+// © 2016 and later: Unicode, Inc. and others.
+// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
-* Copyright (C) 1999-2004, International Business Machines Corporation and *
-* others. All Rights Reserved. *
+* Copyright (C) 1999-2013, International Business Machines Corporation and
+* others. All Rights Reserved.
******************************************************************************
* Date Name Description
* 10/22/99 alan Creation.
#include "uvector.h"
#include "cmemory.h"
+#include "uarrsort.h"
+#include "uelement.h"
U_NAMESPACE_BEGIN
-#define DEFUALT_CAPACITY 8
+#define DEFAULT_CAPACITY 8
/*
* Constants for hinting whether a key is an integer
deleter(0),
comparer(0)
{
- _init(DEFUALT_CAPACITY, status);
+ _init(DEFAULT_CAPACITY, status);
}
UVector::UVector(int32_t initialCapacity, UErrorCode &status) :
_init(initialCapacity, status);
}
-UVector::UVector(UObjectDeleter *d, UKeyComparator *c, UErrorCode &status) :
+UVector::UVector(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status) :
count(0),
capacity(0),
elements(0),
deleter(d),
comparer(c)
{
- _init(DEFUALT_CAPACITY, status);
+ _init(DEFAULT_CAPACITY, status);
}
-UVector::UVector(UObjectDeleter *d, UKeyComparator *c, int32_t initialCapacity, UErrorCode &status) :
+UVector::UVector(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status) :
count(0),
capacity(0),
elements(0),
if (U_FAILURE(status)) {
return;
}
- // Fix bogus initialCapacity values; avoid malloc(0)
- if (initialCapacity < 1) {
- initialCapacity = DEFUALT_CAPACITY;
+ // Fix bogus initialCapacity values; avoid malloc(0) and integer overflow
+ if ((initialCapacity < 1) || (initialCapacity > (int32_t)(INT32_MAX / sizeof(UElement)))) {
+ initialCapacity = DEFAULT_CAPACITY;
}
- elements = (UHashTok *)uprv_malloc(sizeof(UHashTok)*initialCapacity);
+ elements = (UElement *)uprv_malloc(sizeof(UElement)*initialCapacity);
if (elements == 0) {
status = U_MEMORY_ALLOCATION_ERROR;
} else {
* Assign this object to another (make this a copy of 'other').
* Use the 'assign' function to assign each element.
*/
-void UVector::assign(const UVector& other, UTokenAssigner *assign, UErrorCode &ec) {
+void UVector::assign(const UVector& other, UElementAssigner *assign, UErrorCode &ec) {
if (ensureCapacity(other.count, ec)) {
- setSize(other.count);
- for (int32_t i=0; i<other.count; ++i) {
- if (elements[i].pointer != 0 && deleter != 0) {
- (*deleter)(elements[i].pointer);
+ setSize(other.count, ec);
+ if (U_SUCCESS(ec)) {
+ for (int32_t i=0; i<other.count; ++i) {
+ if (elements[i].pointer != 0 && deleter != 0) {
+ (*deleter)(elements[i].pointer);
+ }
+ (*assign)(&elements[i], &other.elements[i]);
}
- (*assign)(&elements[i], &other.elements[i]);
}
}
}
}
}
} else {
- UHashTok key;
+ UElement key;
for (i=0; i<count; i++) {
key.pointer = &other.elements[i];
if (!(*comparer)(key, elements[i])) {
int32_t UVector::indexOf(void* obj, int32_t startIndex) const {
- UHashTok key;
+ UElement key;
key.pointer = obj;
return indexOf(key, startIndex, HINT_KEY_POINTER);
}
int32_t UVector::indexOf(int32_t obj, int32_t startIndex) const {
- UHashTok key;
+ UElement key;
key.integer = obj;
return indexOf(key, startIndex, HINT_KEY_INTEGER);
}
// This only works if this object has a non-null comparer
-int32_t UVector::indexOf(UHashTok key, int32_t startIndex, int8_t hint) const {
+int32_t UVector::indexOf(UElement key, int32_t startIndex, int8_t hint) const {
int32_t i;
if (comparer != 0) {
for (i=startIndex; i<count; ++i) {
}
UBool UVector::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
- if (capacity >= minimumCapacity) {
- return TRUE;
- } else {
+ if (minimumCapacity < 0) {
+ status = U_ILLEGAL_ARGUMENT_ERROR;
+ return FALSE;
+ }
+ if (capacity < minimumCapacity) {
+ if (capacity > (INT32_MAX - 1) / 2) { // integer overflow check
+ status = U_ILLEGAL_ARGUMENT_ERROR;
+ return FALSE;
+ }
int32_t newCap = capacity * 2;
if (newCap < minimumCapacity) {
newCap = minimumCapacity;
}
- UHashTok* newElems = (UHashTok *)uprv_malloc(sizeof(UHashTok)*newCap);
- if (newElems == 0) {
+ if (newCap > (int32_t)(INT32_MAX / sizeof(UElement))) { // integer overflow check
+ // We keep the original memory contents on bad minimumCapacity.
+ status = U_ILLEGAL_ARGUMENT_ERROR;
+ return FALSE;
+ }
+ UElement* newElems = (UElement *)uprv_realloc(elements, sizeof(UElement)*newCap);
+ if (newElems == NULL) {
+ // We keep the original contents on the memory failure on realloc or bad minimumCapacity.
status = U_MEMORY_ALLOCATION_ERROR;
return FALSE;
}
- uprv_memcpy(newElems, elements, sizeof(elements[0]) * count);
- uprv_free(elements);
elements = newElems;
capacity = newCap;
- return TRUE;
}
+ return TRUE;
}
/**
* newSize. If newSize is larger, grow the array, filling in new
* slots with NULL.
*/
-void UVector::setSize(int32_t newSize) {
+void UVector::setSize(int32_t newSize, UErrorCode &status) {
int32_t i;
if (newSize < 0) {
return;
}
if (newSize > count) {
- UErrorCode ec = U_ZERO_ERROR;
- if (!ensureCapacity(newSize, ec)) {
+ if (!ensureCapacity(newSize, status)) {
return;
}
- UHashTok empty;
+ UElement empty;
empty.pointer = NULL;
empty.integer = 0;
for (i=count; i<newSize; ++i) {
return old;
}
-UKeyComparator *UVector::setComparer(UKeyComparator *d) {
- UKeyComparator *old = comparer;
+UElementsAreEqual *UVector::setComparer(UElementsAreEqual *d) {
+ UElementsAreEqual *old = comparer;
comparer = d;
return old;
}
* as defined by 'compare'. The current elements are assumed to
* be sorted already.
*/
-void UVector::sortedInsert(void* obj, USortComparator *compare, UErrorCode& ec) {
- UHashTok tok;
- tok.pointer = obj;
- sortedInsert(tok, compare, ec);
+void UVector::sortedInsert(void* obj, UElementComparator *compare, UErrorCode& ec) {
+ UElement e;
+ e.pointer = obj;
+ sortedInsert(e, compare, ec);
}
/**
* as defined by 'compare'. The current elements are assumed to
* be sorted already.
*/
-void UVector::sortedInsert(int32_t obj, USortComparator *compare, UErrorCode& ec) {
- UHashTok tok;
- tok.integer = obj;
- sortedInsert(tok, compare, ec);
+void UVector::sortedInsert(int32_t obj, UElementComparator *compare, UErrorCode& ec) {
+ UElement e;
+ e.integer = obj;
+ sortedInsert(e, compare, ec);
}
// ASSUME elements[] IS CURRENTLY SORTED
-void UVector::sortedInsert(UHashTok tok, USortComparator *compare, UErrorCode& ec) {
+void UVector::sortedInsert(UElement e, UElementComparator *compare, UErrorCode& ec) {
// Perform a binary search for the location to insert tok at. Tok
// will be inserted between two elements a and b such that a <=
// tok && tok < b, where there is a 'virtual' elements[-1] always
int32_t min = 0, max = count;
while (min != max) {
int32_t probe = (min + max) / 2;
- int8_t c = (*compare)(elements[probe], tok);
+ int8_t c = (*compare)(elements[probe], e);
if (c > 0) {
max = probe;
} else {
for (int32_t i=count; i>min; --i) {
elements[i] = elements[i-1];
}
- elements[min] = tok;
+ elements[min] = e;
++count;
}
}
-UStack::UStack(UErrorCode &status) :
- UVector(status)
-{
+/**
+ * Array sort comparator function.
+ * Used from UVector::sort()
+ * Conforms to function signature required for uprv_sortArray().
+ * This function is essentially just a wrapper, to make a
+ * UVector style comparator function usable with uprv_sortArray().
+ *
+ * The context pointer to this function is a pointer back
+ * (with some extra indirection) to the user supplied comparator.
+ *
+ */
+static int32_t U_CALLCONV
+sortComparator(const void *context, const void *left, const void *right) {
+ UElementComparator *compare = *static_cast<UElementComparator * const *>(context);
+ UElement e1 = *static_cast<const UElement *>(left);
+ UElement e2 = *static_cast<const UElement *>(right);
+ int32_t result = (*compare)(e1, e2);
+ return result;
}
-UStack::UStack(int32_t initialCapacity, UErrorCode &status) :
- UVector(initialCapacity, status)
-{
-}
-UStack::UStack(UObjectDeleter *d, UKeyComparator *c, UErrorCode &status) :
- UVector(d, c, status)
-{
+/**
+ * Array sort comparison function for use from UVector::sorti()
+ * Compares int32_t vector elements.
+ */
+static int32_t U_CALLCONV
+sortiComparator(const void * /*context */, const void *left, const void *right) {
+ const UElement *e1 = static_cast<const UElement *>(left);
+ const UElement *e2 = static_cast<const UElement *>(right);
+ int32_t result = e1->integer < e2->integer? -1 :
+ e1->integer == e2->integer? 0 : 1;
+ return result;
}
-UStack::UStack(UObjectDeleter *d, UKeyComparator *c, int32_t initialCapacity, UErrorCode &status) :
- UVector(d, c, initialCapacity, status)
-{
+/**
+ * Sort the vector, assuming it constains ints.
+ * (A more general sort would take a comparison function, but it's
+ * not clear whether UVector's UElementComparator or
+ * UComparator from uprv_sortAray would be more appropriate.)
+ */
+void UVector::sorti(UErrorCode &ec) {
+ if (U_SUCCESS(ec)) {
+ uprv_sortArray(elements, count, sizeof(UElement),
+ sortiComparator, NULL, FALSE, &ec);
+ }
}
-UStack::~UStack() {}
-void* UStack::pop(void) {
- int32_t n = size() - 1;
- void* result = 0;
- if (n >= 0) {
- result = elementAt(n);
- removeElementAt(n);
+/**
+ * Sort with a user supplied comparator.
+ *
+ * The comparator function handling is confusing because the function type
+ * for UVector (as defined for sortedInsert()) is different from the signature
+ * required by uprv_sortArray(). This is handled by passing the
+ * the UVector sort function pointer via the context pointer to a
+ * sortArray() comparator function, which can then call back to
+ * the original user functtion.
+ *
+ * An additional twist is that it's not safe to pass a pointer-to-function
+ * as a (void *) data pointer, so instead we pass a (data) pointer to a
+ * pointer-to-function variable.
+ */
+void UVector::sort(UElementComparator *compare, UErrorCode &ec) {
+ if (U_SUCCESS(ec)) {
+ uprv_sortArray(elements, count, sizeof(UElement),
+ sortComparator, &compare, FALSE, &ec);
}
- return result;
}
-int32_t UStack::popi(void) {
- int32_t n = size() - 1;
- int32_t result = 0;
- if (n >= 0) {
- result = elementAti(n);
- removeElementAt(n);
- }
- return result;
-}
-int32_t UStack::search(void* obj) const {
- int32_t i = indexOf(obj);
- return (i >= 0) ? size() - i : i;
+/**
+ * Stable sort with a user supplied comparator of type UComparator.
+ */
+void UVector::sortWithUComparator(UComparator *compare, const void *context, UErrorCode &ec) {
+ if (U_SUCCESS(ec)) {
+ uprv_sortArray(elements, count, sizeof(UElement),
+ compare, context, TRUE, &ec);
+ }
}
U_NAMESPACE_END