+// © 2016 and later: Unicode, Inc. and others.
+// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
*
-* Copyright (C) 1997-2012, International Business Machines
+* Copyright (C) 1997-2013, International Business Machines
* Corporation and others. All Rights Reserved.
*
******************************************************************************
umtx_unlock(fMutex);
}
-// common code for singletons ---------------------------------------------- ***
-
-/**
- * Function pointer for the instantiator parameter of
- * SimpleSingleton::getInstance() and TriStateSingleton::getInstance().
- * The function creates some object, optionally using the context parameter.
- * The function need not check for U_FAILURE(errorCode).
- */
-typedef void *InstantiatorFn(const void *context, UErrorCode &errorCode);
-
-/**
- * Singleton struct with shared instantiation/mutexing code.
- * Simple: Does not remember if a previous instantiation failed.
- * Best used if the instantiation can really only fail with an out-of-memory error,
- * otherwise use a TriStateSingleton.
- * Best used via SimpleSingletonWrapper or similar.
- * Define a static SimpleSingleton instance via the STATIC_SIMPLE_SINGLETON macro.
- */
-struct SimpleSingleton {
- void *fInstance;
-
- /**
- * Returns the singleton instance, or NULL if it could not be created.
- * Calls the instantiator with the context if the instance has not been
- * created yet. In a race condition, the duplicate may not be NULL.
- * The caller must delete the duplicate.
- * The caller need not initialize the duplicate before the call.
- */
- void *getInstance(InstantiatorFn *instantiator, const void *context,
- void *&duplicate,
- UErrorCode &errorCode);
- /**
- * Resets the fields. The caller must have deleted the singleton instance.
- * Not mutexed.
- * Call this from a cleanup function.
- */
- void reset() { fInstance=NULL; }
-};
-
-#define STATIC_SIMPLE_SINGLETON(name) static SimpleSingleton name={ NULL }
-
-/**
- * Handy wrapper for a SimpleSingleton.
- * Intended for temporary use on the stack, to make the SimpleSingleton easier to deal with.
- * Takes care of the duplicate deletion and type casting.
- */
-template<typename T>
-class SimpleSingletonWrapper {
-public:
- SimpleSingletonWrapper(SimpleSingleton &s) : singleton(s) {}
- void deleteInstance() {
- delete (T *)singleton.fInstance;
- singleton.reset();
- }
- T *getInstance(InstantiatorFn *instantiator, const void *context,
- UErrorCode &errorCode) {
- void *duplicate;
- T *instance=(T *)singleton.getInstance(instantiator, context, duplicate, errorCode);
- delete (T *)duplicate;
- return instance;
- }
-private:
- SimpleSingleton &singleton;
-};
-
-/**
- * Singleton struct with shared instantiation/mutexing code.
- * Tri-state: Instantiation succeeded/failed/not attempted yet.
- * Best used via TriStateSingletonWrapper or similar.
- * Define a static TriStateSingleton instance via the STATIC_TRI_STATE_SINGLETON macro.
- */
-struct TriStateSingleton {
- void *fInstance;
- UErrorCode fErrorCode;
-
- /**
- * Returns the singleton instance, or NULL if it could not be created.
- * Calls the instantiator with the context if the instance has not been
- * created yet. In a race condition, the duplicate may not be NULL.
- * The caller must delete the duplicate.
- * The caller need not initialize the duplicate before the call.
- * The singleton creation is only attempted once. If it fails,
- * the singleton will then always return NULL.
- */
- void *getInstance(InstantiatorFn *instantiator, const void *context,
- void *&duplicate,
- UErrorCode &errorCode);
- /**
- * Resets the fields. The caller must have deleted the singleton instance.
- * Not mutexed.
- * Call this from a cleanup function.
- */
- void reset();
-};
-
-#define STATIC_TRI_STATE_SINGLETON(name) static TriStateSingleton name={ NULL, U_ZERO_ERROR }
-
-/**
- * Handy wrapper for a TriStateSingleton.
- * Intended for temporary use on the stack, to make the TriStateSingleton easier to deal with.
- * Takes care of the duplicate deletion and type casting.
- */
-template<typename T>
-class TriStateSingletonWrapper {
-public:
- TriStateSingletonWrapper(TriStateSingleton &s) : singleton(s) {}
- void deleteInstance() {
- delete (T *)singleton.fInstance;
- singleton.reset();
- }
- T *getInstance(InstantiatorFn *instantiator, const void *context,
- UErrorCode &errorCode) {
- void *duplicate;
- T *instance=(T *)singleton.getInstance(instantiator, context, duplicate, errorCode);
- delete (T *)duplicate;
- return instance;
- }
-private:
- TriStateSingleton &singleton;
-};
-
U_NAMESPACE_END
#endif //_MUTEX_