class StateTableProcessor2 : public SubtableProcessor2
{
public:
- void process(LEGlyphStorage &glyphStorage);
+ void process(LEGlyphStorage &glyphStorage, LEErrorCode &success);
virtual void beginStateTable() = 0;
- virtual le_uint16 processStateEntry(LEGlyphStorage &glyphStorage, le_int32 &currGlyph, EntryTableIndex2 index) = 0;
+ virtual le_uint16 processStateEntry(LEGlyphStorage &glyphStorage, le_int32 &currGlyph, EntryTableIndex2 index, LEErrorCode &success) = 0;
virtual void endStateTable() = 0;
protected:
- StateTableProcessor2(const MorphSubtableHeader2 *morphSubtableHeader);
+ StateTableProcessor2(const LEReferenceTo<MorphSubtableHeader2> &morphSubtableHeader, LEErrorCode &success);
virtual ~StateTableProcessor2();
StateTableProcessor2();
le_uint32 stateArrayOffset;
le_uint32 entryTableOffset;
- const LookupTable *classTable;
- const EntryTableIndex2 *stateArray;
- const MorphStateTableHeader2 *stateTableHeader;
+ LEReferenceTo<LookupTable> classTable;
+ LEReferenceToArrayOf<EntryTableIndex2> stateArray;
+ LEReferenceTo<MorphStateTableHeader2> stateTableHeader;
+ LEReferenceTo<StateTableHeader2> stHeader; // for convenience
private:
StateTableProcessor2(const StateTableProcessor2 &other); // forbid copying of this class