-<?xml version="1.0" encoding="utf-8"?>\r
-<!-- Copyright (C) 2016 and later: Unicode, Inc. and others. License & terms of use: http://www.unicode.org/copyright.html -->\r
-<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
- <!-- This file is used to set common configuration options for all *_uwp projects. -->\r
- <PropertyGroup>\r
- <!-- If not already set, use this version of the Win10 SDK -->\r
- <WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>\r
- <!-- If not already set, set the minimum Win10 SDK version to TH1/RTM -->\r
- <WindowsTargetPlatformMinVersion>10.0.10240.0</WindowsTargetPlatformMinVersion>\r
- \r
- <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>\r
- <AppContainerApplication>true</AppContainerApplication>\r
- <ApplicationType>Windows Store</ApplicationType>\r
- <ApplicationTypeRevision>10.0</ApplicationTypeRevision>\r
- </PropertyGroup>\r
- <PropertyGroup>\r
- <!-- This is the version of the MSVC tool-set to use. -->\r
- <!-- v141 is the Visual Studio 2017 toolset. -->\r
- <PlatformToolset>v141</PlatformToolset>\r
- </PropertyGroup>\r
- <ItemDefinitionGroup>\r
- <Midl>\r
- <PreprocessorDefinitions>\r
- %(PreprocessorDefinitions)\r
- U_PLATFORM_HAS_WINUWP_API=1;\r
- </PreprocessorDefinitions>\r
- </Midl>\r
- <ClCompile>\r
- <PreprocessorDefinitions>\r
- %(PreprocessorDefinitions);\r
- U_PLATFORM_HAS_WINUWP_API=1;\r
- </PreprocessorDefinitions>\r
- </ClCompile>\r
- <ResourceCompile>\r
- <PreprocessorDefinitions>\r
- %(PreprocessorDefinitions)\r
- U_PLATFORM_HAS_WINUWP_API=1;\r
- </PreprocessorDefinitions>\r
- </ResourceCompile>\r
- </ItemDefinitionGroup>\r
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (C) 2016 and later: Unicode, Inc. and others. License & terms of use: http://www.unicode.org/copyright.html -->
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <!-- This file is used to set common configuration options for all *_uwp projects. -->
+ <PropertyGroup>
+ <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
+ <AppContainerApplication>true</AppContainerApplication>
+ <ApplicationType>Windows Store</ApplicationType>
+ <ApplicationTypeRevision>10.0</ApplicationTypeRevision>
+ </PropertyGroup>
+ <!-- If not already set, then we will default to using the latest installed Windows 10 SDK version. -->
+ <PropertyGroup Condition="'$(WindowsTargetPlatformVersion)'==''">
+ <!-- Detect the SDK version. -->
+ <WindowsSdkInstallFolder_10 Condition="'$(WindowsSdkInstallFolder_10)' == ''">$(Registry:HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v10.0@InstallationFolder)</WindowsSdkInstallFolder_10>
+ <WindowsSdkInstallFolder_10 Condition="'$(WindowsSdkInstallFolder_10)' == ''">$(Registry:HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0@InstallationFolder)</WindowsSdkInstallFolder_10>
+ <WindowsTargetPlatformVersion_10 Condition="'$(WindowsTargetPlatformVersion_10)' == ''">$(Registry:HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v10.0@ProductVersion)</WindowsTargetPlatformVersion_10>
+ <WindowsTargetPlatformVersion_10 Condition="'$(WindowsTargetPlatformVersion_10)' == ''">$(Registry:HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0@ProductVersion)</WindowsTargetPlatformVersion_10>
+ <!-- Sometimes the version in the registry has the '.0' suffix, and sometimes it doesn't. Check and add it. -->
+ <WindowsTargetPlatformVersion_10 Condition="'$(WindowsTargetPlatformVersion_10)' != '' and !$(WindowsTargetPlatformVersion_10.EndsWith('.0'))">$(WindowsTargetPlatformVersion_10).0</WindowsTargetPlatformVersion_10>
+ <!-- Set the default. -->
+ <WindowsTargetPlatformVersion>$(WindowsTargetPlatformVersion_10)</WindowsTargetPlatformVersion>
+ <!-- Set the minimum Win10 SDK version to TH1/RTM. -->
+ <WindowsTargetPlatformMinVersion>10.0.10240.0</WindowsTargetPlatformMinVersion>
+ </PropertyGroup>
+ <!-- The following import will set the PlatformToolset configuration. -->
+ <Import Project="..\allinone\Build.Windows.PlatformToolset.props" />
+ <!-- The following PropertyGroups are used to set the binary and lib output locations -->
+ <PropertyGroup Condition="'$(Platform)'=='Win32'">
+ <IcuBinOutputDir>bin32uwp</IcuBinOutputDir>
+ <IcuLibOutputDir>lib32uwp</IcuLibOutputDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Platform)'=='x64'">
+ <IcuBinOutputDir>bin64uwp</IcuBinOutputDir>
+ <IcuLibOutputDir>lib64uwp</IcuLibOutputDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Platform)'=='ARM'">
+ <IcuBinOutputDir>binARMuwp</IcuBinOutputDir>
+ <IcuLibOutputDir>libARMuwp</IcuLibOutputDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Platform)'=='ARM64'">
+ <IcuBinOutputDir>binARM64uwp</IcuBinOutputDir>
+ <IcuLibOutputDir>libARM64uwp</IcuLibOutputDir>
+ </PropertyGroup>
+ <ItemDefinitionGroup>
+ <Midl>
+ <PreprocessorDefinitions>
+ %(PreprocessorDefinitions)
+ U_PLATFORM_HAS_WINUWP_API=1;
+ </PreprocessorDefinitions>
+ </Midl>
+ <ClCompile>
+ <PreprocessorDefinitions>
+ %(PreprocessorDefinitions);
+ U_PLATFORM_HAS_WINUWP_API=1;
+ </PreprocessorDefinitions>
+ </ClCompile>
+ <ResourceCompile>
+ <PreprocessorDefinitions>
+ %(PreprocessorDefinitions)
+ U_PLATFORM_HAS_WINUWP_API=1;
+ </PreprocessorDefinitions>
+ </ResourceCompile>
+ </ItemDefinitionGroup>
</Project>
\ No newline at end of file