+//-----------------------------------------------------------------------------
+//
+// bofFixup. Fixup for state tables that include {bof} beginning of input testing.
+// Do an swizzle similar to chaining, modifying the followPos set of
+// the bofNode to include the followPos nodes from other {bot} nodes
+// scattered through the tree.
+//
+// This function has much in common with calcChainedFollowPos().
+//
+//-----------------------------------------------------------------------------
+void RBBITableBuilder::bofFixup() {
+
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+
+ // The parse tree looks like this ...
+ // fTree root ---> <cat>
+ // / \ .
+ // <cat> <#end node>
+ // / \ .
+ // <bofNode> rest
+ // of tree
+ //
+ // We will be adding things to the followPos set of the <bofNode>
+ //
+ RBBINode *bofNode = fTree->fLeftChild->fLeftChild;
+ U_ASSERT(bofNode->fType == RBBINode::leafChar);
+ U_ASSERT(bofNode->fVal == 2);
+
+ // Get all nodes that can be the start a match of the user-written rules
+ // (excluding the fake bofNode)
+ // We want the nodes that can start a match in the
+ // part labeled "rest of tree"
+ //
+ UVector *matchStartNodes = fTree->fLeftChild->fRightChild->fFirstPosSet;
+
+ RBBINode *startNode;
+ int startNodeIx;
+ for (startNodeIx = 0; startNodeIx<matchStartNodes->size(); startNodeIx++) {
+ startNode = (RBBINode *)matchStartNodes->elementAt(startNodeIx);
+ if (startNode->fType != RBBINode::leafChar) {
+ continue;
+ }
+
+ if (startNode->fVal == bofNode->fVal) {
+ // We found a leaf node corresponding to a {bof} that was
+ // explicitly written into a rule.
+ // Add everything from the followPos set of this node to the
+ // followPos set of the fake bofNode at the start of the tree.
+ //
+ setAdd(bofNode->fFollowPos, startNode->fFollowPos);
+ }
+ }
+}
+