+// © 2016 and later: Unicode, Inc. and others.
+// License & terms of use: http://www.unicode.org/copyright.html
/*
*******************************************************************************
* Copyright (C) 2010-2016, International Business Machines
* Corporation and others. All Rights Reserved.
*******************************************************************************
* file name: bytestriebuilder.h
-* encoding: US-ASCII
+* encoding: UTF-8
* tab size: 8 (not used)
* indentation:4
*
#include "unicode/stringpiece.h"
#include "unicode/stringtriebuilder.h"
+#if U_SHOW_CPLUSPLUS_API
U_NAMESPACE_BEGIN
class BytesTrieElement;
class CharString;
-
/**
* Builder class for BytesTrie.
*
* @return *this
* @stable ICU 4.8
*/
- BytesTrieBuilder &add(const StringPiece &s, int32_t value, UErrorCode &errorCode);
+ BytesTrieBuilder &add(StringPiece s, int32_t value, UErrorCode &errorCode);
/**
* Builds a BytesTrie for the add()ed data.
void buildBytes(UStringTrieBuildOption buildOption, UErrorCode &errorCode);
virtual int32_t getElementStringLength(int32_t i) const;
- virtual UChar getElementUnit(int32_t i, int32_t byteIndex) const;
+ virtual char16_t getElementUnit(int32_t i, int32_t byteIndex) const;
virtual int32_t getElementValue(int32_t i) const;
virtual int32_t getLimitOfLinearMatch(int32_t first, int32_t last, int32_t byteIndex) const;
virtual int32_t countElementUnits(int32_t start, int32_t limit, int32_t byteIndex) const;
virtual int32_t skipElementsBySomeUnits(int32_t i, int32_t byteIndex, int32_t count) const;
- virtual int32_t indexOfElementWithNextUnit(int32_t i, int32_t byteIndex, UChar byte) const;
+ virtual int32_t indexOfElementWithNextUnit(int32_t i, int32_t byteIndex, char16_t byte) const;
virtual UBool matchNodesCanHaveValues() const { return FALSE; }
virtual int32_t getMinLinearMatch() const { return BytesTrie::kMinLinearMatch; }
virtual int32_t getMaxLinearMatchLength() const { return BytesTrie::kMaxLinearMatchLength; }
- // don't use #ifndef U_HIDE_INTERNAL_API with private class members
/**
- * @internal
+ * @internal (private)
*/
class BTLinearMatchNode : public LinearMatchNode {
public:
private:
const char *s;
};
-
- // don't use #ifndef U_HIDE_INTERNAL_API with private class members or virtual methods.
+
virtual Node *createLinearMatchNode(int32_t i, int32_t byteIndex, int32_t length,
Node *nextNode) const;
};
U_NAMESPACE_END
+#endif // U_SHOW_CPLUSPLUS_API
#endif // __BYTESTRIEBUILDER_H__