+// © 2016 and later: Unicode, Inc. and others.
+// License & terms of use: http://www.unicode.org/copyright.html
/*
*******************************************************************************
-* Copyright (C) 2007-2014, International Business Machines Corporation and
-* others. All Rights Reserved. *
+* Copyright (C) 2007-2016, International Business Machines Corporation and
+* others. All Rights Reserved.
*******************************************************************************
*
* File DTPTNGEN.H
*******************************************************************************
*/
-#include "uvector.h"
-
#ifndef __DTPTNGEN_IMPL_H__
#define __DTPTNGEN_IMPL_H__
+#include "unicode/udatpg.h"
+
+#include "unicode/strenum.h"
+#include "unicode/unistr.h"
+#include "uvector.h"
+
// TODO(claireho): Split off Builder class.
// TODO(claireho): If splitting off Builder class: As subclass or independent?
#define DOT ((UChar)0x002E)
#define COLON ((UChar)0x003A)
#define CAP_A ((UChar)0x0041)
+#define CAP_B ((UChar)0x0042)
#define CAP_C ((UChar)0x0043)
#define CAP_D ((UChar)0x0044)
#define CAP_E ((UChar)0x0045)
#define CAP_Z ((UChar)0x005A)
#define LOWLINE ((UChar)0x005F)
#define LOW_A ((UChar)0x0061)
+#define LOW_B ((UChar)0x0062)
#define LOW_C ((UChar)0x0063)
#define LOW_D ((UChar)0x0064)
#define LOW_E ((UChar)0x0065)
int16_t weight;
}dtTypeElem;
+// A compact storage mechanism for skeleton field strings. Several dozen of these will be created
+// for a typical DateTimePatternGenerator instance.
+class SkeletonFields : public UMemory {
+public:
+ SkeletonFields();
+ void clear();
+ void copyFrom(const SkeletonFields& other);
+ void clearField(int32_t field);
+ UChar getFieldChar(int32_t field) const;
+ int32_t getFieldLength(int32_t field) const;
+ void populate(int32_t field, const UnicodeString& value);
+ void populate(int32_t field, UChar repeatChar, int32_t repeatCount);
+ UBool isFieldEmpty(int32_t field) const;
+ UnicodeString& appendTo(UnicodeString& string) const;
+ UnicodeString& appendFieldTo(int32_t field, UnicodeString& string) const;
+ UChar getFirstChar() const;
+ inline UBool operator==(const SkeletonFields& other) const;
+ inline UBool operator!=(const SkeletonFields& other) const;
+
+private:
+ int8_t chars[UDATPG_FIELD_COUNT];
+ int8_t lengths[UDATPG_FIELD_COUNT];
+};
+
+inline UBool SkeletonFields::operator==(const SkeletonFields& other) const {
+ return (uprv_memcmp(chars, other.chars, sizeof(chars)) == 0
+ && uprv_memcmp(lengths, other.lengths, sizeof(lengths)) == 0);
+}
+
+inline UBool SkeletonFields::operator!=(const SkeletonFields& other) const {
+ return (! operator==(other));
+}
+
class PtnSkeleton : public UMemory {
public:
int32_t type[UDATPG_FIELD_COUNT];
- UnicodeString original[UDATPG_FIELD_COUNT];
- UnicodeString baseOriginal[UDATPG_FIELD_COUNT];
+ SkeletonFields original;
+ SkeletonFields baseOriginal;
PtnSkeleton();
PtnSkeleton(const PtnSkeleton& other);
- UBool equals(const PtnSkeleton& other);
- UnicodeString getSkeleton();
- UnicodeString getBaseSkeleton();
+ void copyFrom(const PtnSkeleton& other);
+ void clear();
+ UBool equals(const PtnSkeleton& other) const;
+ UnicodeString getSkeleton() const;
+ UnicodeString getBaseSkeleton() const;
+ UChar getFirstChar() const;
+
+ // TODO: Why is this virtual, as well as the other destructors in this file? We don't want
+ // vtables when we don't use class objects polymorphically.
virtual ~PtnSkeleton();
};
FormatParser();
virtual ~FormatParser();
void set(const UnicodeString& patternString);
- UBool isQuoteLiteral(const UnicodeString& s) const;
void getQuoteLiteral(UnicodeString& quote, int32_t *itemIndex);
- int32_t getCanonicalIndex(const UnicodeString& s) { return getCanonicalIndex(s, TRUE); }
- int32_t getCanonicalIndex(const UnicodeString& s, UBool strict);
UBool isPatternSeparator(UnicodeString& field);
- void setFilter(UErrorCode &status);
+ static UBool isQuoteLiteral(const UnicodeString& s);
+ static int32_t getCanonicalIndex(const UnicodeString& s) { return getCanonicalIndex(s, TRUE); }
+ static int32_t getCanonicalIndex(const UnicodeString& s, UBool strict);
private:
typedef enum TokenStatus {
public:
PtnSkeleton skeleton;
- void getBasePattern(UnicodeString &basePattern);
+ void getBasePattern(UnicodeString& basePattern);
UnicodeString getPattern();
void set(const UnicodeString& pattern, FormatParser* fp);
void set(const UnicodeString& pattern, FormatParser* fp, PtnSkeleton& skeleton);