/*
*
- * (C) Copyright IBM Corp. 1998-2005 - All Rights Reserved
+ * (C) Copyright IBM Corp. 1998-2008 - All Rights Reserved
*
*/
virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
LEGlyphStorage &glyphStorage, LEErrorCode &success);
+ /**
+ * This method does positioning adjustments like accent positioning and
+ * kerning. The default implementation does nothing. Subclasses needing
+ * position adjustments must override this method.
+ *
+ * Note that this method has both characters and glyphs as input so that
+ * it can use the character codes to determine glyph types if that information
+ * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF
+ * table)
+ *
+ * @param chars - the input character context
+ * @param offset - the offset of the first character to process
+ * @param count - the number of characters to process
+ * @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered
+ * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be
+ * adjusted as needed.
+ * @param success - output parameter set to an error code if the operation fails
+ *
+ * @internal
+ */
+ virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
+
};
U_NAMESPACE_END