le_int32 coverageIndex = getGlyphCoverage(base, glyph, success);
le_uint16 seqCount = SWAPW(sequenceCount);
le_int32 coverageIndex = getGlyphCoverage(base, glyph, success);
le_uint16 seqCount = SWAPW(sequenceCount);
if (coverageIndex >= 0 && coverageIndex < seqCount) {
Offset sequenceTableOffset = SWAPW(sequenceTableOffsetArray[coverageIndex]);
const SequenceTable *sequenceTable = (const SequenceTable *) ((char *) this + sequenceTableOffset);
if (coverageIndex >= 0 && coverageIndex < seqCount) {
Offset sequenceTableOffset = SWAPW(sequenceTableOffsetArray[coverageIndex]);
const SequenceTable *sequenceTable = (const SequenceTable *) ((char *) this + sequenceTableOffset);