]>
Commit | Line | Data |
---|---|---|
1 | // © 2016 and later: Unicode, Inc. and others. | |
2 | // License & terms of use: http://www.unicode.org/copyright.html | |
3 | /* | |
4 | ********************************************************************** | |
5 | * Copyright (C) 2005-2013, International Business Machines | |
6 | * Corporation and others. All Rights Reserved. | |
7 | ********************************************************************** | |
8 | */ | |
9 | ||
10 | #include "unicode/utypes.h" | |
11 | ||
12 | #if !UCONFIG_NO_CONVERSION | |
13 | ||
14 | #include "csrucode.h" | |
15 | #include "csmatch.h" | |
16 | ||
17 | U_NAMESPACE_BEGIN | |
18 | ||
19 | CharsetRecog_Unicode::~CharsetRecog_Unicode() | |
20 | { | |
21 | // nothing to do | |
22 | } | |
23 | ||
24 | CharsetRecog_UTF_16_BE::~CharsetRecog_UTF_16_BE() | |
25 | { | |
26 | // nothing to do | |
27 | } | |
28 | ||
29 | const char *CharsetRecog_UTF_16_BE::getName() const | |
30 | { | |
31 | return "UTF-16BE"; | |
32 | } | |
33 | ||
34 | // UTF-16 confidence calculation. Very simple minded, but better than nothing. | |
35 | // Any 8 bit non-control characters bump the confidence up. These have a zero high byte, | |
36 | // and are very likely to be UTF-16, although they could also be part of a UTF-32 code. | |
37 | // NULs are a contra-indication, they will appear commonly if the actual encoding is UTF-32. | |
38 | // NULs should be rare in actual text. | |
39 | ||
40 | static int32_t adjustConfidence(UChar codeUnit, int32_t confidence) { | |
41 | if (codeUnit == 0) { | |
42 | confidence -= 10; | |
43 | } else if ((codeUnit >= 0x20 && codeUnit <= 0xff) || codeUnit == 0x0a) { | |
44 | confidence += 10; | |
45 | } | |
46 | if (confidence < 0) { | |
47 | confidence = 0; | |
48 | } else if (confidence > 100) { | |
49 | confidence = 100; | |
50 | } | |
51 | return confidence; | |
52 | } | |
53 | ||
54 | ||
55 | UBool CharsetRecog_UTF_16_BE::match(InputText* textIn, CharsetMatch *results) const | |
56 | { | |
57 | const uint8_t *input = textIn->fRawInput; | |
58 | int32_t confidence = 10; | |
59 | int32_t length = textIn->fRawLength; | |
60 | ||
61 | int32_t bytesToCheck = (length > 30) ? 30 : length; | |
62 | for (int32_t charIndex=0; charIndex<bytesToCheck-1; charIndex+=2) { | |
63 | UChar codeUnit = (input[charIndex] << 8) | input[charIndex + 1]; | |
64 | if (charIndex == 0 && codeUnit == 0xFEFF) { | |
65 | confidence = 100; | |
66 | break; | |
67 | } | |
68 | confidence = adjustConfidence(codeUnit, confidence); | |
69 | if (confidence == 0 || confidence == 100) { | |
70 | break; | |
71 | } | |
72 | } | |
73 | if (bytesToCheck < 4 && confidence < 100) { | |
74 | confidence = 0; | |
75 | } | |
76 | results->set(textIn, this, confidence); | |
77 | return (confidence > 0); | |
78 | } | |
79 | ||
80 | CharsetRecog_UTF_16_LE::~CharsetRecog_UTF_16_LE() | |
81 | { | |
82 | // nothing to do | |
83 | } | |
84 | ||
85 | const char *CharsetRecog_UTF_16_LE::getName() const | |
86 | { | |
87 | return "UTF-16LE"; | |
88 | } | |
89 | ||
90 | UBool CharsetRecog_UTF_16_LE::match(InputText* textIn, CharsetMatch *results) const | |
91 | { | |
92 | const uint8_t *input = textIn->fRawInput; | |
93 | int32_t confidence = 10; | |
94 | int32_t length = textIn->fRawLength; | |
95 | ||
96 | int32_t bytesToCheck = (length > 30) ? 30 : length; | |
97 | for (int32_t charIndex=0; charIndex<bytesToCheck-1; charIndex+=2) { | |
98 | UChar codeUnit = input[charIndex] | (input[charIndex + 1] << 8); | |
99 | if (charIndex == 0 && codeUnit == 0xFEFF) { | |
100 | confidence = 100; // UTF-16 BOM | |
101 | if (length >= 4 && input[2] == 0 && input[3] == 0) { | |
102 | confidence = 0; // UTF-32 BOM | |
103 | } | |
104 | break; | |
105 | } | |
106 | confidence = adjustConfidence(codeUnit, confidence); | |
107 | if (confidence == 0 || confidence == 100) { | |
108 | break; | |
109 | } | |
110 | } | |
111 | if (bytesToCheck < 4 && confidence < 100) { | |
112 | confidence = 0; | |
113 | } | |
114 | results->set(textIn, this, confidence); | |
115 | return (confidence > 0); | |
116 | } | |
117 | ||
118 | CharsetRecog_UTF_32::~CharsetRecog_UTF_32() | |
119 | { | |
120 | // nothing to do | |
121 | } | |
122 | ||
123 | UBool CharsetRecog_UTF_32::match(InputText* textIn, CharsetMatch *results) const | |
124 | { | |
125 | const uint8_t *input = textIn->fRawInput; | |
126 | int32_t limit = (textIn->fRawLength / 4) * 4; | |
127 | int32_t numValid = 0; | |
128 | int32_t numInvalid = 0; | |
129 | bool hasBOM = FALSE; | |
130 | int32_t confidence = 0; | |
131 | ||
132 | if (limit > 0 && getChar(input, 0) == 0x0000FEFFUL) { | |
133 | hasBOM = TRUE; | |
134 | } | |
135 | ||
136 | for(int32_t i = 0; i < limit; i += 4) { | |
137 | int32_t ch = getChar(input, i); | |
138 | ||
139 | if (ch < 0 || ch >= 0x10FFFF || (ch >= 0xD800 && ch <= 0xDFFF)) { | |
140 | numInvalid += 1; | |
141 | } else { | |
142 | numValid += 1; | |
143 | } | |
144 | } | |
145 | ||
146 | ||
147 | // Cook up some sort of confidence score, based on presense of a BOM | |
148 | // and the existence of valid and/or invalid multi-byte sequences. | |
149 | if (hasBOM && numInvalid==0) { | |
150 | confidence = 100; | |
151 | } else if (hasBOM && numValid > numInvalid*10) { | |
152 | confidence = 80; | |
153 | } else if (numValid > 3 && numInvalid == 0) { | |
154 | confidence = 100; | |
155 | } else if (numValid > 0 && numInvalid == 0) { | |
156 | confidence = 80; | |
157 | } else if (numValid > numInvalid*10) { | |
158 | // Probably corruput UTF-32BE data. Valid sequences aren't likely by chance. | |
159 | confidence = 25; | |
160 | } | |
161 | ||
162 | results->set(textIn, this, confidence); | |
163 | return (confidence > 0); | |
164 | } | |
165 | ||
166 | CharsetRecog_UTF_32_BE::~CharsetRecog_UTF_32_BE() | |
167 | { | |
168 | // nothing to do | |
169 | } | |
170 | ||
171 | const char *CharsetRecog_UTF_32_BE::getName() const | |
172 | { | |
173 | return "UTF-32BE"; | |
174 | } | |
175 | ||
176 | int32_t CharsetRecog_UTF_32_BE::getChar(const uint8_t *input, int32_t index) const | |
177 | { | |
178 | return input[index + 0] << 24 | input[index + 1] << 16 | | |
179 | input[index + 2] << 8 | input[index + 3]; | |
180 | } | |
181 | ||
182 | CharsetRecog_UTF_32_LE::~CharsetRecog_UTF_32_LE() | |
183 | { | |
184 | // nothing to do | |
185 | } | |
186 | ||
187 | const char *CharsetRecog_UTF_32_LE::getName() const | |
188 | { | |
189 | return "UTF-32LE"; | |
190 | } | |
191 | ||
192 | int32_t CharsetRecog_UTF_32_LE::getChar(const uint8_t *input, int32_t index) const | |
193 | { | |
194 | return input[index + 3] << 24 | input[index + 2] << 16 | | |
195 | input[index + 1] << 8 | input[index + 0]; | |
196 | } | |
197 | ||
198 | U_NAMESPACE_END | |
199 | #endif | |
200 |