+// © 2016 and later: Unicode, Inc. and others.
+// License & terms of use: http://www.unicode.org/copyright.html
/*
*******************************************************************************
*
SimpleFontInstance *font = new SimpleFontInstance(12, status);
LayoutEngine *engine = LayoutEngine::layoutEngineFactory(font, arabScriptCode, -1, status);
le_int32 glyphCount;
- LEGlyphID glyphs[6], extraBitGlyphs[6];;
+ LEGlyphID glyphs[6], extraBitGlyphs[6];
le_int32 biasedIndices[6], indices[6], glyph;
float positions[6 * 2 + 2];
LEUnicode chars[] = {