+// © 2016 and later: Unicode, Inc. and others.
+// License & terms of use: http://www.unicode.org/copyright.html
/********************************************************************
* COPYRIGHT:
* Copyright (c) 1997-2016, International Business Machines Corporation and
"\\u039d\\u03bf\\u03c1\\u03b2\\u03b7\\u03b3\\u03b9\\u03ba\\u03ac (\\u039d\\u03bf\\u03c1\\u03b2\\u03b7\\u03b3\\u03af\\u03b1, NY)",
"\\u0399\\u03c4\\u03b1\\u03bb\\u03b9\\u03ba\\u03ac",
"",
- "\\u039A\\u03B9\\u03BD\\u03B5\\u03B6\\u03B9\\u03BA\\u03AC (\\u0391\\u03c0\\u03bb\\u03bf\\u03c0\\u03bf\\u03b9\\u03b7\\u03bc\\u03ad\\u03bd\\u03bf, \\u039A\\u03AF\\u03BD\\u03B1)"
+ "\\u039A\\u03B9\\u03BD\\u03B5\\u03B6\\u03B9\\u03BA\\u03AC (\\u0391\\u03c0\\u03bb\\u03bf\\u03c0\\u03bf\\u03b9\\u03b7\\u03bc\\u03ad\\u03bd\\u03b1, \\u039A\\u03AF\\u03BD\\u03B1)"
},
// display langage (<root>)
return;
}
UnicodeString result;
- FieldPosition pos(0);
+ FieldPosition pos(FieldPosition::DONT_CARE);
fmt->format((int32_t)1, result, pos);
UnicodeString temp;
if(result != "100%") {