) const { return buffer[index]; }
+ StringPiece toStringPiece() const { return StringPiece(buffer.getAlias(), len); }
+
+ const char *data() const { return buffer.getAlias(); }
+ char *data() { return buffer.getAlias(); }
+
+ /** @return last index of c, or -1 if c is not in this string */
+ int32_t lastIndexOf(char c) const;
+
+ CharString &clear() { len=0; buffer[0]=0; return *this; }
+ CharString &truncate(int32_t newLength);
+
+ CharString &append(char c, UErrorCode &errorCode);
+ CharString &append(const StringPiece &s, UErrorCode &errorCode) {
+ return append(s.data(), s.length(), errorCode);
+ }
+ CharString &append(const CharString &s, UErrorCode &errorCode) {
+ return append(s.data(), s.length(), errorCode);
+ }
+ CharString &append(const char *s, int32_t sLength, UErrorCode &status);
+ /**
+ * Returns a writable buffer for appending and writes the buffer's capacity to
+ * resultCapacity. Guarantees resultCapacity>=minCapacity if U_SUCCESS().
+ * There will additionally be space for a terminating NUL right at resultCapacity.
+ * (This function is similar to ByteSink.GetAppendBuffer().)
+ *
+ * The returned buffer is only valid until the next write operation
+ * on this string.
+ *
+ * After writing at most resultCapacity bytes, call append() with the
+ * pointer returned from this function and the number of bytes written.
+ *
+ * @param minCapacity required minimum capacity of the returned buffer;
+ * must be non-negative
+ * @param desiredCapacityHint desired capacity of the returned buffer;
+ * must be non-negative
+ * @param resultCapacity will be set to the capacity of the returned buffer
+ * @param errorCode in/out error code
+ * @return a buffer with resultCapacity>=min_capacity
+ */
+ char *getAppendBuffer(int32_t minCapacity,
+ int32_t desiredCapacityHint,
+ int32_t &resultCapacity,
+ UErrorCode &errorCode);
+
+ CharString &appendInvariantChars(const UnicodeString &s, UErrorCode &errorCode);
+
+ /**
+ * Appends a filename/path part, e.g., a directory name.
+ * First appends a U_FILE_SEP_CHAR if necessary.
+ * Does nothing if s is empty.
+ */
+ CharString &appendPathPart(const StringPiece &s, UErrorCode &errorCode);
+
+ /**
+ * Appends a U_FILE_SEP_CHAR if this string is not empty
+ * and does not already end with a U_FILE_SEP_CHAR or U_FILE_ALT_SEP_CHAR.
+ */
+ CharString &ensureEndsWithFileSeparator(UErrorCode &errorCode);
private:
- char buf[128];
- char* ptr;
+ MaybeStackArray<char, 40> buffer;
+ int32_t len;
+
+ UBool ensureCapacity(int32_t capacity, int32_t desiredCapacityHint, UErrorCode &errorCode);
CharString(const CharString &other); // forbid copying of this class
CharString &operator=(const CharString &other); // forbid copying of this class
};
-inline CharString::CharString(const UnicodeString& str) {
- // Invariant converter should create str.length() chars
- if (str.length() >= (int32_t)sizeof(buf)) {
- ptr = (char *)uprv_malloc(str.length() + 8);
- } else {
- ptr = buf;
- }
- str.extract(0, 0x7FFFFFFF, ptr, "");
-}
-
-inline CharString::~CharString() {
- if (ptr != buf) {
- uprv_free(ptr);
- }
-}
-
U_NAMESPACE_END
+#endif
//eof