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1//
2// file: rbbistbl.cpp Implementation of the ICU RBBISymbolTable class
3//
4/*
5***************************************************************************
6* Copyright (C) 2002-2014 International Business Machines Corporation
7* and others. All rights reserved.
8***************************************************************************
9*/
10
11#include "unicode/utypes.h"
12
13#if !UCONFIG_NO_BREAK_ITERATION
14
15#include "unicode/unistr.h"
16#include "unicode/uniset.h"
17#include "unicode/uchar.h"
18#include "unicode/parsepos.h"
19
20#include "umutex.h"
21
22#include "rbbirb.h"
23#include "rbbinode.h"
24
25
26//
27// RBBISymbolTableEntry_deleter Used by the UHashTable to delete the contents
28// when the hash table is deleted.
29//
30U_CDECL_BEGIN
31static void U_CALLCONV RBBISymbolTableEntry_deleter(void *p) {
32 icu::RBBISymbolTableEntry *px = (icu::RBBISymbolTableEntry *)p;
33 delete px;
34}
35U_CDECL_END
36
37
38
39U_NAMESPACE_BEGIN
40
41RBBISymbolTable::RBBISymbolTable(RBBIRuleScanner *rs, const UnicodeString &rules, UErrorCode &status)
42 :fRules(rules), fRuleScanner(rs), ffffString(UChar(0xffff))
43{
44 fHashTable = NULL;
45 fCachedSetLookup = NULL;
46
47 fHashTable = uhash_open(uhash_hashUnicodeString, uhash_compareUnicodeString, NULL, &status);
48 // uhash_open checks status
49 if (U_FAILURE(status)) {
50 return;
51 }
52 uhash_setValueDeleter(fHashTable, RBBISymbolTableEntry_deleter);
53}
54
55
56
57RBBISymbolTable::~RBBISymbolTable()
58{
59 uhash_close(fHashTable);
60}
61
62
63//
64// RBBISymbolTable::lookup This function from the abstract symbol table inteface
65// looks up a variable name and returns a UnicodeString
66// containing the substitution text.
67//
68// The variable name does NOT include the leading $.
69//
70const UnicodeString *RBBISymbolTable::lookup(const UnicodeString& s) const
71{
72 RBBISymbolTableEntry *el;
73 RBBINode *varRefNode;
74 RBBINode *exprNode;
75 RBBINode *usetNode;
76 const UnicodeString *retString;
77 RBBISymbolTable *This = (RBBISymbolTable *)this; // cast off const
78
79 el = (RBBISymbolTableEntry *)uhash_get(fHashTable, &s);
80 if (el == NULL) {
81 return NULL;
82 }
83
84 varRefNode = el->val;
85 exprNode = varRefNode->fLeftChild; // Root node of expression for variable
86 if (exprNode->fType == RBBINode::setRef) {
87 // The $variable refers to a single UnicodeSet
88 // return the ffffString, which will subsequently be interpreted as a
89 // stand-in character for the set by RBBISymbolTable::lookupMatcher()
90 usetNode = exprNode->fLeftChild;
91 This->fCachedSetLookup = usetNode->fInputSet;
92 retString = &ffffString;
93 }
94 else
95 {
96 // The variable refers to something other than just a set.
97 // return the original source string for the expression
98 retString = &exprNode->fText;
99 This->fCachedSetLookup = NULL;
100 }
101 return retString;
102}
103
104
105
106//
107// RBBISymbolTable::lookupMatcher This function from the abstract symbol table
108// interface maps a single stand-in character to a
109// pointer to a Unicode Set. The Unicode Set code uses this
110// mechanism to get all references to the same $variable
111// name to refer to a single common Unicode Set instance.
112//
113// This implementation cheats a little, and does not maintain a map of stand-in chars
114// to sets. Instead, it takes advantage of the fact that the UnicodeSet
115// constructor will always call this function right after calling lookup(),
116// and we just need to remember what set to return between these two calls.
117const UnicodeFunctor *RBBISymbolTable::lookupMatcher(UChar32 ch) const
118{
119 UnicodeSet *retVal = NULL;
120 RBBISymbolTable *This = (RBBISymbolTable *)this; // cast off const
121 if (ch == 0xffff) {
122 retVal = fCachedSetLookup;
123 This->fCachedSetLookup = 0;
124 }
125 return retVal;
126}
127
128//
129// RBBISymbolTable::parseReference This function from the abstract symbol table interface
130// looks for a $variable name in the source text.
131// It does not look it up, only scans for it.
132// It is used by the UnicodeSet parser.
133//
134// This implementation is lifted pretty much verbatim
135// from the rules based transliterator implementation.
136// I didn't see an obvious way of sharing it.
137//
138UnicodeString RBBISymbolTable::parseReference(const UnicodeString& text,
139 ParsePosition& pos, int32_t limit) const
140{
141 int32_t start = pos.getIndex();
142 int32_t i = start;
143 UnicodeString result;
144 while (i < limit) {
145 UChar c = text.charAt(i);
146 if ((i==start && !u_isIDStart(c)) || !u_isIDPart(c)) {
147 break;
148 }
149 ++i;
150 }
151 if (i == start) { // No valid name chars
152 return result; // Indicate failure with empty string
153 }
154 pos.setIndex(i);
155 text.extractBetween(start, i, result);
156 return result;
157}
158
159
160
161//
162// RBBISymbolTable::lookupNode Given a key (a variable name), return the
163// corresponding RBBI Node. If there is no entry
164// in the table for this name, return NULL.
165//
166RBBINode *RBBISymbolTable::lookupNode(const UnicodeString &key) const{
167
168 RBBINode *retNode = NULL;
169 RBBISymbolTableEntry *el;
170
171 el = (RBBISymbolTableEntry *)uhash_get(fHashTable, &key);
172 if (el != NULL) {
173 retNode = el->val;
174 }
175 return retNode;
176}
177
178
179//
180// RBBISymbolTable::addEntry Add a new entry to the symbol table.
181// Indicate an error if the name already exists -
182// this will only occur in the case of duplicate
183// variable assignments.
184//
185void RBBISymbolTable::addEntry (const UnicodeString &key, RBBINode *val, UErrorCode &err) {
186 RBBISymbolTableEntry *e;
187 /* test for buffer overflows */
188 if (U_FAILURE(err)) {
189 return;
190 }
191 e = (RBBISymbolTableEntry *)uhash_get(fHashTable, &key);
192 if (e != NULL) {
193 err = U_BRK_VARIABLE_REDFINITION;
194 return;
195 }
196
197 e = new RBBISymbolTableEntry;
198 if (e == NULL) {
199 err = U_MEMORY_ALLOCATION_ERROR;
200 return;
201 }
202 e->key = key;
203 e->val = val;
204 uhash_put( fHashTable, &e->key, e, &err);
205}
206
207
208RBBISymbolTableEntry::RBBISymbolTableEntry() : UMemory(), key(), val(NULL) {}
209
210RBBISymbolTableEntry::~RBBISymbolTableEntry() {
211 // The "val" of a symbol table entry is a variable reference node.
212 // The l. child of the val is the rhs expression from the assignment.
213 // Unlike other node types, children of variable reference nodes are not
214 // automatically recursively deleted. We do it manually here.
215 delete val->fLeftChild;
216 val->fLeftChild = NULL;
217
218 delete val;
219
220 // Note: the key UnicodeString is destructed by virtue of being in the object by value.
221}
222
223
224//
225// RBBISymbolTable::print Debugging function, dump out the symbol table contents.
226//
227#ifdef RBBI_DEBUG
228void RBBISymbolTable::rbbiSymtablePrint() const {
229 RBBIDebugPrintf("Variable Definitions\n"
230 "Name Node Val String Val\n"
231 "----------------------------------------------------------------------\n");
232
233 int32_t pos = UHASH_FIRST;
234 const UHashElement *e = NULL;
235 for (;;) {
236 e = uhash_nextElement(fHashTable, &pos);
237 if (e == NULL ) {
238 break;
239 }
240 RBBISymbolTableEntry *s = (RBBISymbolTableEntry *)e->value.pointer;
241
242 RBBI_DEBUG_printUnicodeString(s->key, 15);
243 RBBIDebugPrintf(" %8p ", (void *)s->val);
244 RBBI_DEBUG_printUnicodeString(s->val->fLeftChild->fText);
245 RBBIDebugPrintf("\n");
246 }
247
248 RBBIDebugPrintf("\nParsed Variable Definitions\n");
249 pos = -1;
250 for (;;) {
251 e = uhash_nextElement(fHashTable, &pos);
252 if (e == NULL ) {
253 break;
254 }
255 RBBISymbolTableEntry *s = (RBBISymbolTableEntry *)e->value.pointer;
256 RBBI_DEBUG_printUnicodeString(s->key);
257 s->val->fLeftChild->printTree(TRUE);
258 RBBIDebugPrintf("\n");
259 }
260}
261#endif
262
263
264
265
266
267U_NAMESPACE_END
268
269#endif /* #if !UCONFIG_NO_BREAK_ITERATION */