-
/*
- * %W% %E%
- *
- * (C) Copyright IBM Corp. 1998-2004 - All Rights Reserved
+ * (C) Copyright IBM Corp. 1998-2009 - All Rights Reserved
*
*/
*
* @internal
*/
-class OpenTypeLayoutEngine : public LayoutEngine
+class U_LAYOUT_API OpenTypeLayoutEngine : public LayoutEngine
{
public:
/**
* @param scriptCode - the script
* @param langaugeCode - the language
* @param gsubTable - the GSUB table
+ * @param success - set to an error code if the operation fails
*
* @see LayoutEngine::layoutEngineFactory
* @see ScriptAndLangaugeTags.h for script and language codes
* @internal
*/
OpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
- const GlyphSubstitutionTableHeader *gsubTable);
+ le_int32 typoFlags, const GlyphSubstitutionTableHeader *gsubTable, LEErrorCode &success);
/**
* This constructor is used when the font requires a "canned" GSUB table which can't be known
* @param fontInstance - the font
* @param scriptCode - the script
* @param langaugeCode - the language
+ * @param success - set to an error code if the operation fails
*
* @internal
*/
- OpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode);
+ OpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
+ le_int32 typoFlags, LEErrorCode &success);
/**
* The destructor, virtual for correct polymorphic invocation.
/**
* A convenience method used to convert the script code into
* the four byte script tag required by OpenType.
+ * For Indic languages where multiple script tags exist,
+ * the version 1 (old style) tag is returned.
*
* @param scriptCode - the script code
*
* @internal
*/
static LETag getScriptTag(le_int32 scriptCode);
+ /**
+ * A convenience method used to convert the script code into
+ * the four byte script tag required by OpenType.
+ * For Indic languages where multiple script tags exist,
+ * the version 2 tag is returned.
+ *
+ * @param scriptCode - the script code
+ *
+ * @return the four byte script tag
+ *
+ * @internal
+ */
+ static LETag getV2ScriptTag(le_int32 scriptCode);
/**
* A convenience method used to convert the langauge code into
*/
static UClassID getStaticClassID();
+ /**
+ * The array of language tags, indexed by language code.
+ *
+ * @internal
+ */
+ static const LETag languageTags[];
+
private:
/**
*/
static const LETag scriptTags[];
+protected:
/**
- * The array of language tags, indexed by language code.
+ * A set of "default" features. The default characterProcessing method
+ * will apply all of these features to every glyph.
+ *
+ * @internal
*/
- static const LETag languageTags[];
+ FeatureMask fFeatureMask;
-protected:
/**
- * A list of "default" features. The default characterProcessing method
- * will apply all of these tags to every glyph.
+ * A set of mappings from feature tags to feature masks. These may
+ * be in the order in which the featues should be applied, but they
+ * don't need to be.
*
* @internal
*/
- const LETag *fFeatureList;
+ const FeatureMap *fFeatureMap;
/**
- * A list of tags in the order in which the features in
- * the font should be applied, as opposed to using the
- * order of the lookups in the font.
+ * The length of the feature map.
*
* @internal
*/
- const LETag *fFeatureOrder;
+ le_int32 fFeatureMapCount;
+
+ /**
+ * <code>TRUE</code> if the features in the
+ * feature map are in the order in which they
+ * must be applied.
+ *
+ * @internal
+ */
+ le_bool fFeatureOrder;
/**
* The address of the GSUB table.
* @internal
*/
LETag fScriptTag;
+
+ /**
+ * The four byte script tag for V2 fonts.
+ *
+ * @internal
+ */
+ LETag fScriptTagV2;
/**
* The four byte language tag
*/
virtual le_int32 glyphProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
LEGlyphStorage &glyphStorage, LEErrorCode &success);
+
+ virtual le_int32 glyphSubstitution(le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
/**
* This method does any processing necessary to convert "fake"