//
// file: rbbiscan.cpp
//
-// Copyright (C) 2002-2006, International Business Machines Corporation and others.
+// Copyright (C) 2002-2012, International Business Machines Corporation and others.
// All Rights Reserved.
//
// This file contains the Rule Based Break Iterator Rule Builder functions for
#include "unicode/uchriter.h"
#include "unicode/parsepos.h"
#include "unicode/parseerr.h"
-#include "uprops.h"
#include "cmemory.h"
#include "cstring.h"
#include "uassert.h"
+#define LENGTHOF(array) (int32_t)(sizeof(array)/sizeof((array)[0]))
-//----------------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
//
// Unicode Set init strings for each of the character classes needed for parsing a rule file.
// (Initialized with hex values for portability to EBCDIC based machines.
// The sets are referred to by name in the rbbirpt.txt, which is the
// source form of the state transition table for the RBBI rule parser.
//
-//----------------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
static const UChar gRuleSet_rule_char_pattern[] = {
// [ ^ [ \ p { Z } \ u 0 0 2 0
0x5b, 0x5e, 0x5b, 0x5c, 0x70, 0x7b, 0x5a, 0x7d, 0x5c, 0x75, 0x30, 0x30, 0x32, 0x30,
U_CDECL_BEGIN
static void U_CALLCONV RBBISetTable_deleter(void *p) {
- RBBISetTableEl *px = (RBBISetTableEl *)p;
+ icu::RBBISetTableEl *px = (icu::RBBISetTableEl *)p;
delete px->key;
// Note: px->val is owned by the linked list "fSetsListHead" in scanner.
// Don't delete the value nodes here.
U_NAMESPACE_BEGIN
-//----------------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
//
// Constructor.
//
-//----------------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
RBBIRuleScanner::RBBIRuleScanner(RBBIRuleBuilder *rb)
{
fRB = rb;
fRuleNum = 0;
fNodeStack[0] = NULL;
- fRuleSets[kRuleSet_rule_char-128] = NULL;
- fRuleSets[kRuleSet_white_space-128] = NULL;
- fRuleSets[kRuleSet_name_char-128] = NULL;
- fRuleSets[kRuleSet_name_start_char-128] = NULL;
- fRuleSets[kRuleSet_digit_char-128] = NULL;
fSymbolTable = NULL;
fSetTable = NULL;
// all instances of RBBIRuleScanners. BUT this is quite a bit simpler,
// and the time to build these few sets should be small compared to a
// full break iterator build.
- fRuleSets[kRuleSet_rule_char-128] = new UnicodeSet(gRuleSet_rule_char_pattern, *rb->fStatus);
- fRuleSets[kRuleSet_white_space-128] = (UnicodeSet*) uprv_openRuleWhiteSpaceSet(rb->fStatus);
- fRuleSets[kRuleSet_name_char-128] = new UnicodeSet(gRuleSet_name_char_pattern, *rb->fStatus);
- fRuleSets[kRuleSet_name_start_char-128] = new UnicodeSet(gRuleSet_name_start_char_pattern, *rb->fStatus);
- fRuleSets[kRuleSet_digit_char-128] = new UnicodeSet(gRuleSet_digit_char_pattern, *rb->fStatus);
+ fRuleSets[kRuleSet_rule_char-128]
+ = UnicodeSet(UnicodeString(gRuleSet_rule_char_pattern), *rb->fStatus);
+ // fRuleSets[kRuleSet_white_space-128] = [:Pattern_White_Space:]
+ fRuleSets[kRuleSet_white_space-128].
+ add(9, 0xd).add(0x20).add(0x85).add(0x200e, 0x200f).add(0x2028, 0x2029);
+ fRuleSets[kRuleSet_name_char-128]
+ = UnicodeSet(UnicodeString(gRuleSet_name_char_pattern), *rb->fStatus);
+ fRuleSets[kRuleSet_name_start_char-128]
+ = UnicodeSet(UnicodeString(gRuleSet_name_start_char_pattern), *rb->fStatus);
+ fRuleSets[kRuleSet_digit_char-128]
+ = UnicodeSet(UnicodeString(gRuleSet_digit_char_pattern), *rb->fStatus);
if (*rb->fStatus == U_ILLEGAL_ARGUMENT_ERROR) {
// This case happens if ICU's data is missing. UnicodeSet tries to look up property
- // names from the init string, can't find them, and claims an illegal arguement.
+ // names from the init string, can't find them, and claims an illegal argument.
// Change the error so that the actual problem will be clearer to users.
*rb->fStatus = U_BRK_INIT_ERROR;
}
}
fSymbolTable = new RBBISymbolTable(this, rb->fRules, *rb->fStatus);
+ if (fSymbolTable == NULL) {
+ *rb->fStatus = U_MEMORY_ALLOCATION_ERROR;
+ return;
+ }
fSetTable = uhash_open(uhash_hashUnicodeString, uhash_compareUnicodeString, NULL, rb->fStatus);
+ if (U_FAILURE(*rb->fStatus)) {
+ return;
+ }
uhash_setValueDeleter(fSetTable, RBBISetTable_deleter);
}
-//----------------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
//
// Destructor
//
-//----------------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
RBBIRuleScanner::~RBBIRuleScanner() {
- delete fRuleSets[kRuleSet_rule_char-128];
- delete fRuleSets[kRuleSet_white_space-128];
- delete fRuleSets[kRuleSet_name_char-128];
- delete fRuleSets[kRuleSet_name_start_char-128];
- delete fRuleSets[kRuleSet_digit_char-128];
-
delete fSymbolTable;
if (fSetTable != NULL) {
uhash_close(fSetTable);
}
-//----------------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
//
// doParseAction Do some action during rule parsing.
// Called by the parse state machine.
// in some compilers, while at the same time avoiding multiple
// definitions problems. I'm sure that there's a better way.
//
-//----------------------------------------------------------------------------------------
-UBool RBBIRuleScanner::doParseActions(EParseAction action)
+//------------------------------------------------------------------------------
+UBool RBBIRuleScanner::doParseActions(int32_t action)
{
RBBINode *n = NULL;
UBool returnVal = TRUE;
- switch ((RBBI_RuleParseAction)action) {
+ switch (action) {
case doExprStart:
pushNewNode(RBBINode::opStart);
// sets that just happen to contain only one character.
{
n = pushNewNode(RBBINode::setRef);
- findSetFor(fC.fChar, n);
+ findSetFor(UnicodeString(fC.fChar), n);
n->fFirstPos = fScanIndex;
n->fLastPos = fNextIndex;
fRB->fRules.extractBetween(n->fFirstPos, n->fLastPos, n->fText);
// scanned a ".", meaning match any single character.
{
n = pushNewNode(RBBINode::setRef);
- findSetFor(kAny, n);
+ findSetFor(UnicodeString(TRUE, kAny, 3), n);
n->fFirstPos = fScanIndex;
n->fLastPos = fNextIndex;
fRB->fRules.extractBetween(n->fFirstPos, n->fLastPos, n->fText);
-//----------------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
//
// Error Report a rule parse error.
// Only report it if no previous error has been recorded.
//
-//----------------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
void RBBIRuleScanner::error(UErrorCode e) {
if (U_SUCCESS(*fRB->fStatus)) {
*fRB->fStatus = e;
- fRB->fParseError->line = fLineNum;
- fRB->fParseError->offset = fCharNum;
- fRB->fParseError->preContext[0] = 0;
- fRB->fParseError->preContext[0] = 0;
+ if (fRB->fParseError) {
+ fRB->fParseError->line = fLineNum;
+ fRB->fParseError->offset = fCharNum;
+ fRB->fParseError->preContext[0] = 0;
+ fRB->fParseError->preContext[0] = 0;
+ }
}
}
-//----------------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
//
// fixOpStack The parse stack holds partially assembled chunks of the parse tree.
// An entry on the stack may be as small as a single setRef node,
// the precedence of the current operator, binds the operand left,
// to the previously encountered operator.
//
-//----------------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
void RBBIRuleScanner::fixOpStack(RBBINode::OpPrecedence p) {
RBBINode *n;
// printNodeStack("entering fixOpStack()");
-//----------------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
//
// findSetFor given a UnicodeString,
// - find the corresponding Unicode Set (uset node)
// just one element which is the char in question.
// If the string is "any", return a set containing all chars.
//
-//----------------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
void RBBIRuleScanner::findSetFor(const UnicodeString &s, RBBINode *node, UnicodeSet *setToAdopt) {
RBBISetTableEl *el;
// This new uset node becomes the child of the caller's setReference node.
//
RBBINode *usetNode = new RBBINode(RBBINode::uset);
+ if (usetNode == NULL) {
+ error(U_MEMORY_ALLOCATION_ERROR);
+ return;
+ }
usetNode->fInputSet = setToAdopt;
usetNode->fParent = node;
node->fLeftChild = usetNode;
el = (RBBISetTableEl *)uprv_malloc(sizeof(RBBISetTableEl));
UnicodeString *tkey = new UnicodeString(s);
if (tkey == NULL || el == NULL || setToAdopt == NULL) {
+ // Delete to avoid memory leak
+ delete tkey;
+ tkey = NULL;
+ uprv_free(el);
+ el = NULL;
+ delete setToAdopt;
+ setToAdopt = NULL;
+
error(U_MEMORY_ALLOCATION_ERROR);
return;
}
static const UChar chRParen = 0x29;
-//----------------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
//
// stripRules Return a rules string without unnecessary
// characters.
//
-//----------------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
UnicodeString RBBIRuleScanner::stripRules(const UnicodeString &rules) {
UnicodeString strippedRules;
int rulesLength = rules.length();
}
-//----------------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
//
// nextCharLL Low Level Next Char from rule input source.
// Get a char from the input character iterator,
// keep track of input position for error reporting.
//
-//----------------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
UChar32 RBBIRuleScanner::nextCharLL() {
UChar32 ch;
if (ch == chCR ||
ch == chNEL ||
ch == chLS ||
- ch == chLF && fLastChar != chCR) {
+ (ch == chLF && fLastChar != chCR)) {
// Character is starting a new line. Bump up the line number, and
// reset the column to 0.
fLineNum++;
}
-//---------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
//
// nextChar for rules scanning. At this level, we handle stripping
// out comments and processing backslash character escapes.
// The rest of the rules grammar is handled at the next level up.
//
-//---------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
void RBBIRuleScanner::nextChar(RBBIRuleChar &c) {
// Unicode Character constants needed for the processing done by nextChar(),
// putc(c.fChar, stdout);
}
-//---------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
//
// Parse RBBI rules. The state machine for rules parsing is here.
// The state tables are hand-written in the file rbbirpt.txt,
// and converted to the form used here by a perl
// script rbbicst.pl
//
-//---------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
void RBBIRuleScanner::parse() {
uint16_t state;
const RBBIRuleTableEl *tableEl;
if (tableEl->fCharClass >= 128 && tableEl->fCharClass < 240 && // Table specs a char class &&
fC.fEscaped == FALSE && // char is not escaped &&
fC.fChar != (UChar32)-1) { // char is not EOF
- UnicodeSet *uniset = fRuleSets[tableEl->fCharClass-128];
- if (uniset->contains(fC.fChar)) {
+ U_ASSERT((tableEl->fCharClass-128) < LENGTHOF(fRuleSets));
+ if (fRuleSets[tableEl->fCharClass-128].contains(fC.fChar)) {
// Table row specified a character class, or set of characters,
// and the current char matches it.
break;
// We've found the row of the state table that matches the current input
// character from the rules string.
// Perform any action specified by this row in the state table.
- if (doParseActions((EParseAction)tableEl->fAction) == FALSE) {
+ if (doParseActions((int32_t)tableEl->fAction) == FALSE) {
// Break out of the state machine loop if the
// the action signalled some kind of error, or
// the action was to exit, occurs on normal end-of-rules-input.
if (fRB->fReverseTree == NULL) {
fRB->fReverseTree = pushNewNode(RBBINode::opStar);
RBBINode *operand = pushNewNode(RBBINode::setRef);
- findSetFor(kAny, operand);
+ findSetFor(UnicodeString(TRUE, kAny, 3), operand);
fRB->fReverseTree->fLeftChild = operand;
operand->fParent = fRB->fReverseTree;
fNodeStackPtr -= 2;
}
-//---------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
//
// printNodeStack for debugging...
//
-//---------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
#ifdef RBBI_DEBUG
void RBBIRuleScanner::printNodeStack(const char *title) {
int i;
-//---------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
//
// pushNewNode create a new RBBINode of the specified type and push it
// onto the stack of nodes.
//
-//---------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
RBBINode *RBBIRuleScanner::pushNewNode(RBBINode::NodeType t) {
fNodeStackPtr++;
if (fNodeStackPtr >= kStackSize) {
-//---------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
//
// scanSet Construct a UnicodeSet from the text at the current scan
// position. Advance the scan position to the first character
// that controls rule parsing. UnicodeSets, however, are parsed by
// the UnicodeSet constructor, not by the RBBI rule parser.
//
-//---------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
void RBBIRuleScanner::scanSet() {
UnicodeSet *uset;
ParsePosition pos;
pos.setIndex(fScanIndex);
startPos = fScanIndex;
UErrorCode localStatus = U_ZERO_ERROR;
- uset = new UnicodeSet(fRB->fRules, pos, USET_IGNORE_SPACE,
- fSymbolTable,
- localStatus);
+ uset = new UnicodeSet();
+ if (uset == NULL) {
+ localStatus = U_MEMORY_ALLOCATION_ERROR;
+ } else {
+ uset->applyPatternIgnoreSpace(fRB->fRules, pos, fSymbolTable, localStatus);
+ }
if (U_FAILURE(localStatus)) {
// TODO: Get more accurate position of the error from UnicodeSet's return info.
// UnicodeSet appears to not be reporting correctly at this time.
// Verify that the set contains at least one code point.
//
+ U_ASSERT(uset!=NULL);
if (uset->isEmpty()) {
// This set is empty.
// Make it an error, because it almost certainly is not what the user wanted.